2012-08-09 22:58:48 +00:00
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/*
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* Special wizard commands (some of which are also non-wizard commands
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* under strange circumstances)
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*
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* Advanced Rogue
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* Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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* All rights reserved.
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*
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* Based on "Rogue: Exploring the Dungeons of Doom"
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include "curses.h"
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#include <ctype.h>
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2016-02-07 14:39:21 -05:00
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#include <string.h>
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2012-08-11 17:19:03 +00:00
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#include <stdlib.h>
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2012-08-09 22:58:48 +00:00
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#include "rogue.h"
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/*
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* create_obj:
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* Create any object for wizard, scroll, magician, or cleric
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*/
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2016-02-07 14:39:21 -05:00
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void
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create_obj(bool prompt, int which_item, int which_type)
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2012-08-09 22:58:48 +00:00
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{
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reg struct linked_list *item;
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reg struct object *obj;
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reg int wh;
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2021-04-14 18:55:33 -04:00
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reg char ch, newitem, newtype = 0, msz, *pt;
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signed char whc;
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2012-08-09 22:58:48 +00:00
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WINDOW *thiswin;
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thiswin = cw;
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if (prompt) {
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bool nogood = TRUE;
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thiswin = hw;
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wclear(hw);
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wprintw(hw,"Item\t\t\tKey\n\n");
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wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING,
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things[TYP_STICK].mi_name,STICK);
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wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION,
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things[TYP_SCROLL].mi_name,SCROLL);
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wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR,
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things[TYP_WEAPON].mi_name,WEAPON);
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wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM);
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wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD);
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if (wizard) {
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wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC);
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waddstr(hw,"monster\t\t\tm");
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}
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wprintw(hw,"\n\nWhat do you want to create? ");
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draw(hw);
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do {
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ch = wgetch(hw);
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if (ch == ESCAPE) {
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restscr(cw);
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return;
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}
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switch (ch) {
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case RING:
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case STICK:
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case POTION:
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case SCROLL:
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case ARMOR:
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case WEAPON:
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case FOOD:
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case MM:
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nogood = FALSE;
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break;
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case RELIC:
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case 'm':
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if (wizard)
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nogood = FALSE;
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break;
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default:
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nogood = TRUE;
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}
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} while (nogood);
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newitem = ch;
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}
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else
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newitem = which_item;
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pt = "those";
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msz = 0;
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if(newitem == 'm') {
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makemonster(TRUE); /* make monster and be done with it */
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return;
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}
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if(newitem == GOLD)
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pt = "gold";
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/* else if(isatrap(newitem))
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pt = "traps";
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*/
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switch(newitem) {
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case POTION: whc = TYP_POTION; msz = MAXPOTIONS;
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when SCROLL: whc = TYP_SCROLL; msz = MAXSCROLLS;
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when WEAPON: whc = TYP_WEAPON; msz = MAXWEAPONS;
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when ARMOR: whc = TYP_ARMOR; msz = MAXARMORS;
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when RING: whc = TYP_RING; msz = MAXRINGS;
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when STICK: whc = TYP_STICK; msz = MAXSTICKS;
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when MM: whc = TYP_MM; msz = MAXMM;
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when RELIC: whc = TYP_RELIC; msz = MAXRELIC;
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when FOOD:
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whc = TYP_FOOD;
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msz = MAXFOODS;
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if (thiswin == hw)
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restscr(cw);
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mpos = 0;
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otherwise:
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if (thiswin == hw)
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restscr(cw);
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mpos = 0;
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msg("Even wizards can't create %s !!",pt);
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return;
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}
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if(msz == 1) { /* if only one type of item */
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ch = 'a';
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}
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else if (prompt) {
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register struct magic_item *wmi;
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char wmn;
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register int ii;
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int old_prob;
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mpos = 0;
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wmi = NULL;
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wmn = 0;
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switch(newitem) {
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case POTION: wmi = &p_magic[0];
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when SCROLL: wmi = &s_magic[0];
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when RING: wmi = &r_magic[0];
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when STICK: wmi = &ws_magic[0];
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when MM: wmi = &m_magic[0];
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when RELIC: wmi = &rel_magic[0];
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when WEAPON: wmn = 1;
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when ARMOR: wmn = 2;
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}
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wclear(hw);
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thiswin = hw;
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if (wmi != NULL) {
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ii = old_prob = 0;
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while (ii < msz) {
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if(wmi->mi_prob == old_prob && wizard == FALSE) {
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msz--; /* can't make a unique item */
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}
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else {
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mvwaddch(hw,ii % 13,ii > 12 ? COLS/2 : 0, ii + 'a');
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waddstr(hw,") ");
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waddstr(hw,wmi->mi_name);
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ii++;
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}
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old_prob = wmi->mi_prob;
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wmi++;
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}
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}
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else if (wmn != 0) {
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for(ii = 0 ; ii < msz ; ii++) {
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mvwaddch(hw,ii % 13,ii > 12 ? COLS/2 : 0, ii + 'a');
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waddstr(hw,") ");
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if(wmn == 1)
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waddstr(hw,weaps[ii].w_name);
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else
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waddstr(hw,armors[ii].a_name);
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}
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}
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sprintf(prbuf,"Which %s? ",things[whc].mi_name);
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mvwaddstr(hw,LINES - 1, 0, prbuf);
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draw(hw);
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do {
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ch = wgetch(hw);
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if (ch == ESCAPE) {
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restscr(cw);
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msg("");
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return;
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}
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} until (isalpha(ch));
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if (thiswin == hw) /* restore screen if need be */
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restscr(cw);
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newtype = tolower(ch) - 'a';
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if(newtype < 0 || newtype >= msz) { /* if an illegal value */
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mpos = 0;
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msg("There is no such %s",things[whc].mi_name);
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return;
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}
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}
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else
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newtype = which_type;
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item = new_item(sizeof *obj); /* get some memory */
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obj = OBJPTR(item);
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obj->o_type = newitem; /* store the new items */
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obj->o_mark[0] = '\0';
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obj->o_which = newtype;
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obj->o_group = 0;
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obj->contents = NULL;
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obj->o_count = 1;
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obj->o_flags = 0;
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obj->o_dplus = obj->o_hplus = 0;
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obj->o_weight = 0;
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wh = obj->o_which;
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mpos = 0;
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if (!wizard) /* users get 0 to +3 */
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whc = rnd(4);
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else /* wizard gets to choose */
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whc = getbless();
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if (whc < 0)
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obj->o_flags |= ISCURSED;
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switch (obj->o_type) {
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case WEAPON:
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case ARMOR:
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if (obj->o_type == WEAPON) {
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init_weapon(obj, wh);
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obj->o_hplus += whc;
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obj->o_dplus += whc;
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}
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else { /* armor here */
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obj->o_weight = armors[wh].a_wght;
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obj->o_ac = armors[wh].a_class - whc;
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}
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when RING:
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if (whc > 1 && r_magic[wh].mi_bless != 0)
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obj->o_flags |= ISBLESSED;
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r_know[wh] = TRUE;
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switch(wh) {
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case R_ADDSTR:
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case R_ADDWISDOM:
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case R_ADDINTEL:
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case R_PROTECT:
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case R_ADDHIT:
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case R_ADDDAM:
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case R_DIGEST:
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obj->o_ac = whc + 1;
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break;
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default:
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obj->o_ac = 0;
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}
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obj->o_weight = things[TYP_RING].mi_wght;
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when MM:
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if (whc > 1 && m_magic[wh].mi_bless != 0)
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obj->o_flags |= ISBLESSED;
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m_know[wh] = TRUE;
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switch(wh) {
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case MM_JUG:
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switch(rnd(9)) {
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case 0: obj->o_ac = P_PHASE;
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when 1: obj->o_ac = P_CLEAR;
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when 2: obj->o_ac = P_SEEINVIS;
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when 3: obj->o_ac = P_HEALING;
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when 4: obj->o_ac = P_MFIND;
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when 5: obj->o_ac = P_TFIND;
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when 6: obj->o_ac = P_HASTE;
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when 7: obj->o_ac = P_RESTORE;
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when 8: obj->o_ac = P_FLY;
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}
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when MM_OPEN:
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case MM_HUNGER:
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case MM_DRUMS:
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case MM_DISAPPEAR:
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case MM_CHOKE:
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case MM_KEOGHTOM:
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if (whc < 0)
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whc = -whc; /* these cannot be negative */
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obj->o_ac = (whc + 1) * 5;
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break;
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when MM_BRACERS:
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obj->o_ac = whc * 2 + 1;
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when MM_DISP:
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obj->o_ac = 2;
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when MM_PROTECT:
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obj->o_ac = whc;
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when MM_SKILLS:
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if (wizard && whc != 0)
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obj->o_ac = rnd(4);
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else
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obj->o_ac = player.t_ctype;
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otherwise:
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obj->o_ac = 0;
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}
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|
|
obj->o_weight = things[TYP_MM].mi_wght;
|
|
|
|
|
|
when STICK:
|
|
|
|
|
|
if (whc > 1 && ws_magic[wh].mi_bless != 0)
|
|
|
|
|
|
obj->o_flags |= ISBLESSED;
|
|
|
|
|
|
ws_know[wh] = TRUE;
|
|
|
|
|
|
fix_stick(obj);
|
|
|
|
|
|
when SCROLL:
|
|
|
|
|
|
if (whc > 1 && s_magic[wh].mi_bless != 0)
|
|
|
|
|
|
obj->o_flags |= ISBLESSED;
|
|
|
|
|
|
obj->o_weight = things[TYP_SCROLL].mi_wght;
|
|
|
|
|
|
s_know[wh] = TRUE;
|
|
|
|
|
|
when POTION:
|
|
|
|
|
|
if (whc > 1 && p_magic[wh].mi_bless != 0)
|
|
|
|
|
|
obj->o_flags |= ISBLESSED;
|
|
|
|
|
|
obj->o_weight = things[TYP_POTION].mi_wght;
|
|
|
|
|
|
p_know[wh] = TRUE;
|
|
|
|
|
|
when RELIC:
|
|
|
|
|
|
obj->o_weight = things[TYP_RELIC].mi_wght;
|
|
|
|
|
|
}
|
|
|
|
|
|
mpos = 0;
|
|
|
|
|
|
obj->o_flags |= ISKNOW;
|
|
|
|
|
|
if (add_pack(item, FALSE, NULL) == FALSE) {
|
|
|
|
|
|
obj->o_pos = hero;
|
|
|
|
|
|
fall(item, TRUE);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
* getbless:
|
|
|
|
|
|
* Get a blessing for a wizards object
|
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
|
int
|
|
|
|
|
|
getbless(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
|
{
|
|
|
|
|
|
reg char bless;
|
|
|
|
|
|
|
|
|
|
|
|
msg("Blessing? (+,-,n)");
|
|
|
|
|
|
bless = readchar();
|
|
|
|
|
|
if (bless == '+')
|
|
|
|
|
|
return (rnd(3) + 2);
|
|
|
|
|
|
else if (bless == '-')
|
|
|
|
|
|
return (-rnd(3) - 1);
|
|
|
|
|
|
else
|
|
|
|
|
|
return (0);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
* get a non-monster death type
|
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
|
int
|
|
|
|
|
|
getdeath(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
|
{
|
|
|
|
|
|
register int i;
|
|
|
|
|
|
int which_death;
|
|
|
|
|
|
char label[80];
|
|
|
|
|
|
|
|
|
|
|
|
clear();
|
|
|
|
|
|
for (i=0; i<DEATHNUM; i++) {
|
|
|
|
|
|
sprintf(label, "[%d] %s", i+1, deaths[i].name);
|
|
|
|
|
|
mvaddstr(i+2, 0, label);
|
|
|
|
|
|
}
|
|
|
|
|
|
mvaddstr(0, 0, "Which death? ");
|
|
|
|
|
|
refresh();
|
|
|
|
|
|
|
|
|
|
|
|
/* Get the death */
|
|
|
|
|
|
for (;;) {
|
|
|
|
|
|
get_str(label, stdscr);
|
|
|
|
|
|
which_death = atoi(label);
|
|
|
|
|
|
if ((which_death < 1 || which_death > DEATHNUM)) {
|
|
|
|
|
|
mvaddstr(0, 0, "Please enter a number in the displayed range -- ");
|
|
|
|
|
|
refresh();
|
|
|
|
|
|
}
|
|
|
|
|
|
else break;
|
|
|
|
|
|
}
|
|
|
|
|
|
return(deaths[which_death-1].reason);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
* make a monster for the wizard
|
|
|
|
|
|
*/
|
2016-02-07 14:39:21 -05:00
|
|
|
|
short
|
|
|
|
|
|
makemonster(bool create)
|
2012-08-09 22:58:48 +00:00
|
|
|
|
{
|
|
|
|
|
|
register int i;
|
|
|
|
|
|
register short which_monst;
|
|
|
|
|
|
register int num_monst = NUMMONST, pres_monst=1, num_lines=2*(LINES-3);
|
|
|
|
|
|
char monst_name[40];
|
|
|
|
|
|
|
|
|
|
|
|
/* Print out the monsters */
|
|
|
|
|
|
while (num_monst > 0) {
|
2016-02-07 14:39:21 -05:00
|
|
|
|
register int left_limit;
|
2012-08-09 22:58:48 +00:00
|
|
|
|
|
|
|
|
|
|
if (num_monst < num_lines) left_limit = (num_monst+1)/2;
|
|
|
|
|
|
else left_limit = num_lines/2;
|
|
|
|
|
|
|
|
|
|
|
|
wclear(hw);
|
|
|
|
|
|
touchwin(hw);
|
|
|
|
|
|
|
|
|
|
|
|
/* Print left column */
|
|
|
|
|
|
wmove(hw, 2, 0);
|
|
|
|
|
|
for (i=0; i<left_limit; i++) {
|
|
|
|
|
|
sprintf(monst_name, "[%d] %s\n",
|
|
|
|
|
|
pres_monst, monsters[pres_monst].m_name);
|
|
|
|
|
|
waddstr(hw, monst_name);
|
|
|
|
|
|
pres_monst++;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Print right column */
|
|
|
|
|
|
for (i=0; i<left_limit && pres_monst<=NUMMONST; i++) {
|
|
|
|
|
|
sprintf(monst_name, "[%d] %s",
|
|
|
|
|
|
pres_monst, monsters[pres_monst].m_name);
|
|
|
|
|
|
wmove(hw, i+2, COLS/2);
|
|
|
|
|
|
waddstr(hw, monst_name);
|
|
|
|
|
|
pres_monst++;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if ((num_monst -= num_lines) > 0) {
|
|
|
|
|
|
mvwaddstr(hw, LINES-1, 0, morestr);
|
|
|
|
|
|
draw(hw);
|
|
|
|
|
|
wait_for(hw,' ');
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
else {
|
|
|
|
|
|
mvwaddstr(hw, 0, 0, "Which monster");
|
|
|
|
|
|
if (!terse && create) waddstr(hw, " do you wish to create");
|
|
|
|
|
|
waddstr(hw, "? ");
|
|
|
|
|
|
draw(hw);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
get_monst:
|
|
|
|
|
|
get_str(monst_name, hw);
|
|
|
|
|
|
which_monst = atoi(monst_name);
|
|
|
|
|
|
if ((which_monst < 1 || which_monst > NUMMONST)) {
|
|
|
|
|
|
mvwaddstr(hw, 0, 0, "Please enter a number in the displayed range -- ");
|
|
|
|
|
|
draw(hw);
|
|
|
|
|
|
goto get_monst;
|
|
|
|
|
|
}
|
|
|
|
|
|
restscr(cw);
|
|
|
|
|
|
if (create) {
|
|
|
|
|
|
creat_mons (&player, which_monst, TRUE);
|
|
|
|
|
|
light(&hero);
|
|
|
|
|
|
}
|
|
|
|
|
|
touchwin(cw);
|
|
|
|
|
|
return(which_monst);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
* passwd:
|
|
|
|
|
|
* see if user knows password
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
2016-02-07 14:39:21 -05:00
|
|
|
|
bool
|
|
|
|
|
|
passwd(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
|
{
|
|
|
|
|
|
register char *sp, c;
|
|
|
|
|
|
char buf[LINELEN];
|
|
|
|
|
|
|
|
|
|
|
|
msg("Wizard's Password:");
|
|
|
|
|
|
mpos = 0;
|
|
|
|
|
|
sp = buf;
|
|
|
|
|
|
while ((c = readchar()) != '\n' && c != '\r' && c != '\033')
|
|
|
|
|
|
if (c == md_killchar())
|
|
|
|
|
|
sp = buf;
|
|
|
|
|
|
else if (c == md_erasechar() && sp > buf)
|
|
|
|
|
|
sp--;
|
|
|
|
|
|
else
|
|
|
|
|
|
*sp++ = c;
|
|
|
|
|
|
if (sp == buf)
|
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
*sp = '\0';
|
|
|
|
|
|
return (strcmp(PASSWD, md_crypt(buf, "Si")) == 0);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
* teleport:
|
|
|
|
|
|
* Bamf the hero someplace else
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
2016-02-07 14:39:21 -05:00
|
|
|
|
int
|
|
|
|
|
|
teleport(void)
|
2012-08-09 22:58:48 +00:00
|
|
|
|
{
|
|
|
|
|
|
register struct room *new_rp, *old_rp = roomin(&hero);
|
|
|
|
|
|
register int rm;
|
|
|
|
|
|
coord c;
|
|
|
|
|
|
|
|
|
|
|
|
c = hero;
|
|
|
|
|
|
mvwaddch(cw, hero.y, hero.x, mvwinch(stdscr, hero.y, hero.x));
|
|
|
|
|
|
do
|
|
|
|
|
|
{
|
|
|
|
|
|
rm = rnd_room();
|
|
|
|
|
|
rnd_pos(&rooms[rm], &hero);
|
|
|
|
|
|
} until(winat(hero.y, hero.x) == FLOOR);
|
|
|
|
|
|
player.t_oldpos = c; /* Save last position */
|
|
|
|
|
|
|
|
|
|
|
|
/* If hero gets moved, darken old room */
|
|
|
|
|
|
new_rp = &rooms[rm];
|
|
|
|
|
|
if (old_rp && old_rp != new_rp) {
|
|
|
|
|
|
old_rp->r_flags |= FORCEDARK; /* Fake darkness */
|
|
|
|
|
|
light(&c);
|
|
|
|
|
|
old_rp->r_flags &= ~FORCEDARK; /* Restore light state */
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Darken where we just came from */
|
|
|
|
|
|
else if (levtype == MAZELEV) light(&c);
|
|
|
|
|
|
|
|
|
|
|
|
light(&hero);
|
|
|
|
|
|
mvwaddch(cw, hero.y, hero.x, PLAYER);
|
|
|
|
|
|
|
|
|
|
|
|
/* Reset current room and position */
|
|
|
|
|
|
oldrp = new_rp; /* Used in look() */
|
|
|
|
|
|
player.t_oldpos = hero;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
* turn off ISHELD in case teleportation was done while fighting
|
|
|
|
|
|
* something that holds you
|
|
|
|
|
|
*/
|
|
|
|
|
|
if (on(player, ISHELD)) {
|
|
|
|
|
|
register struct linked_list *ip, *nip;
|
|
|
|
|
|
register struct thing *mp;
|
|
|
|
|
|
|
|
|
|
|
|
turn_off(player, ISHELD);
|
|
|
|
|
|
hold_count = 0;
|
|
|
|
|
|
for (ip = mlist; ip; ip = nip) {
|
|
|
|
|
|
mp = THINGPTR(ip);
|
|
|
|
|
|
nip = next(ip);
|
|
|
|
|
|
if (on(*mp, DIDHOLD)) {
|
|
|
|
|
|
turn_off(*mp, DIDHOLD);
|
|
|
|
|
|
turn_on(*mp, CANHOLD);
|
|
|
|
|
|
}
|
|
|
|
|
|
turn_off(*mp, DIDSUFFOCATE); /* Suffocation -- see below */
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Make sure player does not suffocate */
|
|
|
|
|
|
extinguish(suffocate);
|
|
|
|
|
|
|
|
|
|
|
|
count = 0;
|
|
|
|
|
|
running = FALSE;
|
|
|
|
|
|
md_flushinp();
|
|
|
|
|
|
return rm;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
* whatis:
|
|
|
|
|
|
* What a certin object is
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
2016-02-07 14:39:21 -05:00
|
|
|
|
void
|
|
|
|
|
|
whatis(struct linked_list *what)
|
2012-08-09 22:58:48 +00:00
|
|
|
|
{
|
|
|
|
|
|
register struct object *obj;
|
|
|
|
|
|
register struct linked_list *item;
|
|
|
|
|
|
|
|
|
|
|
|
if (what == NULL) { /* do we need to ask which one? */
|
|
|
|
|
|
if ((item = get_item(pack, "identify", IDENTABLE)) == NULL)
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
item = what;
|
|
|
|
|
|
obj = OBJPTR(item);
|
|
|
|
|
|
switch (obj->o_type) {
|
|
|
|
|
|
case SCROLL:
|
|
|
|
|
|
s_know[obj->o_which] = TRUE;
|
|
|
|
|
|
if (s_guess[obj->o_which]) {
|
|
|
|
|
|
free(s_guess[obj->o_which]);
|
|
|
|
|
|
s_guess[obj->o_which] = NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
when POTION:
|
|
|
|
|
|
p_know[obj->o_which] = TRUE;
|
|
|
|
|
|
if (p_guess[obj->o_which]) {
|
|
|
|
|
|
free(p_guess[obj->o_which]);
|
|
|
|
|
|
p_guess[obj->o_which] = NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
when STICK:
|
|
|
|
|
|
ws_know[obj->o_which] = TRUE;
|
|
|
|
|
|
if (ws_guess[obj->o_which]) {
|
|
|
|
|
|
free(ws_guess[obj->o_which]);
|
|
|
|
|
|
ws_guess[obj->o_which] = NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
when RING:
|
|
|
|
|
|
r_know[obj->o_which] = TRUE;
|
|
|
|
|
|
if (r_guess[obj->o_which]) {
|
|
|
|
|
|
free(r_guess[obj->o_which]);
|
|
|
|
|
|
r_guess[obj->o_which] = NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
when MM:
|
|
|
|
|
|
/* If it's an identified jug, identify its potion */
|
|
|
|
|
|
if (obj->o_which == MM_JUG && (obj->o_flags & ISKNOW)) {
|
|
|
|
|
|
if (obj->o_ac != JUG_EMPTY)
|
|
|
|
|
|
p_know[obj->o_ac] = TRUE;
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
m_know[obj->o_which] = TRUE;
|
|
|
|
|
|
if (m_guess[obj->o_which]) {
|
|
|
|
|
|
free(m_guess[obj->o_which]);
|
|
|
|
|
|
m_guess[obj->o_which] = NULL;
|
|
|
|
|
|
}
|
|
|
|
|
|
otherwise:
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
obj->o_flags |= ISKNOW;
|
|
|
|
|
|
if (what == NULL)
|
|
|
|
|
|
msg(inv_name(obj, FALSE));
|
|
|
|
|
|
}
|
|
|
|
|
|
|