Mercurial > hg > rlgwebd
changeset 195:3bdee6371c3f
Change various filenames.
The shell script previously used to launch the daemon is now called
"initscript". The script files have had the ".js" extension removed
from their names.
author | John "Elwin" Edwards |
---|---|
date | Thu, 14 Jan 2016 20:52:29 -0500 |
parents | 5483d413a45b |
children | 298a531776d6 |
files | Makefile initscript rlgwebd rlgwebd-stop rlgwebd-stop.js rlgwebd.js rlgwebd.service webtty webtty.js |
diffstat | 9 files changed, 1554 insertions(+), 1554 deletions(-) [+] |
line wrap: on
line diff
--- a/Makefile Thu Jan 14 19:10:46 2016 -0500 +++ b/Makefile Thu Jan 14 20:52:29 2016 -0500 @@ -19,6 +19,6 @@ mkdir -p ${CHROOT}/bin cp sqlickrypt dglwatcher ${CHROOT}/bin for LIB in `ldd ./sqlickrypt | awk '$$1 ~ "^/" {print $$1}; $$3 ~ "^/" {print $$3}'`; do mkdir -p ${CHROOT}`dirname $$LIB`; cp $$LIB ${CHROOT}$$LIB; done - cp rlgwebd.js rlgwebd-stop.js ${BINDIR} + cp rlgwebd rlgwebd-stop ${BINDIR} cp ${WEBASSETS} ${CHROOT}/var/www cp rlgwebd.service /usr/lib/systemd/system
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/initscript Thu Jan 14 20:52:29 2016 -0500 @@ -0,0 +1,25 @@ +#!/bin/sh + +NODE_PATH=/usr/lib/node_modules +LOGFILE=/var/log/rlgwebd.log +CTLSOCKET=/var/run/rlgwebd.sock +RLGWEBDJS=./rlgwebd + +export NODE_PATH + +if [ $UID != 0 ] +then + echo "$0 needs to run as root." >&2 + exit 1 +fi + +if [ $# -gt 0 ] && [ $1 = stop ] +then + socat "EXEC:echo quit" "$CTLSOCKET" +else + # Start + setsid node "$RLGWEBDJS" </dev/null &>>$LOGFILE & +fi + +exit +
--- a/rlgwebd Thu Jan 14 19:10:46 2016 -0500 +++ b/rlgwebd Thu Jan 14 20:52:29 2016 -0500 @@ -1,25 +1,1242 @@ -#!/bin/sh +#!/usr/bin/env node + +var http = require('http'); +var net = require('net'); +var url = require('url'); +var path = require('path'); +var fs = require('fs'); +var events = require('events'); +var child_process = require('child_process'); +// Dependencies +var posix = require("posix"); +var pty = require("pty.js"); +var WebSocketServer = require("websocket").server; + +/* Configuration variables */ +// The first file is NOT in the chroot. +var ctlsocket = "/var/run/rlgwebd.sock"; +var httpPort = 8080; +var chrootDir = "/var/dgl/"; +var dropToUser = "rodney"; +var serveStaticRoot = "/var/www/"; // inside the chroot + +var clearbufs = [ + new Buffer([27, 91, 72, 27, 91, 50, 74]), // xterm: CSI H CSI 2J + new Buffer([27, 91, 72, 27, 91, 74]) // screen: CSI H CSI J +]; + +/* Data on the games available. */ +var games = { + "rogue3": { + "name": "Rogue V3", + "uname": "rogue3", + "suffix": ".r3sav", + "path": "/usr/bin/rogue3" + }, + "rogue4": { + "name": "Rogue V4", + "uname": "rogue4", + "suffix": ".r4sav", + "path": "/usr/bin/rogue4" + }, + "rogue5": { + "name": "Rogue V5", + "uname": "rogue5", + "suffix": ".r5sav", + "path": "/usr/bin/rogue5" + }, + "srogue": { + "name": "Super-Rogue", + "uname": "srogue", + "suffix": ".srsav", + "path": "/usr/bin/srogue" + }, + "arogue5": { + "name": "Advanced Rogue 5", + "uname": "arogue5", + "suffix": ".ar5sav", + "path": "/usr/bin/arogue5" + }, + "arogue7": { + "name": "Advanced Rogue 7", + "uname": "arogue7", + "suffix": ".ar7sav", + "path": "/usr/bin/arogue7" + }, + "xrogue": { + "name": "XRogue", + "uname": "xrogue", + "suffix": ".xrsav", + "path": "/usr/bin/xrogue" + } +}; + +/* Global state */ +var logins = {}; +var sessions = {}; +var dglgames = {}; +var allowlogin = true; +var gamemux = new events.EventEmitter(); + +/* A base class. TermSession and DglSession inherit from it. */ +function BaseGame() { + /* Games subclass EventEmitter, though there are few listeners. */ + events.EventEmitter.call(this); + /* Array of watching WebSockets. */ + this.watchers = []; + /* replaybuf holds the output since the last screen clear, so watchers can + * begin with a complete screen. replaylen is the number of bytes stored. */ + this.replaybuf = new Buffer(1024); + this.replaylen = 0; + /* Time of last activity. */ + this.lasttime = new Date(); +} +BaseGame.prototype = new events.EventEmitter(); + +BaseGame.prototype.tag = function () { + if (this.pname === undefined || this.gname === undefined) + return ""; + return this.gname + "/" + this.pname; +}; + +BaseGame.prototype.framepush = function(chunk) { + /* If this chunk resets the screen, discard what preceded it. */ + if (isclear(chunk)) { + this.replaybuf = new Buffer(1024); + this.replaylen = 0; + } + /* Make sure there's space. */ + while (this.replaybuf.length < chunk.length + this.replaylen) { + var nbuf = new Buffer(this.replaybuf.length * 2); + this.replaybuf.copy(nbuf, 0, 0, this.replaylen); + this.replaybuf = nbuf; + if (this.replaybuf.length > 65536) { + tslog("Warning: %s frame buffer at %d bytes", this.tag(), + this.replaybuf.length); + } + } + chunk.copy(this.replaybuf, this.replaylen); + this.replaylen += chunk.length; +}; + +/* Adds a watcher. */ +BaseGame.prototype.attach = function (wsReq) { + var conn = wsReq.accept(null, wsReq.origin); + conn.sendUTF(JSON.stringify({ + "t": "w", "w": this.w, "h": this.h, "p": this.pname, "g": this.gname + })); + conn.sendUTF(JSON.stringify({"t": "d", + "d": this.replaybuf.toString("hex", 0, this.replaylen)})); + conn.on('close', this.detach.bind(this, conn)); + this.watchers.push(conn); +}; + +BaseGame.prototype.detach = function (socket) { + var n = this.watchers.indexOf(socket); + if (n >= 0) { + this.watchers.splice(n, 1); + tslog("A WebSocket watcher has left game %s", this.tag()); + } +}; + +/* Constructor. A TermSession handles a pty and the game running on it. + * gname: (String) Name of the game to launch. + * pname: (String) The player's name. + * wsReq: (WebSocketRequest) The request from the client. + * + * Events: + * "data": Data generated by child. Parameters: buf (Buffer) + * "exit": Child terminated. Parameters: none + */ +function TermSession(gname, pname, wsReq) { + BaseGame.call(this); + /* Don't launch anything that's not a real game. */ + if (gname in games) { + this.game = games[gname]; + this.gname = gname; + } + else { + this.failed = true; + wsReq.reject(404, errorcodes[2], "No such game"); + tslog("Game %s is not available", game); + return; + } + this.pname = pname; + /* Set up the sizes. */ + this.w = Math.floor(Number(wsReq.resourceURL.query.w)); + if (!(this.w > 0 && this.w < 256)) + this.w = 80; + this.h = Math.floor(Number(wsReq.resourceURL.query.h)); + if (!(this.h > 0 && this.h < 256)) + this.h = 24; + /* Environment. */ + var childenv = {}; + for (var key in process.env) { + childenv[key] = process.env[key]; + } + var args = ["-n", this.pname]; + var spawnopts = {"env": childenv, "cwd": "/", "rows": this.h, "cols": this.w, + "name": "xterm-256color"}; + this.term = pty.spawn(this.game.path, args, spawnopts); + tslog("%s playing %s (pid %d)", this.pname, this.gname, this.term.pid); + this.failed = false; + sessions[this.gname + "/" + this.pname] = this; + gamemux.emit('begin', this.gname, this.pname, 'rlg'); + /* Set up the lockfile and ttyrec */ + var ts = timestamp(this.lasttime); + var progressdir = path.join("/dgldir/inprogress", this.gname); + this.lock = path.join(progressdir, this.pname + ":node:" + ts + ".ttyrec"); + var lmsg = this.term.pid.toString() + '\n' + this.h + '\n' + this.w + '\n'; + fs.writeFile(this.lock, lmsg, "utf8"); + var ttyrec = path.join("/dgldir/ttyrec", this.pname, this.gname, + ts + ".ttyrec"); + this.record = fs.createWriteStream(ttyrec, { mode: 0664 }); + /* The player's WebSocket and its handlers. */ + this.playerconn = wsReq.accept(null, wsReq.origin); + this.playerconn.on('message', this.input_msg.bind(this)); + this.playerconn.on('close', this.close.bind(this)); + /* Send initial data. */ + this.playerconn.sendUTF(JSON.stringify({"t": "s", "w": this.w, "h": this.h, + "p": this.pname, "g": this.gname})); + /* Begin the ttyrec with some metadata, like dgamelaunch does. */ + var descstr = "\x1b[2J\x1b[1;1H\r\n"; + descstr += "Player: " + this.pname + "\r\nGame: " + this.game.name + "\r\n"; + descstr += "Server: Roguelike Gallery - rlgallery.org\r\n"; + descstr += "Filename: " + ts + ".ttyrec\r\n"; + descstr += "Time: (" + Math.floor(this.lasttime.getTime() / 1000) + ") "; + descstr += this.lasttime.toUTCString().slice(0, -4) + "\r\n"; + descstr += "Size: " + this.w + "x" + this.h + "\r\n\x1b[2J"; + this.write_ttyrec(descstr); + this.term.on("data", this.write_ttyrec.bind(this)); + this.term.on("exit", this.destroy.bind(this)); +} +TermSession.prototype = new BaseGame(); + +/* Currently this also sends to the player and any watchers. */ +TermSession.prototype.write_ttyrec = function (datastr) { + this.lasttime = new Date(); + var buf = new Buffer(datastr); + var chunk = new Buffer(buf.length + 12); + /* TTYREC headers */ + chunk.writeUInt32LE(Math.floor(this.lasttime.getTime() / 1000), 0); + chunk.writeUInt32LE(1000 * (this.lasttime.getTime() % 1000), 4); + chunk.writeUInt32LE(buf.length, 8); + buf.copy(chunk, 12); + this.record.write(chunk); + this.framepush(buf); + /* Send to the player. */ + var msg = JSON.stringify({"t": "d", "d": buf.toString("hex")}); + this.playerconn.sendUTF(msg); + /* Send to any watchers. */ + for (var i = 0; i < this.watchers.length; i++) { + if (this.watchers[i].connected) + this.watchers[i].sendUTF(msg); + } + this.emit('data', buf); +}; + +/* For writing to the subprocess's stdin. */ +TermSession.prototype.write = function (data) { + this.term.write(data); +}; + +TermSession.prototype.input_msg = function (message) { + var parsedMsg = getMsgWS(message); + if (parsedMsg.t == 'q') { + this.close(); + } + else if (parsedMsg.t == 'd') { + var hexstr = parsedMsg.d.replace(/[^0-9a-f]/gi, ""); + if (hexstr.length % 2 != 0) { + hexstr = hexstr.slice(0, -1); + } + var keybuf = new Buffer(hexstr, "hex"); + this.write(keybuf); + } +}; + +/* Teardown. */ +TermSession.prototype.close = function () { + if (this.tag() in sessions) + this.term.kill('SIGHUP'); +}; + +TermSession.prototype.destroy = function () { + var tag = this.tag(); + fs.unlink(this.lock); + this.record.end(); + var watchsocks = this.watchers; + this.watchers = []; + for (var i = 0; i < watchsocks.length; i++) { + if (watchsocks[i].connected) + watchsocks[i].close(); + } + if (this.playerconn.connected) { + this.playerconn.sendUTF(JSON.stringify({"t": "q"})); + this.playerconn.close(); + } + this.emit('exit'); + gamemux.emit('end', this.gname, this.pname); + delete sessions[tag]; + tslog("Game %s ended.", tag); +}; -NODE_PATH=/usr/lib/node_modules -LOGFILE=/var/local/rlgwebd/log -CTLSOCKET=/var/run/rlgwebd.sock -RLGWEBDJS=./rlgwebd.js +function DglSession(filename) { + BaseGame.call(this); + var pathcoms = filename.split('/'); + this.gname = pathcoms[pathcoms.length - 2]; + if (!(this.gname in games)) { + this.emit('open', false); + return; + } + var basename = pathcoms[pathcoms.length - 1]; + var firstsep = basename.indexOf(':'); + this.pname = basename.slice(0, firstsep); + var fname = basename.slice(firstsep + 1); + this.ttyrec = path.join("/dgldir/ttyrec", this.pname, this.gname, fname); + /* Flag to prevent multiple handlers from reading simultaneously and + * getting into a race. */ + this.reading = false; + this.rpos = 0; + fs.readFile(filename, {encoding: "utf8"}, (function (err, data) { + if (err) { + this.emit('open', false); + return; + } + var lines = data.split('\n'); + this.h = Number(lines[1]); + this.w = Number(lines[2]); + fs.open(this.ttyrec, "r", (function (err, fd) { + if (err) { + this.emit('open', false); + } + else { + this.fd = fd; + this.emit('open', true); + tslog("DGL %s: open", this.tag()); + gamemux.emit('begin', this.gname, this.pname, 'dgl'); + this.startchunk(); + this.recwatcher = fs.watch(this.ttyrec, this.notifier.bind(this)); + } + }).bind(this)); + }).bind(this)); +} +DglSession.prototype = new BaseGame(); + +/* 3 functions to get data from the ttyrec file. */ +DglSession.prototype.startchunk = function () { + if (this.reading) + return; + this.reading = true; + var header = new Buffer(12); + fs.read(this.fd, header, 0, 12, this.rpos, this.datachunk.bind(this)); +}; + +DglSession.prototype.datachunk = function (err, n, buf) { + /* Stop recursion if end of file has been reached. */ + if (err || n < 12) { + if (!err && n > 0) { + tslog("DGL %s: expected 12-byte header, got %d", this.tag(), n); + } + this.reading = false; + return; + } + this.rpos += 12; + /* Update timestamp, to within 1 second. */ + this.lasttime = new Date(1000 * buf.readUInt32LE(0)); + var datalen = buf.readUInt32LE(8); + if (datalen > 16384) { + // Something is probably wrong... + tslog("DGL %s: looking for %d bytes", this.tag(), datalen); + } + var databuf = new Buffer(datalen); + fs.read(this.fd, databuf, 0, datalen, this.rpos, this.handledata.bind(this)); +}; + +DglSession.prototype.handledata = function (err, n, buf) { + if (err || n < buf.length) { + /* Next time, read the header again. */ + this.rpos -= 12; + this.reading = false; + tslog("DGL %s: expected %d bytes, got %d", this.tag(), buf.length, n); + return; + } + this.rpos += n; + this.reading = false; + /* Process the data */ + this.framepush(buf); + var wmsg = JSON.stringify({"t": "d", "d": buf.toString("hex")}); + for (var i = 0; i < this.watchers.length; i++) { + if (this.watchers[i].connected) + this.watchers[i].sendUTF(wmsg); + } + this.emit("data", buf); + /* Recurse. */ + this.startchunk(); +}; + +/* Handles events from the ttyrec file watcher. */ +DglSession.prototype.notifier = function (ev, finame) { + if (ev == "change") + this.startchunk(); + /* If another kind of event appears, something strange happened. */ +}; + +DglSession.prototype.close = function () { + this.recwatcher.close(); + /* Ensure all data is handled before quitting. */ + this.startchunk(); + var connlist = this.watchers; + this.watchers = []; + for (var i = 0; i < connlist.length; i++) { + if (connlist[i].connected) + connlist[i].close(); + } + fs.close(this.fd); + this.emit("close"); + gamemux.emit('end', this.gname, this.pname); + tslog("DGL %s: closed", this.tag()); +}; + +function wsStartGame(wsReq) { + var playmatch = wsReq.resourceURL.pathname.match(/^\/play\/([^\/]*)$/); + if (!playmatch[1] || !(playmatch[1] in games)) { + wsReq.reject(404, errorcodes[2]); + return; + } + var gname = playmatch[1]; + if (!allowlogin) { + wsReq.reject(404, errorcodes[6]); + return; + } + if (!("key" in wsReq.resourceURL.query)) { + wsReq.reject(404, "No key given."); + return; + } + var lkey = wsReq.resourceURL.query["key"]; + if (!(lkey in logins)) { + wsReq.reject(404, errorcodes[1]); + return; + } + var pname = logins[lkey].name; + function progcallback(err, fname) { + if (fname) { + wsReq.reject(404, errorcodes[4]); + tslog("%s is already playing %s", pname, gname); + } + else { + new TermSession(gname, pname, wsReq); + } + }; + checkprogress(pname, games[gname], progcallback, []); +} -export NODE_PATH +/* Some functions which check whether a player is currently playing or + * has a saved game. Maybe someday they will provide information on + * the game. */ +function checkprogress(user, game, callback, args) { + var progressdir = path.join("/dgldir/inprogress", game.uname); + fs.readdir(progressdir, function(err, files) { + if (err) { + args.unshift(err, null); + callback.apply(null, args); + return; + } + var fre = RegExp("^" + user + ":"); + for (var i = 0; i < files.length; i++) { + if (files[i].match(fre)) { + args.unshift(null, files[i]); + callback.apply(null, args); + return; + } + } + args.unshift(null, false); + callback.apply(null, args); + }); +} + +function checksaved(user, game, callback, args) { + var savedirc = game.uname + "save"; + var basename = String(pwent.uid) + "-" + user + game.suffix; + var savefile = path.join("/var/games/roguelike", savedirc, basename); + fs.exists(savefile, function (exist) { + args.unshift(exist); + callback.apply(null, args); + }); +} + +function playerstatus(user, callback) { + var sdata = {}; + function finishp() { + for (var gname in games) { + if (!(gname in sdata)) + return; + } + callback(sdata); + } + function regsaved(exists, game) { + if (exists) + sdata[game.uname] = "s"; + else + sdata[game.uname] = "0"; + finishp(); + } + function regactive(err, filename, game) { + if (!err && filename) { + if (filename.match(/^[^:]*:node:/)) + sdata[game.uname] = "p"; + else + sdata[game.uname] = "d"; + finishp(); + } + else + checksaved(user, game, regsaved, [game]); + } + for (var gname in games) { + checkprogress(user, games[gname], regactive, [games[gname]]); + } +} + +/* A few utility functions */ +function timestamp(dd) { + if (!(dd instanceof Date)) { + dd = new Date(); + } + sd = dd.toISOString(); + sd = sd.slice(0, sd.indexOf(".")); + return sd.replace("T", "."); +} + +function randkey(words) { + if (!words || !(words > 0)) + words = 1; + function rand32() { + rnum = Math.floor(Math.random() * 65536 * 65536); + hexstr = rnum.toString(16); + while (hexstr.length < 8) + hexstr = "0" + hexstr; + return hexstr; + } + var key = ""; + for (var i = 0; i < words; i++) + key += rand32(); + return key; +} + +/* Compares two buffers, returns true for equality up to index n */ +function bufncmp(buf1, buf2, n) { + if (!Buffer.isBuffer(buf1) || !Buffer.isBuffer(buf2)) + return false; + for (var i = 0; i < n; i++) { + if (i == buf1.length && i == buf2.length) + return true; + if (i == buf1.length || i == buf2.length) + return false; + if (buf1[i] != buf2[i]) + return false; + } + return true; +} + +function isclear(buf) { + for (var i = 0; i < clearbufs.length; i++) { + if (bufncmp(buf, clearbufs[i], clearbufs[i].length)) + return true; + } + return false; +} + +function tslog() { + arguments[0] = new Date().toISOString() + ": " + String(arguments[0]); + console.log.apply(console, arguments); +} + +/* Returns a list of the cookies in the request, obviously. */ +function getCookies(req) { + cookies = []; + if ("cookie" in req.headers) { + cookstrs = req.headers["cookie"].split("; "); + for (var i = 0; i < cookstrs.length; i++) { + eqsign = cookstrs[i].indexOf("="); + if (eqsign > 0) { + name = cookstrs[i].slice(0, eqsign).toLowerCase(); + val = cookstrs[i].slice(eqsign + 1); + cookies[name] = val; + } + else if (eqsign < 0) + cookies[cookstrs[i]] = null; + } + } + return cookies; +} + +function getMsg(posttext) { + var jsonobj; + if (!posttext) + return {}; + try { + jsonobj = JSON.parse(posttext); + } + catch (e) { + if (e instanceof SyntaxError) + return {}; + } + if (typeof(jsonobj) != "object") + return {}; + return jsonobj; +} + +function getMsgWS(msgObj) { + if (msgObj.type != "utf8") + return {}; + return getMsg(msgObj.utf8Data); +} -if [ $UID != 0 ] -then - echo "$0 needs to run as root." >&2 - exit 1 -fi +function login(req, res, formdata) { + if (!allowlogin) { + sendError(res, 6, null, false); + return; + } + if (!("name" in formdata)) { + sendError(res, 2, "Username not given.", false); + return; + } + else if (!("pw" in formdata)) { + sendError(res, 2, "Password not given.", false); + return; + } + var username = String(formdata["name"]); + var password = String(formdata["pw"]); + function checkit(code, signal) { + /* Checks the exit status, see sqlickrypt.c for details. */ + if (code != 0) { + sendError(res, 3); + if (code == 1) + tslog("Password check failed for user %s", username); + else if (code == 2) + tslog("Attempted login by nonexistent user %s", username); + else + tslog("Login failed: sqlickrypt error %d", code); + return; + } + var lkey = randkey(2); + while (lkey in logins) + lkey = randkey(2); + logins[lkey] = {"name": username, "ts": new Date()}; + res.writeHead(200, {'Content-Type': 'application/json'}); + var reply = {"t": "l", "k": lkey, "u": username}; + res.write(JSON.stringify(reply)); + res.end(); + tslog("%s has logged in", username); + return; + } + /* Launch the sqlickrypt utility to check the password. */ + var pwchecker = child_process.spawn("/bin/sqlickrypt", ["check"]); + pwchecker.on("exit", checkit); + pwchecker.stdin.end(username + '\n' + password + '\n', "utf8"); + return; +} + +/* Sets things up for a new user, like dgamelaunch's commands[register] */ +function regsetup(username) { + function regsetup_l2(err) { + for (var g in games) { + fs.mkdir(path.join("/dgldir/ttyrec", username, games[g].uname), 0755); + } + } + fs.mkdir(path.join("/dgldir/userdata", username), 0755); + fs.mkdir(path.join("/dgldir/ttyrec/", username), 0755, regsetup_l2); +} + +function register(req, res, formdata) { + var uname, passwd, email; + if (typeof (formdata.name) != "string" || formdata.name === "") { + sendError(res, 2, "No name given."); + return; + } + else + uname = formdata["name"]; + if (typeof (formdata.pw) != "string" || formdata.pw === "") { + sendError(res, 2, "No password given."); + return; + } + else + passwd = formdata["pw"]; + if (typeof (formdata.email) != "string" || formdata.email === "") { + /* E-mail is optional */ + email = "nobody@nowhere.not"; + } + else + email = formdata["email"]; + function checkreg(code, signal) { + if (code === 0) { + var lkey = randkey(2); + while (lkey in logins) + lkey = randkey(2); + logins[lkey] = {"name": uname, "ts": new Date()}; + var reply = {"t": "r", "k": lkey, "u": uname}; + res.writeHead(200, {'Content-Type': 'application/json'}); + res.write(JSON.stringify(reply)); + res.end(); + tslog("Added new user: %s", uname); + regsetup(uname); + } + else if (code == 4) { + sendError(res, 2, "Invalid characters in name or email."); + tslog("Attempted registration: %s %s", uname, email); + } + else if (code == 1) { + sendError(res, 2, "Username " + uname + " is already being used."); + tslog("Attempted duplicate registration: %s", uname); + } + else { + sendError(res, 0, null); + tslog("sqlickrypt register failed with code %d", code); + } + } + var child_adder = child_process.spawn("/bin/sqlickrypt", ["register"]); + child_adder.on("exit", checkreg); + child_adder.stdin.end(uname + '\n' + passwd + '\n' + email + '\n', "utf8"); + return; +} + +/* Stops a running game if the request has the proper key. */ +function stopgame(res, formdata) { + if (!("key" in formdata) || !(formdata["key"] in logins)) { + sendError(res, 1); + return; + } + var pname = logins[formdata["key"]].name; + if (!("g" in formdata) || !(formdata["g"] in games)) { + sendError(res, 2, "No such game."); + return; + } + var gname = formdata["g"]; + function checkback(err, fname) { + if (!fname) { + sendError(res, 7); + return; + } + var fullfile = path.join("/dgldir/inprogress", gname, fname); + fs.readFile(fullfile, "utf8", function(err, fdata) { + if (err) { + sendError(res, 7); + return; + } + var pid = parseInt(fdata.split('\n')[0], 10); + try { + process.kill(pid, 'SIGHUP'); + } + catch (err) { + /* If the PID is invalid, the lockfile is stale. */ + if (err.code == "ESRCH") { + var nodere = RegExp("^" + pname + ":node:"); + if (fname.match(nodere)) { + fs.unlink(fullfile); + } + } + } + /* The response doesn't mean that the game is gone. The only way + * to make sure a dgamelaunch-supervised game is over would be to + * poll fname until it disappears. */ + res.writeHead(200, {'Content-Type': 'application/json'}); + res.write(JSON.stringify({"t": "q"})); + res.end(); + }); + } + checkprogress(pname, games[gname], checkback, []); +} + +function startProgressWatcher() { + var watchdirs = []; + for (var gname in games) { + watchdirs.push(path.join("/dgldir/inprogress", gname)); + } + var subproc = child_process.spawn("/bin/dglwatcher", watchdirs); + subproc.stdout.setEncoding('utf8'); + subproc.stdout.on('data', function (chunk) { + var fname = chunk.slice(2, -1); + var filere = /.*\/([^\/]*)\/([^\/:]*):(node:)?(.*)/; + var matchresult = fname.match(filere); + if (!matchresult || matchresult[3]) + return; + var gname = matchresult[1]; + var pname = matchresult[2]; + var tag = gname + "/" + pname; + if (chunk[0] == "E") { + tslog("DGL: %s is playing %s: %s", pname, gname, fname) + dglgames[tag] = new DglSession(fname); + } + else if (chunk[0] == "C") { + tslog("DGL: %s started playing %s: %s", pname, gname, fname) + dglgames[tag] = new DglSession(fname); + } + else if (chunk[0] == "D") { + tslog("DGL: %s finished playing %s: %s", pname, gname, fname) + dglgames[tag].close(); + delete dglgames[tag]; + } + else { + tslog("Watcher says: %s", chunk) + } + }); + subproc.stdout.resume(); + return subproc; +} + +function serveStatic(req, res, fname) { + var nname = path.normalize(fname); + if (nname == "" || nname == "/") + nname = "index.html"; + if (nname.match(/\/$/)) + path.join(nname, "index.html"); /* it was a directory */ + var realname = path.join(serveStaticRoot, nname); + var extension = path.extname(realname); + fs.exists(realname, function (exists) { + var resheaders = {}; + if (!exists || !extension || extension == ".html") + resheaders["Content-Type"] = "text/html; charset=utf-8"; + else if (extension == ".png") + resheaders["Content-Type"] = "image/png"; + else if (extension == ".css") + resheaders["Content-Type"] = "text/css"; + else if (extension == ".js") + resheaders["Content-Type"] = "text/javascript"; + else if (extension == ".svg") + resheaders["Content-Type"] = "image/svg+xml"; + else + resheaders["Content-Type"] = "application/octet-stream"; + if (exists) { + fs.readFile(realname, function (error, data) { + if (error) { + res.writeHead(500, {}); + res.end(); + } + else { + res.writeHead(200, resheaders); + if (req.method != 'HEAD') + res.write(data); + res.end(); + } + }); + } + else { + send404(res, nname, req.method == 'HEAD'); + } + }); + return; +} + +/* Currently, this doesn't do anything blocking, but keep the callback */ +function getStatus(callback) { + var now = new Date(); + var statusinfo = {"s": allowlogin, "g": []}; + for (var tag in sessions) { + var gamedesc = {"c": "rlg"}; + gamedesc["p"] = sessions[tag].pname; + gamedesc["g"] = sessions[tag].game.uname; + gamedesc["i"] = now - sessions[tag].lasttime; + gamedesc["w"] = sessions[tag].watchers.length; + statusinfo["g"].push(gamedesc); + } + for (var tag in dglgames) { + var dglinfo = {"c": "dgl"}; + var slash = tag.search('/'); + dglinfo["g"] = tag.slice(0, slash); + dglinfo["p"] = tag.slice(slash + 1); + dglinfo["i"] = now - dglgames[tag].lasttime; + dglinfo["w"] = dglgames[tag].watchers.length; + statusinfo["g"].push(dglinfo); + } + callback(statusinfo); +} + +function statusmsg(req, res) { + function respond(info) { + res.writeHead(200, { "Content-Type": "application/json" }); + if (req.method != 'HEAD') + res.write(JSON.stringify(info)); + res.end(); + } + getStatus(respond); +} + +function pstatusmsg(req, res) { + if (req.method == 'HEAD') { + res.writeHead(200, { "Content-Type": "application/json" }); + res.end(); + return; + } + var target = url.parse(req.url).pathname; + var pmatch = target.match(/^\/pstatus\/(.*)/); + if (pmatch && pmatch[1]) + var pname = pmatch[1]; + else { + sendError(res, 2, "No name given."); + return; + } + var reply = {"name": pname}; + playerstatus(pname, function (pdata) { + reply["stat"] = pdata; + res.writeHead(200, { "Content-Type": "application/json" }); + res.write(JSON.stringify(reply)); + res.end(); + }); +} -if [ $# -gt 0 ] && [ $1 = stop ] -then - socat "EXEC:echo quit" "$CTLSOCKET" -else - # Start - setsid node "$RLGWEBDJS" </dev/null &>>$LOGFILE & -fi +function getuinfo(req, res) { + var urlobj = url.parse(req.url, true); + var query = urlobj.query; + if (!("key" in query) || !(query["key"] in logins)) { + sendError(res, 1); + return; + } + var match = urlobj.pathname.match(/^\/[^\/]*\/(.*)/); + if (!match || !match[1]) { + send404(res, urlobj.pathname, req.method == 'HEAD'); + return; + } + var which = match[1]; + var name = logins[query["key"]].name; + var reply = { "u": name }; + function send() { + res.writeHead(200, { "Content-Type": "application/json" }); + res.write(JSON.stringify(reply)); + res.end(); + } + if (which == "pw") { + /* Don't actually divulge passwords. */ + reply["pw"] = ""; + send(); + } + else if (which == "email") { + var address; + function finish(code, signal) { + if (code != 0) { + tslog("sqlickrypt: %d with name %s", code, name); + sendError(res, 2); + } + else { + reply["email"] = address; + send(); + } + } + var subproc = child_process.spawn("/bin/sqlickrypt", ["getmail"]); + subproc.stdout.on("data", function (data) { + address = data.toString().replace(/\n/g, ""); + }); + subproc.on("exit", finish); + subproc.stdin.end(name + '\n', "utf8"); + } + else { + send404(res, urlobj.pathname, req.method == 'HEAD'); + return; + } +} + +function setuinfo(req, res, postdata) { + var urlobj = url.parse(req.url, true); + var query = urlobj.query; + if (!("key" in query) || !(query["key"] in logins)) { + sendError(res, 1); + return; + } + var name = logins[query["key"]].name; + var match = urlobj.pathname.match(/^\/[^\/]*\/(.*)/); + if (!match || !match[1]) { + send404(res, urlobj.pathname, true); + return; + } + var which = match[1]; + if (!("v" in postdata)) { + sendError(res, 2, "No value provided"); + return; + } + if (which == "email" || which == "pw") { + var args; + if (which == "email") + args = ["setmail"]; + else + args = ["setpw"]; + var child = child_process.execFile("/bin/sqlickrypt", args, + function (err, stdout, stderr) { + if (err) { + tslog("Could not set %s: sqlickrypt error %d", which, err.code); + sendError(res, 2); + } + else { + tslog("User %s has changed %s", name, which); + res.writeHead(200, { "Content-Type": "application/json" }); + res.end(JSON.stringify({"t": "t"})); + } + }); + child.stdin.end(name + "\n" + postdata.v + "\n", "utf8"); + } + else { + send404(res, urlobj.pathname, true); + } +} + +var errorcodes = [ "Generic Error", "Not logged in", "Invalid data", + "Login failed", "Already playing", "Game launch failed", + "Server shutting down", "Game not in progress" ]; + +function sendError(res, ecode, msg, box) { + res.writeHead(200, { "Content-Type": "application/json" }); + var edict = {"t": "E"}; + if (!(ecode < errorcodes.length && ecode > 0)) + ecode = 0; + edict["c"] = ecode; + edict["s"] = errorcodes[ecode]; + if (msg) + edict["s"] += ": " + msg; + if (box) + res.write(JSON.stringify([edict])); + else + res.write(JSON.stringify(edict)); + res.end(); +} + +function send404(res, path, nopage) { + res.writeHead(404, {"Content-Type": "text/html; charset=utf-8"}); + if (!nopage) { + res.write("<html><head><title>" + path + "</title></head>\n<body><h1>" + + path + " Not Found</h1></body></html>\n"); + } + res.end(); +} + +function webHandler(req, res) { + /* default headers for the response */ + var resheaders = {'Content-Type': 'text/html'}; + /* The request body will be added to this as it arrives. */ + var reqbody = ""; + var formdata; + + /* Register a listener to get the body. */ + function moredata(chunk) { + reqbody += chunk; + } + req.on('data', moredata); -exit + /* This will send the response once the whole request is here. */ + function respond() { + formdata = getMsg(reqbody); + var target = url.parse(req.url).pathname; + /* First figure out if the client is POSTing to a command interface. */ + if (req.method == 'POST') { + if (target == "/login") { + login(req, res, formdata); + } + else if (target == "/addacct") { + register(req, res, formdata); + } + else if (target == "/quit") { + stopgame(res, formdata); + } + else if (target.match(/^\/uinfo\//)) { + setuinfo(req, res, formdata); + } + else { + res.writeHead(405, resheaders); + res.end(); + } + } + else if (req.method == 'GET' || req.method == 'HEAD') { + if (target == '/status') { + statusmsg(req, res); + } + else if (target.match(/^\/uinfo\//)) { + getuinfo(req, res); + } + else if (target.match(/^\/pstatus\//)) { + pstatusmsg(req, res); + } + else /* Go look for it in the filesystem */ + serveStatic(req, res, target); + } + else { /* Some other method */ + res.writeHead(501, resheaders); + res.write("<html><head><title>501</title></head>\n<body><h1>501 Not Implemented</h1></body></html>\n"); + res.end(); + } + return; + } + req.on('end', respond); +} + +function wsHandler(wsRequest) { + var watchmatch = wsRequest.resource.match(/^\/watch\/(.*)$/); + var playmatch = wsRequest.resource.match(/^\/play\//); + if (watchmatch !== null) { + if (watchmatch[1] in sessions) { + var tsession = sessions[watchmatch[1]]; + tsession.attach(wsRequest); + tslog("Game %s is being watched via WebSockets", tsession.tag()); + } + else if (watchmatch[1] in dglgames) { + var dsession = dglgames[watchmatch[1]]; + dsession.attach(wsRequest); + tslog("DGL game %s is being watched via WebSockets", dsession.tag()); + } + else { + wsRequest.reject(404, errorcodes[7]); + return; + } + } + else if (playmatch !== null) { + wsStartGame(wsRequest); + } + else if (wsRequest.resourceURL.pathname == "/status") { + var conn = wsRequest.accept(null, wsRequest.origin); + var tell = function () { + getStatus(function (info) { + info["t"] = "t"; + conn.sendUTF(JSON.stringify(info)); + }); + } + var beginH = function (gname, pname, client) { + conn.sendUTF(JSON.stringify({"t": "b", "c": client, "p": pname, + "g": gname})); + }; + var listH = function (list) { + conn.sendUTF(JSON.stringify(list)); + }; + var endH = function (gname, pname) { + conn.sendUTF(JSON.stringify({"t": "e", "p": pname, "g": gname})); + }; + gamemux.on('begin', beginH); + gamemux.on('list', listH); + gamemux.on('end', endH); + conn.on('message', tell); + conn.on('close', function () { + gamemux.removeListener('begin', beginH); + gamemux.removeListener('list', listH); + gamemux.removeListener('end', endH); + }); + tell(); + } + else + wsRequest.reject(404, "No such resource."); +} +/* Only games with low idle time are included. Use getStatus() for the + * complete list. */ +function pushStatus() { + var now = new Date(); + var statusinfo = {"t": "p", "s": allowlogin, "g": []}; + for (var tag in sessions) { + var delta = now - sessions[tag].lasttime; + if (delta < 60000) { + var gamedesc = {"c": "rlg"}; + gamedesc["p"] = sessions[tag].pname; + gamedesc["g"] = sessions[tag].game.uname; + gamedesc["i"] = delta; + gamedesc["w"] = sessions[tag].watchers.length; + statusinfo["g"].push(gamedesc); + } + } + for (var tag in dglgames) { + var delta = now - dglgames[tag].lasttime; + if (delta < 60000) { + var dglinfo = {"c": "dgl"}; + var slash = tag.search('/'); + dglinfo["g"] = tag.slice(0, slash); + dglinfo["p"] = tag.slice(slash + 1); + dglinfo["i"] = delta; + dglinfo["w"] = dglgames[tag].watchers.length; + statusinfo["g"].push(dglinfo); + } + } + gamemux.emit('list', statusinfo); +} + +function shutdown () { + httpServer.close(); + httpServer.removeAllListeners('request'); + ctlServer.close(); + tslog("Shutting down..."); + process.exit(); +} + +function consoleHandler(chunk) { + var msg = chunk.toString().split('\n')[0]; + if (msg == "quit") { + allowlogin = false; + tslog("Disconnecting..."); + for (var tag in sessions) { + sessions[tag].close(); + } + progressWatcher.stdin.end("\n"); + setTimeout(shutdown, 2000); + } +} + +process.on("exit", function () { + for (var tag in sessions) { + sessions[tag].term.kill('SIGHUP'); + } + tslog("Quitting..."); + return; +}); + +/* Initialization STARTS HERE */ +process.env["TERM"] = "xterm-256color"; + +if (process.getuid() != 0) { + tslog("Not running as root, cannot chroot."); + process.exit(1); +} + +var httpServer; // declare here so shutdown() can find it +var wsServer; +var progressWatcher; + +var pwent; +try { + pwent = posix.getpwnam(dropToUser); +} +catch (err) { + tslog("Could not drop to user %s: user does not exist", dropToUser); + process.exit(1); +} + +/* This could be nonblocking, but nothing else can start yet anyway. */ +if (fs.existsSync(ctlsocket)) { + fs.unlinkSync(ctlsocket); +} + +/* Open the control socket before chrooting where it can't be found */ +var ctlServer = net.createServer(function (sock) { + sock.on('data', consoleHandler); +}); +ctlServer.listen(ctlsocket, function () { + /* rlgwebd.js now assumes that it has been started by the rlgwebd shell + * script, or some other method that detaches it and sets up stdio. */ + /* chroot and drop permissions. posix.chroot() does chdir() itself. */ + try { + posix.chroot(chrootDir); + } + catch (err) { + tslog("chroot to %s failed: %s", chrootDir, err); + process.exit(1); + } + try { + // drop gid first, that requires UID=0 + process.setgid(pwent.gid); + process.setuid(pwent.uid); + } + catch (err) { + tslog("Could not drop permissions: %s", err); + process.exit(1); + } + httpServer = http.createServer(webHandler); + httpServer.listen(httpPort); + tslog('rlgwebd running on port %d', httpPort); + wsServer = new WebSocketServer({"httpServer": httpServer}); + wsServer.on("request", wsHandler); + tslog('WebSockets are online'); + progressWatcher = startProgressWatcher(); + setInterval(pushStatus, 40000); +}); +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rlgwebd-stop Thu Jan 14 20:52:29 2016 -0500 @@ -0,0 +1,12 @@ +#!/usr/bin/env node + +var net = require('net'); +var sockpath = "/var/run/rlgwebd.sock"; + +var sock = net.connect(sockpath, function () { + sock.on('close', function () { + if (process.argv[2] == "debug") + console.log("Control socket closed"); + }); + sock.write("quit\n"); +});
--- a/rlgwebd-stop.js Thu Jan 14 19:10:46 2016 -0500 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -#!/usr/bin/env node - -var net = require('net'); -var sockpath = "/var/run/rlgwebd.sock"; - -var sock = net.connect(sockpath, function () { - sock.on('close', function () { - if (process.argv[2] == "debug") - console.log("Control socket closed"); - }); - sock.write("quit\n"); -});
--- a/rlgwebd.js Thu Jan 14 19:10:46 2016 -0500 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1242 +0,0 @@ -#!/usr/bin/env node - -var http = require('http'); -var net = require('net'); -var url = require('url'); -var path = require('path'); -var fs = require('fs'); -var events = require('events'); -var child_process = require('child_process'); -// Dependencies -var posix = require("posix"); -var pty = require("pty.js"); -var WebSocketServer = require("websocket").server; - -/* Configuration variables */ -// The first file is NOT in the chroot. -var ctlsocket = "/var/run/rlgwebd.sock"; -var httpPort = 8080; -var chrootDir = "/var/dgl/"; -var dropToUser = "rodney"; -var serveStaticRoot = "/var/www/"; // inside the chroot - -var clearbufs = [ - new Buffer([27, 91, 72, 27, 91, 50, 74]), // xterm: CSI H CSI 2J - new Buffer([27, 91, 72, 27, 91, 74]) // screen: CSI H CSI J -]; - -/* Data on the games available. */ -var games = { - "rogue3": { - "name": "Rogue V3", - "uname": "rogue3", - "suffix": ".r3sav", - "path": "/usr/bin/rogue3" - }, - "rogue4": { - "name": "Rogue V4", - "uname": "rogue4", - "suffix": ".r4sav", - "path": "/usr/bin/rogue4" - }, - "rogue5": { - "name": "Rogue V5", - "uname": "rogue5", - "suffix": ".r5sav", - "path": "/usr/bin/rogue5" - }, - "srogue": { - "name": "Super-Rogue", - "uname": "srogue", - "suffix": ".srsav", - "path": "/usr/bin/srogue" - }, - "arogue5": { - "name": "Advanced Rogue 5", - "uname": "arogue5", - "suffix": ".ar5sav", - "path": "/usr/bin/arogue5" - }, - "arogue7": { - "name": "Advanced Rogue 7", - "uname": "arogue7", - "suffix": ".ar7sav", - "path": "/usr/bin/arogue7" - }, - "xrogue": { - "name": "XRogue", - "uname": "xrogue", - "suffix": ".xrsav", - "path": "/usr/bin/xrogue" - } -}; - -/* Global state */ -var logins = {}; -var sessions = {}; -var dglgames = {}; -var allowlogin = true; -var gamemux = new events.EventEmitter(); - -/* A base class. TermSession and DglSession inherit from it. */ -function BaseGame() { - /* Games subclass EventEmitter, though there are few listeners. */ - events.EventEmitter.call(this); - /* Array of watching WebSockets. */ - this.watchers = []; - /* replaybuf holds the output since the last screen clear, so watchers can - * begin with a complete screen. replaylen is the number of bytes stored. */ - this.replaybuf = new Buffer(1024); - this.replaylen = 0; - /* Time of last activity. */ - this.lasttime = new Date(); -} -BaseGame.prototype = new events.EventEmitter(); - -BaseGame.prototype.tag = function () { - if (this.pname === undefined || this.gname === undefined) - return ""; - return this.gname + "/" + this.pname; -}; - -BaseGame.prototype.framepush = function(chunk) { - /* If this chunk resets the screen, discard what preceded it. */ - if (isclear(chunk)) { - this.replaybuf = new Buffer(1024); - this.replaylen = 0; - } - /* Make sure there's space. */ - while (this.replaybuf.length < chunk.length + this.replaylen) { - var nbuf = new Buffer(this.replaybuf.length * 2); - this.replaybuf.copy(nbuf, 0, 0, this.replaylen); - this.replaybuf = nbuf; - if (this.replaybuf.length > 65536) { - tslog("Warning: %s frame buffer at %d bytes", this.tag(), - this.replaybuf.length); - } - } - chunk.copy(this.replaybuf, this.replaylen); - this.replaylen += chunk.length; -}; - -/* Adds a watcher. */ -BaseGame.prototype.attach = function (wsReq) { - var conn = wsReq.accept(null, wsReq.origin); - conn.sendUTF(JSON.stringify({ - "t": "w", "w": this.w, "h": this.h, "p": this.pname, "g": this.gname - })); - conn.sendUTF(JSON.stringify({"t": "d", - "d": this.replaybuf.toString("hex", 0, this.replaylen)})); - conn.on('close', this.detach.bind(this, conn)); - this.watchers.push(conn); -}; - -BaseGame.prototype.detach = function (socket) { - var n = this.watchers.indexOf(socket); - if (n >= 0) { - this.watchers.splice(n, 1); - tslog("A WebSocket watcher has left game %s", this.tag()); - } -}; - -/* Constructor. A TermSession handles a pty and the game running on it. - * gname: (String) Name of the game to launch. - * pname: (String) The player's name. - * wsReq: (WebSocketRequest) The request from the client. - * - * Events: - * "data": Data generated by child. Parameters: buf (Buffer) - * "exit": Child terminated. Parameters: none - */ -function TermSession(gname, pname, wsReq) { - BaseGame.call(this); - /* Don't launch anything that's not a real game. */ - if (gname in games) { - this.game = games[gname]; - this.gname = gname; - } - else { - this.failed = true; - wsReq.reject(404, errorcodes[2], "No such game"); - tslog("Game %s is not available", game); - return; - } - this.pname = pname; - /* Set up the sizes. */ - this.w = Math.floor(Number(wsReq.resourceURL.query.w)); - if (!(this.w > 0 && this.w < 256)) - this.w = 80; - this.h = Math.floor(Number(wsReq.resourceURL.query.h)); - if (!(this.h > 0 && this.h < 256)) - this.h = 24; - /* Environment. */ - var childenv = {}; - for (var key in process.env) { - childenv[key] = process.env[key]; - } - var args = ["-n", this.pname]; - var spawnopts = {"env": childenv, "cwd": "/", "rows": this.h, "cols": this.w, - "name": "xterm-256color"}; - this.term = pty.spawn(this.game.path, args, spawnopts); - tslog("%s playing %s (pid %d)", this.pname, this.gname, this.term.pid); - this.failed = false; - sessions[this.gname + "/" + this.pname] = this; - gamemux.emit('begin', this.gname, this.pname, 'rlg'); - /* Set up the lockfile and ttyrec */ - var ts = timestamp(this.lasttime); - var progressdir = path.join("/dgldir/inprogress", this.gname); - this.lock = path.join(progressdir, this.pname + ":node:" + ts + ".ttyrec"); - var lmsg = this.term.pid.toString() + '\n' + this.h + '\n' + this.w + '\n'; - fs.writeFile(this.lock, lmsg, "utf8"); - var ttyrec = path.join("/dgldir/ttyrec", this.pname, this.gname, - ts + ".ttyrec"); - this.record = fs.createWriteStream(ttyrec, { mode: 0664 }); - /* The player's WebSocket and its handlers. */ - this.playerconn = wsReq.accept(null, wsReq.origin); - this.playerconn.on('message', this.input_msg.bind(this)); - this.playerconn.on('close', this.close.bind(this)); - /* Send initial data. */ - this.playerconn.sendUTF(JSON.stringify({"t": "s", "w": this.w, "h": this.h, - "p": this.pname, "g": this.gname})); - /* Begin the ttyrec with some metadata, like dgamelaunch does. */ - var descstr = "\x1b[2J\x1b[1;1H\r\n"; - descstr += "Player: " + this.pname + "\r\nGame: " + this.game.name + "\r\n"; - descstr += "Server: Roguelike Gallery - rlgallery.org\r\n"; - descstr += "Filename: " + ts + ".ttyrec\r\n"; - descstr += "Time: (" + Math.floor(this.lasttime.getTime() / 1000) + ") "; - descstr += this.lasttime.toUTCString().slice(0, -4) + "\r\n"; - descstr += "Size: " + this.w + "x" + this.h + "\r\n\x1b[2J"; - this.write_ttyrec(descstr); - this.term.on("data", this.write_ttyrec.bind(this)); - this.term.on("exit", this.destroy.bind(this)); -} -TermSession.prototype = new BaseGame(); - -/* Currently this also sends to the player and any watchers. */ -TermSession.prototype.write_ttyrec = function (datastr) { - this.lasttime = new Date(); - var buf = new Buffer(datastr); - var chunk = new Buffer(buf.length + 12); - /* TTYREC headers */ - chunk.writeUInt32LE(Math.floor(this.lasttime.getTime() / 1000), 0); - chunk.writeUInt32LE(1000 * (this.lasttime.getTime() % 1000), 4); - chunk.writeUInt32LE(buf.length, 8); - buf.copy(chunk, 12); - this.record.write(chunk); - this.framepush(buf); - /* Send to the player. */ - var msg = JSON.stringify({"t": "d", "d": buf.toString("hex")}); - this.playerconn.sendUTF(msg); - /* Send to any watchers. */ - for (var i = 0; i < this.watchers.length; i++) { - if (this.watchers[i].connected) - this.watchers[i].sendUTF(msg); - } - this.emit('data', buf); -}; - -/* For writing to the subprocess's stdin. */ -TermSession.prototype.write = function (data) { - this.term.write(data); -}; - -TermSession.prototype.input_msg = function (message) { - var parsedMsg = getMsgWS(message); - if (parsedMsg.t == 'q') { - this.close(); - } - else if (parsedMsg.t == 'd') { - var hexstr = parsedMsg.d.replace(/[^0-9a-f]/gi, ""); - if (hexstr.length % 2 != 0) { - hexstr = hexstr.slice(0, -1); - } - var keybuf = new Buffer(hexstr, "hex"); - this.write(keybuf); - } -}; - -/* Teardown. */ -TermSession.prototype.close = function () { - if (this.tag() in sessions) - this.term.kill('SIGHUP'); -}; - -TermSession.prototype.destroy = function () { - var tag = this.tag(); - fs.unlink(this.lock); - this.record.end(); - var watchsocks = this.watchers; - this.watchers = []; - for (var i = 0; i < watchsocks.length; i++) { - if (watchsocks[i].connected) - watchsocks[i].close(); - } - if (this.playerconn.connected) { - this.playerconn.sendUTF(JSON.stringify({"t": "q"})); - this.playerconn.close(); - } - this.emit('exit'); - gamemux.emit('end', this.gname, this.pname); - delete sessions[tag]; - tslog("Game %s ended.", tag); -}; - -function DglSession(filename) { - BaseGame.call(this); - var pathcoms = filename.split('/'); - this.gname = pathcoms[pathcoms.length - 2]; - if (!(this.gname in games)) { - this.emit('open', false); - return; - } - var basename = pathcoms[pathcoms.length - 1]; - var firstsep = basename.indexOf(':'); - this.pname = basename.slice(0, firstsep); - var fname = basename.slice(firstsep + 1); - this.ttyrec = path.join("/dgldir/ttyrec", this.pname, this.gname, fname); - /* Flag to prevent multiple handlers from reading simultaneously and - * getting into a race. */ - this.reading = false; - this.rpos = 0; - fs.readFile(filename, {encoding: "utf8"}, (function (err, data) { - if (err) { - this.emit('open', false); - return; - } - var lines = data.split('\n'); - this.h = Number(lines[1]); - this.w = Number(lines[2]); - fs.open(this.ttyrec, "r", (function (err, fd) { - if (err) { - this.emit('open', false); - } - else { - this.fd = fd; - this.emit('open', true); - tslog("DGL %s: open", this.tag()); - gamemux.emit('begin', this.gname, this.pname, 'dgl'); - this.startchunk(); - this.recwatcher = fs.watch(this.ttyrec, this.notifier.bind(this)); - } - }).bind(this)); - }).bind(this)); -} -DglSession.prototype = new BaseGame(); - -/* 3 functions to get data from the ttyrec file. */ -DglSession.prototype.startchunk = function () { - if (this.reading) - return; - this.reading = true; - var header = new Buffer(12); - fs.read(this.fd, header, 0, 12, this.rpos, this.datachunk.bind(this)); -}; - -DglSession.prototype.datachunk = function (err, n, buf) { - /* Stop recursion if end of file has been reached. */ - if (err || n < 12) { - if (!err && n > 0) { - tslog("DGL %s: expected 12-byte header, got %d", this.tag(), n); - } - this.reading = false; - return; - } - this.rpos += 12; - /* Update timestamp, to within 1 second. */ - this.lasttime = new Date(1000 * buf.readUInt32LE(0)); - var datalen = buf.readUInt32LE(8); - if (datalen > 16384) { - // Something is probably wrong... - tslog("DGL %s: looking for %d bytes", this.tag(), datalen); - } - var databuf = new Buffer(datalen); - fs.read(this.fd, databuf, 0, datalen, this.rpos, this.handledata.bind(this)); -}; - -DglSession.prototype.handledata = function (err, n, buf) { - if (err || n < buf.length) { - /* Next time, read the header again. */ - this.rpos -= 12; - this.reading = false; - tslog("DGL %s: expected %d bytes, got %d", this.tag(), buf.length, n); - return; - } - this.rpos += n; - this.reading = false; - /* Process the data */ - this.framepush(buf); - var wmsg = JSON.stringify({"t": "d", "d": buf.toString("hex")}); - for (var i = 0; i < this.watchers.length; i++) { - if (this.watchers[i].connected) - this.watchers[i].sendUTF(wmsg); - } - this.emit("data", buf); - /* Recurse. */ - this.startchunk(); -}; - -/* Handles events from the ttyrec file watcher. */ -DglSession.prototype.notifier = function (ev, finame) { - if (ev == "change") - this.startchunk(); - /* If another kind of event appears, something strange happened. */ -}; - -DglSession.prototype.close = function () { - this.recwatcher.close(); - /* Ensure all data is handled before quitting. */ - this.startchunk(); - var connlist = this.watchers; - this.watchers = []; - for (var i = 0; i < connlist.length; i++) { - if (connlist[i].connected) - connlist[i].close(); - } - fs.close(this.fd); - this.emit("close"); - gamemux.emit('end', this.gname, this.pname); - tslog("DGL %s: closed", this.tag()); -}; - -function wsStartGame(wsReq) { - var playmatch = wsReq.resourceURL.pathname.match(/^\/play\/([^\/]*)$/); - if (!playmatch[1] || !(playmatch[1] in games)) { - wsReq.reject(404, errorcodes[2]); - return; - } - var gname = playmatch[1]; - if (!allowlogin) { - wsReq.reject(404, errorcodes[6]); - return; - } - if (!("key" in wsReq.resourceURL.query)) { - wsReq.reject(404, "No key given."); - return; - } - var lkey = wsReq.resourceURL.query["key"]; - if (!(lkey in logins)) { - wsReq.reject(404, errorcodes[1]); - return; - } - var pname = logins[lkey].name; - function progcallback(err, fname) { - if (fname) { - wsReq.reject(404, errorcodes[4]); - tslog("%s is already playing %s", pname, gname); - } - else { - new TermSession(gname, pname, wsReq); - } - }; - checkprogress(pname, games[gname], progcallback, []); -} - -/* Some functions which check whether a player is currently playing or - * has a saved game. Maybe someday they will provide information on - * the game. */ -function checkprogress(user, game, callback, args) { - var progressdir = path.join("/dgldir/inprogress", game.uname); - fs.readdir(progressdir, function(err, files) { - if (err) { - args.unshift(err, null); - callback.apply(null, args); - return; - } - var fre = RegExp("^" + user + ":"); - for (var i = 0; i < files.length; i++) { - if (files[i].match(fre)) { - args.unshift(null, files[i]); - callback.apply(null, args); - return; - } - } - args.unshift(null, false); - callback.apply(null, args); - }); -} - -function checksaved(user, game, callback, args) { - var savedirc = game.uname + "save"; - var basename = String(pwent.uid) + "-" + user + game.suffix; - var savefile = path.join("/var/games/roguelike", savedirc, basename); - fs.exists(savefile, function (exist) { - args.unshift(exist); - callback.apply(null, args); - }); -} - -function playerstatus(user, callback) { - var sdata = {}; - function finishp() { - for (var gname in games) { - if (!(gname in sdata)) - return; - } - callback(sdata); - } - function regsaved(exists, game) { - if (exists) - sdata[game.uname] = "s"; - else - sdata[game.uname] = "0"; - finishp(); - } - function regactive(err, filename, game) { - if (!err && filename) { - if (filename.match(/^[^:]*:node:/)) - sdata[game.uname] = "p"; - else - sdata[game.uname] = "d"; - finishp(); - } - else - checksaved(user, game, regsaved, [game]); - } - for (var gname in games) { - checkprogress(user, games[gname], regactive, [games[gname]]); - } -} - -/* A few utility functions */ -function timestamp(dd) { - if (!(dd instanceof Date)) { - dd = new Date(); - } - sd = dd.toISOString(); - sd = sd.slice(0, sd.indexOf(".")); - return sd.replace("T", "."); -} - -function randkey(words) { - if (!words || !(words > 0)) - words = 1; - function rand32() { - rnum = Math.floor(Math.random() * 65536 * 65536); - hexstr = rnum.toString(16); - while (hexstr.length < 8) - hexstr = "0" + hexstr; - return hexstr; - } - var key = ""; - for (var i = 0; i < words; i++) - key += rand32(); - return key; -} - -/* Compares two buffers, returns true for equality up to index n */ -function bufncmp(buf1, buf2, n) { - if (!Buffer.isBuffer(buf1) || !Buffer.isBuffer(buf2)) - return false; - for (var i = 0; i < n; i++) { - if (i == buf1.length && i == buf2.length) - return true; - if (i == buf1.length || i == buf2.length) - return false; - if (buf1[i] != buf2[i]) - return false; - } - return true; -} - -function isclear(buf) { - for (var i = 0; i < clearbufs.length; i++) { - if (bufncmp(buf, clearbufs[i], clearbufs[i].length)) - return true; - } - return false; -} - -function tslog() { - arguments[0] = new Date().toISOString() + ": " + String(arguments[0]); - console.log.apply(console, arguments); -} - -/* Returns a list of the cookies in the request, obviously. */ -function getCookies(req) { - cookies = []; - if ("cookie" in req.headers) { - cookstrs = req.headers["cookie"].split("; "); - for (var i = 0; i < cookstrs.length; i++) { - eqsign = cookstrs[i].indexOf("="); - if (eqsign > 0) { - name = cookstrs[i].slice(0, eqsign).toLowerCase(); - val = cookstrs[i].slice(eqsign + 1); - cookies[name] = val; - } - else if (eqsign < 0) - cookies[cookstrs[i]] = null; - } - } - return cookies; -} - -function getMsg(posttext) { - var jsonobj; - if (!posttext) - return {}; - try { - jsonobj = JSON.parse(posttext); - } - catch (e) { - if (e instanceof SyntaxError) - return {}; - } - if (typeof(jsonobj) != "object") - return {}; - return jsonobj; -} - -function getMsgWS(msgObj) { - if (msgObj.type != "utf8") - return {}; - return getMsg(msgObj.utf8Data); -} - -function login(req, res, formdata) { - if (!allowlogin) { - sendError(res, 6, null, false); - return; - } - if (!("name" in formdata)) { - sendError(res, 2, "Username not given.", false); - return; - } - else if (!("pw" in formdata)) { - sendError(res, 2, "Password not given.", false); - return; - } - var username = String(formdata["name"]); - var password = String(formdata["pw"]); - function checkit(code, signal) { - /* Checks the exit status, see sqlickrypt.c for details. */ - if (code != 0) { - sendError(res, 3); - if (code == 1) - tslog("Password check failed for user %s", username); - else if (code == 2) - tslog("Attempted login by nonexistent user %s", username); - else - tslog("Login failed: sqlickrypt error %d", code); - return; - } - var lkey = randkey(2); - while (lkey in logins) - lkey = randkey(2); - logins[lkey] = {"name": username, "ts": new Date()}; - res.writeHead(200, {'Content-Type': 'application/json'}); - var reply = {"t": "l", "k": lkey, "u": username}; - res.write(JSON.stringify(reply)); - res.end(); - tslog("%s has logged in", username); - return; - } - /* Launch the sqlickrypt utility to check the password. */ - var pwchecker = child_process.spawn("/bin/sqlickrypt", ["check"]); - pwchecker.on("exit", checkit); - pwchecker.stdin.end(username + '\n' + password + '\n', "utf8"); - return; -} - -/* Sets things up for a new user, like dgamelaunch's commands[register] */ -function regsetup(username) { - function regsetup_l2(err) { - for (var g in games) { - fs.mkdir(path.join("/dgldir/ttyrec", username, games[g].uname), 0755); - } - } - fs.mkdir(path.join("/dgldir/userdata", username), 0755); - fs.mkdir(path.join("/dgldir/ttyrec/", username), 0755, regsetup_l2); -} - -function register(req, res, formdata) { - var uname, passwd, email; - if (typeof (formdata.name) != "string" || formdata.name === "") { - sendError(res, 2, "No name given."); - return; - } - else - uname = formdata["name"]; - if (typeof (formdata.pw) != "string" || formdata.pw === "") { - sendError(res, 2, "No password given."); - return; - } - else - passwd = formdata["pw"]; - if (typeof (formdata.email) != "string" || formdata.email === "") { - /* E-mail is optional */ - email = "nobody@nowhere.not"; - } - else - email = formdata["email"]; - function checkreg(code, signal) { - if (code === 0) { - var lkey = randkey(2); - while (lkey in logins) - lkey = randkey(2); - logins[lkey] = {"name": uname, "ts": new Date()}; - var reply = {"t": "r", "k": lkey, "u": uname}; - res.writeHead(200, {'Content-Type': 'application/json'}); - res.write(JSON.stringify(reply)); - res.end(); - tslog("Added new user: %s", uname); - regsetup(uname); - } - else if (code == 4) { - sendError(res, 2, "Invalid characters in name or email."); - tslog("Attempted registration: %s %s", uname, email); - } - else if (code == 1) { - sendError(res, 2, "Username " + uname + " is already being used."); - tslog("Attempted duplicate registration: %s", uname); - } - else { - sendError(res, 0, null); - tslog("sqlickrypt register failed with code %d", code); - } - } - var child_adder = child_process.spawn("/bin/sqlickrypt", ["register"]); - child_adder.on("exit", checkreg); - child_adder.stdin.end(uname + '\n' + passwd + '\n' + email + '\n', "utf8"); - return; -} - -/* Stops a running game if the request has the proper key. */ -function stopgame(res, formdata) { - if (!("key" in formdata) || !(formdata["key"] in logins)) { - sendError(res, 1); - return; - } - var pname = logins[formdata["key"]].name; - if (!("g" in formdata) || !(formdata["g"] in games)) { - sendError(res, 2, "No such game."); - return; - } - var gname = formdata["g"]; - function checkback(err, fname) { - if (!fname) { - sendError(res, 7); - return; - } - var fullfile = path.join("/dgldir/inprogress", gname, fname); - fs.readFile(fullfile, "utf8", function(err, fdata) { - if (err) { - sendError(res, 7); - return; - } - var pid = parseInt(fdata.split('\n')[0], 10); - try { - process.kill(pid, 'SIGHUP'); - } - catch (err) { - /* If the PID is invalid, the lockfile is stale. */ - if (err.code == "ESRCH") { - var nodere = RegExp("^" + pname + ":node:"); - if (fname.match(nodere)) { - fs.unlink(fullfile); - } - } - } - /* The response doesn't mean that the game is gone. The only way - * to make sure a dgamelaunch-supervised game is over would be to - * poll fname until it disappears. */ - res.writeHead(200, {'Content-Type': 'application/json'}); - res.write(JSON.stringify({"t": "q"})); - res.end(); - }); - } - checkprogress(pname, games[gname], checkback, []); -} - -function startProgressWatcher() { - var watchdirs = []; - for (var gname in games) { - watchdirs.push(path.join("/dgldir/inprogress", gname)); - } - var subproc = child_process.spawn("/bin/dglwatcher", watchdirs); - subproc.stdout.setEncoding('utf8'); - subproc.stdout.on('data', function (chunk) { - var fname = chunk.slice(2, -1); - var filere = /.*\/([^\/]*)\/([^\/:]*):(node:)?(.*)/; - var matchresult = fname.match(filere); - if (!matchresult || matchresult[3]) - return; - var gname = matchresult[1]; - var pname = matchresult[2]; - var tag = gname + "/" + pname; - if (chunk[0] == "E") { - tslog("DGL: %s is playing %s: %s", pname, gname, fname) - dglgames[tag] = new DglSession(fname); - } - else if (chunk[0] == "C") { - tslog("DGL: %s started playing %s: %s", pname, gname, fname) - dglgames[tag] = new DglSession(fname); - } - else if (chunk[0] == "D") { - tslog("DGL: %s finished playing %s: %s", pname, gname, fname) - dglgames[tag].close(); - delete dglgames[tag]; - } - else { - tslog("Watcher says: %s", chunk) - } - }); - subproc.stdout.resume(); - return subproc; -} - -function serveStatic(req, res, fname) { - var nname = path.normalize(fname); - if (nname == "" || nname == "/") - nname = "index.html"; - if (nname.match(/\/$/)) - path.join(nname, "index.html"); /* it was a directory */ - var realname = path.join(serveStaticRoot, nname); - var extension = path.extname(realname); - fs.exists(realname, function (exists) { - var resheaders = {}; - if (!exists || !extension || extension == ".html") - resheaders["Content-Type"] = "text/html; charset=utf-8"; - else if (extension == ".png") - resheaders["Content-Type"] = "image/png"; - else if (extension == ".css") - resheaders["Content-Type"] = "text/css"; - else if (extension == ".js") - resheaders["Content-Type"] = "text/javascript"; - else if (extension == ".svg") - resheaders["Content-Type"] = "image/svg+xml"; - else - resheaders["Content-Type"] = "application/octet-stream"; - if (exists) { - fs.readFile(realname, function (error, data) { - if (error) { - res.writeHead(500, {}); - res.end(); - } - else { - res.writeHead(200, resheaders); - if (req.method != 'HEAD') - res.write(data); - res.end(); - } - }); - } - else { - send404(res, nname, req.method == 'HEAD'); - } - }); - return; -} - -/* Currently, this doesn't do anything blocking, but keep the callback */ -function getStatus(callback) { - var now = new Date(); - var statusinfo = {"s": allowlogin, "g": []}; - for (var tag in sessions) { - var gamedesc = {"c": "rlg"}; - gamedesc["p"] = sessions[tag].pname; - gamedesc["g"] = sessions[tag].game.uname; - gamedesc["i"] = now - sessions[tag].lasttime; - gamedesc["w"] = sessions[tag].watchers.length; - statusinfo["g"].push(gamedesc); - } - for (var tag in dglgames) { - var dglinfo = {"c": "dgl"}; - var slash = tag.search('/'); - dglinfo["g"] = tag.slice(0, slash); - dglinfo["p"] = tag.slice(slash + 1); - dglinfo["i"] = now - dglgames[tag].lasttime; - dglinfo["w"] = dglgames[tag].watchers.length; - statusinfo["g"].push(dglinfo); - } - callback(statusinfo); -} - -function statusmsg(req, res) { - function respond(info) { - res.writeHead(200, { "Content-Type": "application/json" }); - if (req.method != 'HEAD') - res.write(JSON.stringify(info)); - res.end(); - } - getStatus(respond); -} - -function pstatusmsg(req, res) { - if (req.method == 'HEAD') { - res.writeHead(200, { "Content-Type": "application/json" }); - res.end(); - return; - } - var target = url.parse(req.url).pathname; - var pmatch = target.match(/^\/pstatus\/(.*)/); - if (pmatch && pmatch[1]) - var pname = pmatch[1]; - else { - sendError(res, 2, "No name given."); - return; - } - var reply = {"name": pname}; - playerstatus(pname, function (pdata) { - reply["stat"] = pdata; - res.writeHead(200, { "Content-Type": "application/json" }); - res.write(JSON.stringify(reply)); - res.end(); - }); -} - -function getuinfo(req, res) { - var urlobj = url.parse(req.url, true); - var query = urlobj.query; - if (!("key" in query) || !(query["key"] in logins)) { - sendError(res, 1); - return; - } - var match = urlobj.pathname.match(/^\/[^\/]*\/(.*)/); - if (!match || !match[1]) { - send404(res, urlobj.pathname, req.method == 'HEAD'); - return; - } - var which = match[1]; - var name = logins[query["key"]].name; - var reply = { "u": name }; - function send() { - res.writeHead(200, { "Content-Type": "application/json" }); - res.write(JSON.stringify(reply)); - res.end(); - } - if (which == "pw") { - /* Don't actually divulge passwords. */ - reply["pw"] = ""; - send(); - } - else if (which == "email") { - var address; - function finish(code, signal) { - if (code != 0) { - tslog("sqlickrypt: %d with name %s", code, name); - sendError(res, 2); - } - else { - reply["email"] = address; - send(); - } - } - var subproc = child_process.spawn("/bin/sqlickrypt", ["getmail"]); - subproc.stdout.on("data", function (data) { - address = data.toString().replace(/\n/g, ""); - }); - subproc.on("exit", finish); - subproc.stdin.end(name + '\n', "utf8"); - } - else { - send404(res, urlobj.pathname, req.method == 'HEAD'); - return; - } -} - -function setuinfo(req, res, postdata) { - var urlobj = url.parse(req.url, true); - var query = urlobj.query; - if (!("key" in query) || !(query["key"] in logins)) { - sendError(res, 1); - return; - } - var name = logins[query["key"]].name; - var match = urlobj.pathname.match(/^\/[^\/]*\/(.*)/); - if (!match || !match[1]) { - send404(res, urlobj.pathname, true); - return; - } - var which = match[1]; - if (!("v" in postdata)) { - sendError(res, 2, "No value provided"); - return; - } - if (which == "email" || which == "pw") { - var args; - if (which == "email") - args = ["setmail"]; - else - args = ["setpw"]; - var child = child_process.execFile("/bin/sqlickrypt", args, - function (err, stdout, stderr) { - if (err) { - tslog("Could not set %s: sqlickrypt error %d", which, err.code); - sendError(res, 2); - } - else { - tslog("User %s has changed %s", name, which); - res.writeHead(200, { "Content-Type": "application/json" }); - res.end(JSON.stringify({"t": "t"})); - } - }); - child.stdin.end(name + "\n" + postdata.v + "\n", "utf8"); - } - else { - send404(res, urlobj.pathname, true); - } -} - -var errorcodes = [ "Generic Error", "Not logged in", "Invalid data", - "Login failed", "Already playing", "Game launch failed", - "Server shutting down", "Game not in progress" ]; - -function sendError(res, ecode, msg, box) { - res.writeHead(200, { "Content-Type": "application/json" }); - var edict = {"t": "E"}; - if (!(ecode < errorcodes.length && ecode > 0)) - ecode = 0; - edict["c"] = ecode; - edict["s"] = errorcodes[ecode]; - if (msg) - edict["s"] += ": " + msg; - if (box) - res.write(JSON.stringify([edict])); - else - res.write(JSON.stringify(edict)); - res.end(); -} - -function send404(res, path, nopage) { - res.writeHead(404, {"Content-Type": "text/html; charset=utf-8"}); - if (!nopage) { - res.write("<html><head><title>" + path + "</title></head>\n<body><h1>" - + path + " Not Found</h1></body></html>\n"); - } - res.end(); -} - -function webHandler(req, res) { - /* default headers for the response */ - var resheaders = {'Content-Type': 'text/html'}; - /* The request body will be added to this as it arrives. */ - var reqbody = ""; - var formdata; - - /* Register a listener to get the body. */ - function moredata(chunk) { - reqbody += chunk; - } - req.on('data', moredata); - - /* This will send the response once the whole request is here. */ - function respond() { - formdata = getMsg(reqbody); - var target = url.parse(req.url).pathname; - /* First figure out if the client is POSTing to a command interface. */ - if (req.method == 'POST') { - if (target == "/login") { - login(req, res, formdata); - } - else if (target == "/addacct") { - register(req, res, formdata); - } - else if (target == "/quit") { - stopgame(res, formdata); - } - else if (target.match(/^\/uinfo\//)) { - setuinfo(req, res, formdata); - } - else { - res.writeHead(405, resheaders); - res.end(); - } - } - else if (req.method == 'GET' || req.method == 'HEAD') { - if (target == '/status') { - statusmsg(req, res); - } - else if (target.match(/^\/uinfo\//)) { - getuinfo(req, res); - } - else if (target.match(/^\/pstatus\//)) { - pstatusmsg(req, res); - } - else /* Go look for it in the filesystem */ - serveStatic(req, res, target); - } - else { /* Some other method */ - res.writeHead(501, resheaders); - res.write("<html><head><title>501</title></head>\n<body><h1>501 Not Implemented</h1></body></html>\n"); - res.end(); - } - return; - } - req.on('end', respond); -} - -function wsHandler(wsRequest) { - var watchmatch = wsRequest.resource.match(/^\/watch\/(.*)$/); - var playmatch = wsRequest.resource.match(/^\/play\//); - if (watchmatch !== null) { - if (watchmatch[1] in sessions) { - var tsession = sessions[watchmatch[1]]; - tsession.attach(wsRequest); - tslog("Game %s is being watched via WebSockets", tsession.tag()); - } - else if (watchmatch[1] in dglgames) { - var dsession = dglgames[watchmatch[1]]; - dsession.attach(wsRequest); - tslog("DGL game %s is being watched via WebSockets", dsession.tag()); - } - else { - wsRequest.reject(404, errorcodes[7]); - return; - } - } - else if (playmatch !== null) { - wsStartGame(wsRequest); - } - else if (wsRequest.resourceURL.pathname == "/status") { - var conn = wsRequest.accept(null, wsRequest.origin); - var tell = function () { - getStatus(function (info) { - info["t"] = "t"; - conn.sendUTF(JSON.stringify(info)); - }); - } - var beginH = function (gname, pname, client) { - conn.sendUTF(JSON.stringify({"t": "b", "c": client, "p": pname, - "g": gname})); - }; - var listH = function (list) { - conn.sendUTF(JSON.stringify(list)); - }; - var endH = function (gname, pname) { - conn.sendUTF(JSON.stringify({"t": "e", "p": pname, "g": gname})); - }; - gamemux.on('begin', beginH); - gamemux.on('list', listH); - gamemux.on('end', endH); - conn.on('message', tell); - conn.on('close', function () { - gamemux.removeListener('begin', beginH); - gamemux.removeListener('list', listH); - gamemux.removeListener('end', endH); - }); - tell(); - } - else - wsRequest.reject(404, "No such resource."); -} - -/* Only games with low idle time are included. Use getStatus() for the - * complete list. */ -function pushStatus() { - var now = new Date(); - var statusinfo = {"t": "p", "s": allowlogin, "g": []}; - for (var tag in sessions) { - var delta = now - sessions[tag].lasttime; - if (delta < 60000) { - var gamedesc = {"c": "rlg"}; - gamedesc["p"] = sessions[tag].pname; - gamedesc["g"] = sessions[tag].game.uname; - gamedesc["i"] = delta; - gamedesc["w"] = sessions[tag].watchers.length; - statusinfo["g"].push(gamedesc); - } - } - for (var tag in dglgames) { - var delta = now - dglgames[tag].lasttime; - if (delta < 60000) { - var dglinfo = {"c": "dgl"}; - var slash = tag.search('/'); - dglinfo["g"] = tag.slice(0, slash); - dglinfo["p"] = tag.slice(slash + 1); - dglinfo["i"] = delta; - dglinfo["w"] = dglgames[tag].watchers.length; - statusinfo["g"].push(dglinfo); - } - } - gamemux.emit('list', statusinfo); -} - -function shutdown () { - httpServer.close(); - httpServer.removeAllListeners('request'); - ctlServer.close(); - tslog("Shutting down..."); - process.exit(); -} - -function consoleHandler(chunk) { - var msg = chunk.toString().split('\n')[0]; - if (msg == "quit") { - allowlogin = false; - tslog("Disconnecting..."); - for (var tag in sessions) { - sessions[tag].close(); - } - progressWatcher.stdin.end("\n"); - setTimeout(shutdown, 2000); - } -} - -process.on("exit", function () { - for (var tag in sessions) { - sessions[tag].term.kill('SIGHUP'); - } - tslog("Quitting..."); - return; -}); - -/* Initialization STARTS HERE */ -process.env["TERM"] = "xterm-256color"; - -if (process.getuid() != 0) { - tslog("Not running as root, cannot chroot."); - process.exit(1); -} - -var httpServer; // declare here so shutdown() can find it -var wsServer; -var progressWatcher; - -var pwent; -try { - pwent = posix.getpwnam(dropToUser); -} -catch (err) { - tslog("Could not drop to user %s: user does not exist", dropToUser); - process.exit(1); -} - -/* This could be nonblocking, but nothing else can start yet anyway. */ -if (fs.existsSync(ctlsocket)) { - fs.unlinkSync(ctlsocket); -} - -/* Open the control socket before chrooting where it can't be found */ -var ctlServer = net.createServer(function (sock) { - sock.on('data', consoleHandler); -}); -ctlServer.listen(ctlsocket, function () { - /* rlgwebd.js now assumes that it has been started by the rlgwebd shell - * script, or some other method that detaches it and sets up stdio. */ - /* chroot and drop permissions. posix.chroot() does chdir() itself. */ - try { - posix.chroot(chrootDir); - } - catch (err) { - tslog("chroot to %s failed: %s", chrootDir, err); - process.exit(1); - } - try { - // drop gid first, that requires UID=0 - process.setgid(pwent.gid); - process.setuid(pwent.uid); - } - catch (err) { - tslog("Could not drop permissions: %s", err); - process.exit(1); - } - httpServer = http.createServer(webHandler); - httpServer.listen(httpPort); - tslog('rlgwebd running on port %d', httpPort); - wsServer = new WebSocketServer({"httpServer": httpServer}); - wsServer.on("request", wsHandler); - tslog('WebSockets are online'); - progressWatcher = startProgressWatcher(); - setInterval(pushStatus, 40000); -}); -
--- a/rlgwebd.service Thu Jan 14 19:10:46 2016 -0500 +++ b/rlgwebd.service Thu Jan 14 20:52:29 2016 -0500 @@ -5,8 +5,8 @@ [Service] Type=simple Environment=NODE_PATH=/usr/lib/node_modules -ExecStart=/usr/bin/node /usr/local/bin/rlgwebd.js -ExecStop=/usr/bin/node /usr/local/bin/rlgwebd-stop.js +ExecStart=/usr/local/bin/rlgwebd +ExecStop=/usr/local/bin/rlgwebd-stop [Install] WantedBy=multi-user.target
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/webtty Thu Jan 14 20:52:29 2016 -0500 @@ -0,0 +1,278 @@ +#!/usr/bin/env node + +var localModules = '/usr/lib/node_modules/'; +var http = require('http'); +var url = require('url'); +var path = require('path'); +var fs = require('fs'); +var pty = require(path.join(localModules, "pty.js")); +var child_process = require("child_process"); +var webSocketServer = require(path.join(localModules, "websocket")).server; + +var serveStaticRoot = fs.realpathSync("."); +var sessions = {}; +var nsessid = 0; + +var env_dontuse = {"TMUX": true, "TMUX_PANE": true}; + +/* Constructor for TermSessions. Note that it opens the terminal and + * adds itself to the sessions dict. + */ +function TermSessionWS(conn, h, w) { + var ss = this; + /* Set up the sizes. */ + w = Math.floor(Number(w)); + if (!(w > 0 && w < 256)) + w = 80; + this.w = w; + h = Math.floor(Number(h)); + if (!(h > 0 && h < 256)) + h = 25; + this.h = h; + this.conn = conn; + /* Customize the environment. */ + var childenv = {}; + for (var key in process.env) { + if (!(key in env_dontuse)) + childenv[key] = process.env[key]; + } + var spawnopts = {"env": childenv, "cwd": process.env["HOME"], + "rows": this.h, "cols": this.w}; + this.term = pty.spawn("bash", [], spawnopts); + this.alive = true; + this.term.on("data", function (datastr) { + var buf = new Buffer(datastr); + if (ss.conn.connected) + ss.conn.sendUTF(JSON.stringify({"t": "d", "d": buf.toString("hex")})); + }); + this.term.on("exit", function () { + ss.alive = false; + /* Wait for all the data to get collected */ + setTimeout(ss.cleanup, 1000); + }); + this.conn.on("message", function (msg) { + try { + var msgObj = JSON.parse(msg.utf8Data); + } + catch (e) { + return; + } + if (msgObj.t == "d") { + var hexstr = msgObj["d"].replace(/[^0-9a-f]/gi, ""); + if (hexstr.length % 2 != 0) { + return; + } + var keybuf = new Buffer(hexstr, "hex"); + ss.term.write(keybuf); + } + }); + this.conn.on("close", function (msg) { + if (ss.alive) + ss.term.kill('SIGHUP'); + console.log("WebSocket connection closed."); + }); + this.cleanup = function () { + /* Call this when the child is dead. */ + if (ss.alive) + return; + if (ss.conn.connected) { + ss.conn.sendUTF(JSON.stringify({"t": "q"})); + } + }; + sessions[nsessid++] = this; + this.conn.sendUTF(JSON.stringify({"t": "l", "w": w, "h": h})); + console.log("New WebSocket connection."); +} + +function randkey() { + rnum = Math.floor(Math.random() * 65536 * 65536); + hexstr = rnum.toString(16); + while (hexstr.length < 8) + hexstr = "0" + hexstr; + return hexstr; +} + +/* Returns a list of the cookies in the request, obviously. */ +function getCookies(req) { + cookies = []; + if ("cookie" in req.headers) { + cookstrs = req.headers["cookie"].split("; "); + for (var i = 0; i < cookstrs.length; i++) { + eqsign = cookstrs[i].indexOf("="); + if (eqsign > 0) { + name = cookstrs[i].slice(0, eqsign).toLowerCase(); + val = cookstrs[i].slice(eqsign + 1); + cookies[name] = val; + } + else if (eqsign < 0) + cookies[cookstrs[i]] = null; + } + } + return cookies; +} + +function urlDec(encstr) { + var decstr = ""; + var tnum; + for (var i = 0; i < encstr.length; i++) + { + if (encstr.charAt(i) == "+") + decstr += " "; + else if (encstr.charAt(i) == "%") + { + tnum = Number("0x" + encstr.slice(i + 1, 2)); + if (!isNaN(tnum) && tnum >= 0) + decstr += String.fromCharCode(tnum); + i += 2; + } + else + decstr += encstr.charAt(i); + } + return decstr; +} + +/* Returns the contents of a form */ +function getFormValues(formtext) { + var jsonobj; + try { + jsonobj = JSON.parse(formtext); + } catch (e) { + if (e instanceof SyntaxError) + return null; + } + return jsonobj; +} + +function serveStatic(req, res, fname) { + var nname = path.normalize(fname); + if (nname == "" || nname == "/") + nname = "index-sh.html"; + if (nname.match(/\/$/)) + path.join(nname, "index.html"); /* it was a directory */ + var realname = path.join(serveStaticRoot, nname); + var extension = path.extname(realname); + fs.exists(realname, function (exists) { + var resheaders = {}; + if (!exists || !extension || extension == ".html") + resheaders["Content-Type"] = "text/html"; + else if (extension == ".png") + resheaders["Content-Type"] = "image/png"; + else if (extension == ".css") + resheaders["Content-Type"] = "text/css"; + else if (extension == ".js") + resheaders["Content-Type"] = "text/javascript"; + else if (extension == ".svg") + resheaders["Content-Type"] = "image/svg+xml"; + else + resheaders["Content-Type"] = "application/octet-stream"; + if (exists) { + /* Not nice, not sensible. First see if it's readable, then respond + * 200 or 500. Don't throw nasty errors. */ + res.writeHead(200, resheaders); + fs.readFile(realname, function (error, data) { + if (error) throw error; + res.write(data); + res.end(); + }); + } + else { + res.writeHead(404, resheaders); + res.write("<html><head><title>" + nname + "</title></head>\n<body><h1>" + nname + " Not Found</h1></body></html>\n"); + res.end(); + } + }); + return; +} + +var errorcodes = [ "Generic Error", "Not logged in", "Invalid data" ]; + +function sendError(res, ecode) { + res.writeHead(200, { "Content-Type": "text/plain" }); + if (!(ecode >= 0 && ecode < errorcodes.length)) + ecode = 0; + res.write(JSON.stringify({"t": "E", "c": ecode, "s": errorcodes[ecode]})); + res.end(); +} + +function handler(req, res) { + /* default headers for the response */ + var resheaders = {'Content-Type': 'text/html'}; + /* The request body will be added to this as it arrives. */ + var reqbody = ""; + var formdata; + + /* Register a listener to get the body. */ + function moredata(chunk) { + reqbody += chunk; + } + req.on('data', moredata); + + /* This will send the response once the whole request is here. */ + function respond() { + var target = url.parse(req.url).pathname; + /* Currently only static files and WebSockets are needed. */ + if (req.method == 'POST') { + formdata = getFormValues(reqbody); + res.writeHead(405, resheaders); + res.end(); + } + else if (req.method == 'GET' || req.method == 'HEAD') { + serveStatic(req, res, target); + } + else { /* Some other method */ + res.writeHead(501, resheaders); + res.write("<html><head><title>501</title></head>\n<body><h1>501 Not Implemented</h1></body></html>\n"); + res.end(); + } + return; + } + req.on('end', respond); +} + +process.on("exit", function () { + for (var sessid in sessions) { + if (sessions[sessid].alive) + sessions[sessid].term.kill('SIGHUP'); + } + console.log("Quitting..."); + return; +}); + +function wsRespond(req) { + var w, h, conn; + if (req.resourceURL.pathname == "/sock") { + w = parseInt(req.resourceURL.query.w); + if (isNaN(w) || w <= 0 || w > 256) + w = 80; + h = parseInt(req.resourceURL.query.h); + if (isNaN(h) || h <= 0 || h > 256) + h = 25; + conn = req.accept(null, req.origin); + new TermSessionWS(conn, h, w); + } + else { + req.reject(404, "No such resource."); + } +} + +/* The pty.js module doesn't wait for the processes it spawns, so they + * become zombies, which leads to unpleasantness when the system runs + * out of process table entries. But if the child_process module is + * initialized and a child spawned, node will continue waiting for any + * children. + * Someday, some developer will get the bright idea of tracking how many + * processes the child_process module has spawned, and not waiting if + * it's zero. Until then, the following useless line will protect us + * from the zombie hordes. + * Figuring this out was almost as interesting as the Rogue bug where + * printf debugging altered whether the high score list was checked. + */ +child_process.spawn("/bin/true"); + +process.env["TERM"] = "xterm-256color"; +var webServer = http.createServer(handler); +webServer.listen(8080, "127.0.0.1"); +console.log('Server running at http://127.0.0.1:8080/'); +var wsServer = new webSocketServer({"httpServer": webServer}); +wsServer.on("request", wsRespond); +console.log('WebSockets online');
--- a/webtty.js Thu Jan 14 19:10:46 2016 -0500 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,278 +0,0 @@ -#!/usr/bin/env node - -var localModules = '/usr/lib/node_modules/'; -var http = require('http'); -var url = require('url'); -var path = require('path'); -var fs = require('fs'); -var pty = require(path.join(localModules, "pty.js")); -var child_process = require("child_process"); -var webSocketServer = require(path.join(localModules, "websocket")).server; - -var serveStaticRoot = fs.realpathSync("."); -var sessions = {}; -var nsessid = 0; - -var env_dontuse = {"TMUX": true, "TMUX_PANE": true}; - -/* Constructor for TermSessions. Note that it opens the terminal and - * adds itself to the sessions dict. - */ -function TermSessionWS(conn, h, w) { - var ss = this; - /* Set up the sizes. */ - w = Math.floor(Number(w)); - if (!(w > 0 && w < 256)) - w = 80; - this.w = w; - h = Math.floor(Number(h)); - if (!(h > 0 && h < 256)) - h = 25; - this.h = h; - this.conn = conn; - /* Customize the environment. */ - var childenv = {}; - for (var key in process.env) { - if (!(key in env_dontuse)) - childenv[key] = process.env[key]; - } - var spawnopts = {"env": childenv, "cwd": process.env["HOME"], - "rows": this.h, "cols": this.w}; - this.term = pty.spawn("bash", [], spawnopts); - this.alive = true; - this.term.on("data", function (datastr) { - var buf = new Buffer(datastr); - if (ss.conn.connected) - ss.conn.sendUTF(JSON.stringify({"t": "d", "d": buf.toString("hex")})); - }); - this.term.on("exit", function () { - ss.alive = false; - /* Wait for all the data to get collected */ - setTimeout(ss.cleanup, 1000); - }); - this.conn.on("message", function (msg) { - try { - var msgObj = JSON.parse(msg.utf8Data); - } - catch (e) { - return; - } - if (msgObj.t == "d") { - var hexstr = msgObj["d"].replace(/[^0-9a-f]/gi, ""); - if (hexstr.length % 2 != 0) { - return; - } - var keybuf = new Buffer(hexstr, "hex"); - ss.term.write(keybuf); - } - }); - this.conn.on("close", function (msg) { - if (ss.alive) - ss.term.kill('SIGHUP'); - console.log("WebSocket connection closed."); - }); - this.cleanup = function () { - /* Call this when the child is dead. */ - if (ss.alive) - return; - if (ss.conn.connected) { - ss.conn.sendUTF(JSON.stringify({"t": "q"})); - } - }; - sessions[nsessid++] = this; - this.conn.sendUTF(JSON.stringify({"t": "l", "w": w, "h": h})); - console.log("New WebSocket connection."); -} - -function randkey() { - rnum = Math.floor(Math.random() * 65536 * 65536); - hexstr = rnum.toString(16); - while (hexstr.length < 8) - hexstr = "0" + hexstr; - return hexstr; -} - -/* Returns a list of the cookies in the request, obviously. */ -function getCookies(req) { - cookies = []; - if ("cookie" in req.headers) { - cookstrs = req.headers["cookie"].split("; "); - for (var i = 0; i < cookstrs.length; i++) { - eqsign = cookstrs[i].indexOf("="); - if (eqsign > 0) { - name = cookstrs[i].slice(0, eqsign).toLowerCase(); - val = cookstrs[i].slice(eqsign + 1); - cookies[name] = val; - } - else if (eqsign < 0) - cookies[cookstrs[i]] = null; - } - } - return cookies; -} - -function urlDec(encstr) { - var decstr = ""; - var tnum; - for (var i = 0; i < encstr.length; i++) - { - if (encstr.charAt(i) == "+") - decstr += " "; - else if (encstr.charAt(i) == "%") - { - tnum = Number("0x" + encstr.slice(i + 1, 2)); - if (!isNaN(tnum) && tnum >= 0) - decstr += String.fromCharCode(tnum); - i += 2; - } - else - decstr += encstr.charAt(i); - } - return decstr; -} - -/* Returns the contents of a form */ -function getFormValues(formtext) { - var jsonobj; - try { - jsonobj = JSON.parse(formtext); - } catch (e) { - if (e instanceof SyntaxError) - return null; - } - return jsonobj; -} - -function serveStatic(req, res, fname) { - var nname = path.normalize(fname); - if (nname == "" || nname == "/") - nname = "index-sh.html"; - if (nname.match(/\/$/)) - path.join(nname, "index.html"); /* it was a directory */ - var realname = path.join(serveStaticRoot, nname); - var extension = path.extname(realname); - fs.exists(realname, function (exists) { - var resheaders = {}; - if (!exists || !extension || extension == ".html") - resheaders["Content-Type"] = "text/html"; - else if (extension == ".png") - resheaders["Content-Type"] = "image/png"; - else if (extension == ".css") - resheaders["Content-Type"] = "text/css"; - else if (extension == ".js") - resheaders["Content-Type"] = "text/javascript"; - else if (extension == ".svg") - resheaders["Content-Type"] = "image/svg+xml"; - else - resheaders["Content-Type"] = "application/octet-stream"; - if (exists) { - /* Not nice, not sensible. First see if it's readable, then respond - * 200 or 500. Don't throw nasty errors. */ - res.writeHead(200, resheaders); - fs.readFile(realname, function (error, data) { - if (error) throw error; - res.write(data); - res.end(); - }); - } - else { - res.writeHead(404, resheaders); - res.write("<html><head><title>" + nname + "</title></head>\n<body><h1>" + nname + " Not Found</h1></body></html>\n"); - res.end(); - } - }); - return; -} - -var errorcodes = [ "Generic Error", "Not logged in", "Invalid data" ]; - -function sendError(res, ecode) { - res.writeHead(200, { "Content-Type": "text/plain" }); - if (!(ecode >= 0 && ecode < errorcodes.length)) - ecode = 0; - res.write(JSON.stringify({"t": "E", "c": ecode, "s": errorcodes[ecode]})); - res.end(); -} - -function handler(req, res) { - /* default headers for the response */ - var resheaders = {'Content-Type': 'text/html'}; - /* The request body will be added to this as it arrives. */ - var reqbody = ""; - var formdata; - - /* Register a listener to get the body. */ - function moredata(chunk) { - reqbody += chunk; - } - req.on('data', moredata); - - /* This will send the response once the whole request is here. */ - function respond() { - var target = url.parse(req.url).pathname; - /* Currently only static files and WebSockets are needed. */ - if (req.method == 'POST') { - formdata = getFormValues(reqbody); - res.writeHead(405, resheaders); - res.end(); - } - else if (req.method == 'GET' || req.method == 'HEAD') { - serveStatic(req, res, target); - } - else { /* Some other method */ - res.writeHead(501, resheaders); - res.write("<html><head><title>501</title></head>\n<body><h1>501 Not Implemented</h1></body></html>\n"); - res.end(); - } - return; - } - req.on('end', respond); -} - -process.on("exit", function () { - for (var sessid in sessions) { - if (sessions[sessid].alive) - sessions[sessid].term.kill('SIGHUP'); - } - console.log("Quitting..."); - return; -}); - -function wsRespond(req) { - var w, h, conn; - if (req.resourceURL.pathname == "/sock") { - w = parseInt(req.resourceURL.query.w); - if (isNaN(w) || w <= 0 || w > 256) - w = 80; - h = parseInt(req.resourceURL.query.h); - if (isNaN(h) || h <= 0 || h > 256) - h = 25; - conn = req.accept(null, req.origin); - new TermSessionWS(conn, h, w); - } - else { - req.reject(404, "No such resource."); - } -} - -/* The pty.js module doesn't wait for the processes it spawns, so they - * become zombies, which leads to unpleasantness when the system runs - * out of process table entries. But if the child_process module is - * initialized and a child spawned, node will continue waiting for any - * children. - * Someday, some developer will get the bright idea of tracking how many - * processes the child_process module has spawned, and not waiting if - * it's zero. Until then, the following useless line will protect us - * from the zombie hordes. - * Figuring this out was almost as interesting as the Rogue bug where - * printf debugging altered whether the high score list was checked. - */ -child_process.spawn("/bin/true"); - -process.env["TERM"] = "xterm-256color"; -var webServer = http.createServer(handler); -webServer.listen(8080, "127.0.0.1"); -console.log('Server running at http://127.0.0.1:8080/'); -var wsServer = new webSocketServer({"httpServer": webServer}); -wsServer.on("request", wsRespond); -console.log('WebSockets online');