Update some of the documentation.

This commit is contained in:
John "Elwin" Edwards 2013-09-04 09:01:44 -07:00
parent 6d1d59555c
commit 05b8759305
4 changed files with 35 additions and 9 deletions

View file

@ -7,6 +7,32 @@ with the dgamelaunch online play system. Some bugs have also been fixed, and
the build process slightly improved. The essential flavor of a codebase half
as old as stored-program computing machinery remains unchanged.
See the individual games' subdirectories for their documentation.
To install on Unix:
If you checked out the source from Mercurial, run 'autoreconf' first.
Build by running './configure' and then 'make'. If you just want to play the
game from your own user account, 'configure' won't need any options. The
games will keep the high score lists in whatever directory you run them from.
For a multi-user installation, you will need to set the '--enable-setgid',
'--enable-savedir', '--enable-scorefile', and '--enable-logfile' options. Run
'make install' after building.
There are other possible options; run './configure --help' for a full list.
To install on Windows:
Use the included Visual Studio solution files. Warning: they have not been
tested recently.
See the individual games' subdirectories for further documentation. Some of
the manpages may be outdated, but the guides to playing should be accurate.
The games can be played via SSH or the Web at rlgallery.org.
Bugs:
The original authors claimed that the list of bugs was "probably infinite". If
you encounter one of these, please report it on the bug tracker at
https://bitbucket.org/ElwinR/rl.