log rlgwebd.js @ 111:f56fdfeed01a

age author description
Sun, 15 Jul 2012 22:33:44 -0700 John "Elwin" Edwards Replace taking over games with forced saves.
Sun, 15 Jul 2012 21:03:36 -0700 John "Elwin" Edwards RLG-Web: fix lockfile mixup.
Sun, 15 Jul 2012 20:30:33 -0700 John "Elwin" Edwards RLG-Web: improve taking over sessions.
Sun, 15 Jul 2012 09:04:39 -0700 John "Elwin" Edwards RLG-Web server: add playing through WebSockets.
Fri, 13 Jul 2012 22:26:20 -0700 John "Elwin" Edwards RLG-Web server: send status events over WebSockets.
Fri, 13 Jul 2012 09:17:05 -0700 John "Elwin" Edwards RLG-Web server: refactor statusmsg() to work with WebSockets.
Fri, 13 Jul 2012 08:52:17 -0700 John "Elwin" Edwards RLG-Web server: code cleanup.
Fri, 13 Jul 2012 08:39:39 -0700 John "Elwin" Edwards RLG-Web: Complete the WebSocket watcher.
Thu, 12 Jul 2012 22:16:15 -0700 John "Elwin" Edwards RLG-Web: begin converting to WebSockets.
Wed, 11 Jul 2012 10:30:33 -0700 John "Elwin" Edwards RLG-Web: Allow games to be taken over.
Tue, 10 Jul 2012 16:32:49 -0700 John "Elwin" Edwards RLG-Web: improve game-starting messages.
Mon, 09 Jul 2012 12:51:12 -0700 John "Elwin" Edwards RLG-Web: make /pstatus/* differentiate between dgl and RLG-Web games.
Mon, 09 Jul 2012 12:24:03 -0700 John "Elwin" Edwards RLG-Web: use the pty module.
Sun, 08 Jul 2012 17:49:43 -0700 John "Elwin" Edwards rlgwebd.js: Unlink control socket at startup.
Sun, 08 Jul 2012 08:40:08 -0700 John "Elwin" Edwards rlgwebd.js: set the width and height on Player objects.