2012-08-09 22:58:48 +00:00
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/*
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* All the daemon and fuse functions are in here
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*
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* Advanced Rogue
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* Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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* All rights reserved.
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*
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* Based on "Rogue: Exploring the Dungeons of Doom"
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include "curses.h"
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#include "rogue.h"
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int between = 0;
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/*
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* doctor:
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* A healing daemon that restors hit points after rest
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*/
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2016-02-07 14:39:21 -05:00
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void
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doctor(struct thing *tp)
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2012-08-09 22:58:48 +00:00
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{
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register int ohp;
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register int limit, new_points;
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register struct stats *curp; /* current stats pointer */
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register struct stats *maxp; /* max stats pointer */
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curp = &(tp->t_stats);
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maxp = &(tp->maxstats);
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if (curp->s_hpt == maxp->s_hpt) {
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tp->t_quiet = 0;
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return;
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}
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tp->t_quiet++;
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switch (tp->t_ctype) {
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case C_MAGICIAN:
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limit = 8 - curp->s_lvl;
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new_points = curp->s_lvl - 3;
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when C_THIEF:
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limit = 8 - curp->s_lvl;
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new_points = curp->s_lvl - 2;
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when C_CLERIC:
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limit = 8 - curp->s_lvl;
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new_points = curp->s_lvl - 3;
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when C_FIGHTER:
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limit = 16 - curp->s_lvl*2;
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new_points = curp->s_lvl - 5;
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when C_MONSTER:
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limit = 16 - curp->s_lvl;
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new_points = curp->s_lvl - 6;
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otherwise:
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debug("what a strange character you are!");
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return;
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}
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ohp = curp->s_hpt;
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if (off(*tp, HASDISEASE) && off(*tp, DOROT)) {
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if (curp->s_lvl < 8) {
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if (tp->t_quiet > limit) {
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curp->s_hpt++;
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tp->t_quiet = 0;
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}
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}
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else {
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if (tp->t_quiet >= 3) {
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curp->s_hpt += rnd(new_points)+1;
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tp->t_quiet = 0;
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}
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}
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}
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if (tp == &player) {
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if (ISRING(LEFT_1, R_REGEN)) curp->s_hpt++;
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if (ISRING(LEFT_2, R_REGEN)) curp->s_hpt++;
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if (ISRING(LEFT_3, R_REGEN)) curp->s_hpt++;
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if (ISRING(LEFT_4, R_REGEN)) curp->s_hpt++;
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if (ISRING(RIGHT_1, R_REGEN)) curp->s_hpt++;
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if (ISRING(RIGHT_2, R_REGEN)) curp->s_hpt++;
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if (ISRING(RIGHT_3, R_REGEN)) curp->s_hpt++;
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if (ISRING(RIGHT_4, R_REGEN)) curp->s_hpt++;
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}
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if (on(*tp, ISREGEN))
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curp->s_hpt += curp->s_lvl/10 + 1;
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if (ohp != curp->s_hpt) {
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if (curp->s_hpt >= maxp->s_hpt) {
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curp->s_hpt = maxp->s_hpt;
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if (off(*tp, WASTURNED) && on(*tp, ISFLEE) && tp != &player) {
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turn_off(*tp, ISFLEE);
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tp->t_oldpos = tp->t_pos; /* Start our trek over */
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}
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}
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}
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}
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/*
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* Swander:
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* Called when it is time to start rolling for wandering monsters
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*/
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2016-02-07 14:39:21 -05:00
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void
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swander(void)
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2012-08-09 22:58:48 +00:00
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{
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2013-09-07 08:08:00 -04:00
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start_daemon(rollwand, 0, BEFORE);
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2012-08-09 22:58:48 +00:00
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}
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/*
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* rollwand:
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* Called to roll to see if a wandering monster starts up
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*/
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2016-02-07 14:39:21 -05:00
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void
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rollwand(void)
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2012-08-09 22:58:48 +00:00
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{
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if (++between >= 4)
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{
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/* Theives may not awaken a monster */
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if ((roll(1, 6) == 4) &&
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((player.t_ctype != C_THIEF) || (rnd(30) >= dex_compute()))) {
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if (levtype != POSTLEV)
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wanderer();
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kill_daemon(rollwand);
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fuse(swander, 0, WANDERTIME, BEFORE);
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}
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between = 0;
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}
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}
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/*
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* this function is a daemon called each turn when the character is a thief
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*/
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2016-02-07 14:39:21 -05:00
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void
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trap_look(void)
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2012-08-09 22:58:48 +00:00
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{
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if (rnd(100) < (2*dex_compute() + 5*pstats.s_lvl))
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search(TRUE, FALSE);
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}
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/*
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* unconfuse:
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* Release the poor player from his confusion
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*/
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2016-02-07 14:39:21 -05:00
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void
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unconfuse(void)
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2012-08-09 22:58:48 +00:00
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{
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turn_off(player, ISHUH);
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msg("You feel less confused now");
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}
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/*
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* unsee:
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* He lost his see invisible power
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*/
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2016-02-07 14:39:21 -05:00
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void
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unsee(void)
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2012-08-09 22:58:48 +00:00
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{
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if (!ISWEARING(R_SEEINVIS)) {
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turn_off(player, CANSEE);
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msg("The tingling feeling leaves your eyes");
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}
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}
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/*
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* unstink:
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* Remove to-hit handicap from player
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*/
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2016-02-07 14:39:21 -05:00
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void
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unstink(void)
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2012-08-09 22:58:48 +00:00
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{
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turn_off(player, HASSTINK);
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}
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/*
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* unclrhead:
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* Player is no longer immune to confusion
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*/
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2016-02-07 14:39:21 -05:00
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void
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unclrhead(void)
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2012-08-09 22:58:48 +00:00
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{
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turn_off(player, ISCLEAR);
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msg("The blue aura about your head fades away.");
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}
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/*
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* unphase:
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* Player can no longer walk through walls
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*/
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2016-02-07 14:39:21 -05:00
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void
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unphase(void)
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2012-08-09 22:58:48 +00:00
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{
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turn_off(player, CANINWALL);
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msg("Your dizzy feeling leaves you.");
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if (!step_ok(hero.y, hero.x, NOMONST, &player)) death(D_PETRIFY);
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}
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/*
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* land:
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* Player can no longer fly
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*/
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2016-02-07 14:39:21 -05:00
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void
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land(void)
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2012-08-09 22:58:48 +00:00
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{
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turn_off(player, ISFLY);
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msg("You regain your normal weight");
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running = FALSE;
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}
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/*
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* sight:
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* He gets his sight back
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*/
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2016-02-07 14:39:21 -05:00
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void
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sight(void)
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2012-08-09 22:58:48 +00:00
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{
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if (on(player, ISBLIND))
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{
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extinguish(sight);
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turn_off(player, ISBLIND);
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light(&hero);
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msg("The veil of darkness lifts");
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}
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}
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/*
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* res_strength:
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* Restore player's strength
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*/
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2016-02-07 14:39:21 -05:00
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void
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res_strength(void)
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2012-08-09 22:58:48 +00:00
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{
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/* If lost_str is non-zero, restore that amount of strength,
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* else all of it
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*/
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if (lost_str) {
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chg_str(lost_str);
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lost_str = 0;
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}
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/* Otherwise, put player at the maximum strength */
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else {
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pstats.s_str = max_stats.s_str + ring_value(R_ADDSTR);
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}
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updpack(TRUE);
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}
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/*
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* nohaste:
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* End the hasting
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*/
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2016-02-07 14:39:21 -05:00
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void
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nohaste(void)
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2012-08-09 22:58:48 +00:00
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{
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turn_off(player, ISHASTE);
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msg("You feel yourself slowing down.");
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}
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/*
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* noslow:
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* End the slowing
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*/
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2016-02-07 14:39:21 -05:00
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void
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noslow(void)
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2012-08-09 22:58:48 +00:00
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{
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turn_off(player, ISSLOW);
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msg("You feel yourself speeding up.");
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}
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/*
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* suffocate:
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* If this gets called, the player has suffocated
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*/
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2016-02-07 14:39:21 -05:00
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void
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suffocate(void)
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2012-08-09 22:58:48 +00:00
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{
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death(D_SUFFOCATION);
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}
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/*
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* digest the hero's food
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*/
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2016-02-07 14:39:21 -05:00
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void
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stomach(void)
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2012-08-09 22:58:48 +00:00
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{
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register int oldfood, old_hunger, food_use, i;
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old_hunger = hungry_state;
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if (food_left <= 0)
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{
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/*
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* the hero is fainting
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*/
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if (no_command || rnd(100) > 20)
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return;
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no_command = rnd(8)+4;
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if (!terse)
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addmsg("You feel too weak from lack of food. ");
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msg("You faint");
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running = FALSE;
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count = 0;
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hungry_state = F_FAINT;
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}
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else
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{
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oldfood = food_left;
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food_use = 0;
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for (i=0; i<MAXRELIC; i++) { /* each relic eats an additional food */
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if (cur_relic[i])
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food_use++;
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}
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food_use += (ring_eat(LEFT_1) + ring_eat(LEFT_2) +
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ring_eat(LEFT_3) + ring_eat(LEFT_4) +
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ring_eat(RIGHT_1) + ring_eat(RIGHT_2) +
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ring_eat(RIGHT_3) + ring_eat(RIGHT_4) +
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foodlev);
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if (food_use < 1)
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food_use = 1;
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food_left -= food_use;
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if (food_left < MORETIME && oldfood >= MORETIME) {
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msg("You are starting to feel weak");
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running = FALSE;
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hungry_state = F_WEAK;
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}
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else if (food_left < 2 * MORETIME && oldfood >= 2 * MORETIME)
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{
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|
msg(terse ? "Getting hungry" : "You are starting to get hungry");
|
|
|
|
|
running = FALSE;
|
|
|
|
|
hungry_state = F_HUNGRY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if (old_hunger != hungry_state)
|
|
|
|
|
updpack(TRUE);
|
|
|
|
|
wghtchk();
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
* daemon for curing the diseased
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
cure_disease(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
turn_off(player, HASDISEASE);
|
|
|
|
|
if (off (player, HASINFEST))
|
|
|
|
|
msg(terse ? "You feel yourself improving"
|
|
|
|
|
: "You begin to feel yourself improving again");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* daemon for adding back dexterity
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
un_itch(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
if (--lost_dext < 1) {
|
|
|
|
|
lost_dext = 0;
|
|
|
|
|
turn_off(player, HASITCH);
|
|
|
|
|
}
|
|
|
|
|
res_dexterity(1);
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
* appear:
|
|
|
|
|
* Become visible again
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
appear(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
turn_off(player, ISINVIS);
|
|
|
|
|
PLAYER = VPLAYER;
|
|
|
|
|
msg("The tingling feeling leaves your body");
|
|
|
|
|
light(&hero);
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
* dust_appear:
|
|
|
|
|
* dust of disappearance wears off
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
dust_appear(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
turn_off(player, ISINVIS);
|
|
|
|
|
PLAYER = VPLAYER;
|
|
|
|
|
msg("You become visible again");
|
|
|
|
|
light(&hero);
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
* unchoke:
|
|
|
|
|
* the effects of "dust of choking and sneezing" wear off
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
unchoke(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
if (!find_slot(unconfuse))
|
|
|
|
|
turn_off(player, ISHUH);
|
|
|
|
|
if (!find_slot(sight))
|
|
|
|
|
turn_off(player, ISBLIND);
|
|
|
|
|
light(&hero);
|
|
|
|
|
msg("Your throat and eyes return to normal");
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
* make some potion for the guy in the Alchemy jug
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
alchemy(struct object *obj)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
register struct object *tobj = NULL;
|
|
|
|
|
register struct linked_list *item;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* verify that the object pointer we have still points to an alchemy
|
|
|
|
|
* jug (hopefully the right one!) because the hero could have thrown
|
|
|
|
|
* it away
|
|
|
|
|
*/
|
|
|
|
|
for (item = pack; item != NULL; item = next(item)) {
|
|
|
|
|
tobj = OBJPTR(item);
|
|
|
|
|
if (tobj == obj &&
|
|
|
|
|
tobj->o_type == MM &&
|
|
|
|
|
tobj->o_which== MM_JUG &&
|
|
|
|
|
tobj->o_ac == JUG_EMPTY )
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (item == NULL) { /* not in the pack, check the level */
|
|
|
|
|
for (item = lvl_obj; item != NULL; item = next(item)) {
|
|
|
|
|
tobj = OBJPTR(item);
|
|
|
|
|
if (tobj == obj &&
|
|
|
|
|
tobj->o_type == MM &&
|
|
|
|
|
tobj->o_which== MM_JUG &&
|
|
|
|
|
tobj->o_ac == JUG_EMPTY )
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (item == NULL) /* can't find it.....too bad */
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
switch(rnd(9)) {
|
|
|
|
|
case 0: tobj->o_ac = P_PHASE;
|
|
|
|
|
when 1: tobj->o_ac = P_CLEAR;
|
|
|
|
|
when 2: tobj->o_ac = P_SEEINVIS;
|
|
|
|
|
when 3: tobj->o_ac = P_HEALING;
|
|
|
|
|
when 4: tobj->o_ac = P_MFIND;
|
|
|
|
|
when 5: tobj->o_ac = P_TFIND;
|
|
|
|
|
when 6: tobj->o_ac = P_HASTE;
|
|
|
|
|
when 7: tobj->o_ac = P_RESTORE;
|
|
|
|
|
when 8: tobj->o_ac = P_FLY;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
* otto's irresistable dance wears off
|
|
|
|
|
*/
|
|
|
|
|
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
undance(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
turn_off(player, ISDANCE);
|
|
|
|
|
msg ("Your feet take a break.....whew!");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* if he has our favorite necklace of strangulation then take damage every turn
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
strangle(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
if ((pstats.s_hpt -= 6) <= 0) death(D_STRANGLE);
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
* if he has on the gauntlets of fumbling he might drop his weapon each turn
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
fumble(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
register struct linked_list *item;
|
|
|
|
|
|
|
|
|
|
if(cur_weapon!=NULL && cur_weapon->o_type!=RELIC && rnd(100)<3) {
|
|
|
|
|
for (item = pack; item != NULL; item = next(item)) {
|
|
|
|
|
if (OBJPTR(item) == cur_weapon)
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (item != NULL) {
|
|
|
|
|
drop(item);
|
|
|
|
|
running = FALSE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
* this is called each turn the hero has the ring of searching on
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
ring_search(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
search(FALSE, FALSE);
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
* this is called each turn the hero has the ring of teleportation on
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
void
|
|
|
|
|
ring_teleport(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
{
|
|
|
|
|
if (rnd(100) < 2) teleport();
|
|
|
|
|
}
|