Fix one more batch of compiler warnings.
A few of these were potential bugs.
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parent
3dfd8fd09b
commit
06cad9ee1e
14 changed files with 30 additions and 27 deletions
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@ -24,7 +24,7 @@
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* Pick a monster to show up. The lower the level,
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* the meaner the monster.
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*/
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char
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int
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rnd_mon(bool wander, bool baddie)
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{
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/* baddie; TRUE when from a polymorph stick */
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@ -85,7 +85,7 @@ lev_mon(void)
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* Pick a new monster and add it to the list
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*/
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struct linked_list *
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new_monster(char type, struct coord *cp, bool treas)
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new_monster(int indx, struct coord *cp, bool treas)
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{
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reg struct linked_list *item;
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reg struct thing *tp;
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@ -97,9 +97,9 @@ new_monster(char type, struct coord *cp, bool treas)
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attach(mlist, item);
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tp = THINGPTR(item);
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st = &tp->t_stats;
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mp = &monsters[type]; /* point to this monsters structure */
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mp = &monsters[indx]; /* point to this monsters structure */
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tp->t_type = mp->m_show;
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tp->t_indx = type;
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tp->t_indx = indx;
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tp->t_pos = *cp;
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tp->t_room = roomin(cp);
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tp->t_oldch = mvwinch(cw, cp->y, cp->x) & A_CHARTEXT;
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@ -154,7 +154,7 @@ void msg(char *fmt, ...);
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char *new(int size);
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struct linked_list *new_item(int size);
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void new_level(int ltype);
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struct linked_list *new_monster(char type, struct coord *cp, bool treas);
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struct linked_list *new_monster(int indx, struct coord *cp, bool treas);
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struct linked_list *new_thing(bool treas, int type, int which);
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void nohaste(int fromfuse);
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void noteth(int fromfuse);
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@ -193,7 +193,7 @@ void ring_on(void);
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void ringabil(void);
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int ringex(int rtype);
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int rnd(int range);
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char rnd_mon(bool wander, bool baddie);
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int rnd_mon(bool wander, bool baddie);
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struct coord *rnd_pos(struct room *rp);
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int rnd_room(void);
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struct coord *rndmove(struct thing *who);
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@ -230,19 +230,20 @@ do_zap(bool gotdir)
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tp = THINGPTR(item);
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omonst = tp->t_indx;
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if (wh == WS_POLYM && !curse) {
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int newmonst;
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detach(mlist, item);
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discard(item);
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oldch = tp->t_oldch;
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delta.y = y;
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delta.x = x;
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monster = rnd_mon(FALSE, TRUE);
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item = new_monster(monster, &delta, FALSE);
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newmonst = rnd_mon(FALSE, TRUE);
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item = new_monster(newmonst, &delta, FALSE);
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if (!(tp->t_flags & ISRUN))
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runto(&delta, &hero);
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if (isalpha(mvwinch(cw, y, x)))
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mvwaddch(cw, y, x, monsters[monster].m_show);
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mvwaddch(cw, y, x, monsters[newmonst].m_show);
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tp->t_oldch = oldch;
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ws_know[WS_POLYM] |= (monster != omonst);
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ws_know[WS_POLYM] |= (newmonst != omonst);
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}
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else if (wh == WS_MINVIS && !bless) {
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tp->t_flags |= ISINVIS;
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