Update some of the documentation.
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README.txt
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README.txt
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@ -7,6 +7,32 @@ with the dgamelaunch online play system. Some bugs have also been fixed, and
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the build process slightly improved. The essential flavor of a codebase half
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as old as stored-program computing machinery remains unchanged.
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See the individual games' subdirectories for their documentation.
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To install on Unix:
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If you checked out the source from Mercurial, run 'autoreconf' first.
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Build by running './configure' and then 'make'. If you just want to play the
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game from your own user account, 'configure' won't need any options. The
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games will keep the high score lists in whatever directory you run them from.
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For a multi-user installation, you will need to set the '--enable-setgid',
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'--enable-savedir', '--enable-scorefile', and '--enable-logfile' options. Run
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'make install' after building.
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There are other possible options; run './configure --help' for a full list.
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To install on Windows:
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Use the included Visual Studio solution files. Warning: they have not been
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tested recently.
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See the individual games' subdirectories for further documentation. Some of
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the manpages may be outdated, but the guides to playing should be accurate.
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The games can be played via SSH or the Web at rlgallery.org.
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Bugs:
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The original authors claimed that the list of bugs was "probably infinite". If
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you encounter one of these, please report it on the bug tracker at
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https://bitbucket.org/ElwinR/rl.
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