Daemons and fuses now return void.
Functions for starting and stopping daemons and fuses now expect the type 'void (*func)()'. Only a few functions in XRogue needed to be modified to fit. Determining the type of the argument is left for a later date. Building with GCC5 should now produce less than 200 lines of warnings per game.
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14 changed files with 91 additions and 96 deletions
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@ -70,7 +70,7 @@ f_slot(void)
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* Find a particular slot in the table
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*/
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struct delayed_action *
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find_slot(int (*func)())
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find_slot(void (*func)())
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{
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reg int i;
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reg struct delayed_action *dev;
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@ -87,7 +87,7 @@ find_slot(int (*func)())
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* Start a daemon, takes a function.
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*/
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void
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start_daemon(int (*func)(), void *arg, int type)
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start_daemon(void (*func)(), void *arg, int type)
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{
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reg struct delayed_action *dev;
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@ -107,7 +107,7 @@ start_daemon(int (*func)(), void *arg, int type)
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* Remove a daemon from the list
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*/
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void
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kill_daemon(int (*func)())
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kill_daemon(void (*func)())
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{
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reg struct delayed_action *dev;
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reg int i;
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@ -155,7 +155,7 @@ do_daemons(int flag)
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* Start a fuse to go off in a certain number of turns
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*/
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void
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fuse(int (*func)(), void *arg, int time, int type)
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fuse(void (*func)(), void *arg, int time, int type)
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{
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reg struct delayed_action *wire;
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@ -175,7 +175,7 @@ fuse(int (*func)(), void *arg, int time, int type)
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* Increase the time until a fuse goes off
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*/
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void
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lengthen(int (*func)(), int xtime)
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lengthen(void (*func)(), int xtime)
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{
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reg struct delayed_action *wire;
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@ -190,7 +190,7 @@ lengthen(int (*func)(), int xtime)
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* Put out a fuse
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*/
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void
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extinguish(int (*func)())
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extinguish(void (*func)())
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{
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reg struct delayed_action *wire;
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@ -724,7 +724,7 @@
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struct delayed_action {
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int d_type;
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int (*d_func)();
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void (*d_func)();
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void *d_arg;
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int d_time;
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};
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@ -1013,17 +1013,17 @@ int encread(char *start, unsigned int size, int inf);
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int encwrite(char *start, unsigned int size, FILE *outf);
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void endit(int sig);
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void endmsg(void);
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void extinguish(int (*func)());
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void extinguish(void (*func)());
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void fall(struct linked_list *item, bool pr);
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coord *fallpos(coord *pos, bool be_clear, int range);
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void fatal(char *s);
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bool fight(coord *mp, struct object *weap, bool thrown);
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struct linked_list *find_mons(int y, int x);
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struct linked_list *find_obj(int y, int x);
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struct delayed_action *find_slot(int (*func)());
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struct delayed_action *find_slot(void (*func)());
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void fix_stick(struct object *cur);
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void fumble(void);
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void fuse(int (*func)(), void *arg, int time, int type);
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void fuse(void (*func)(), void *arg, int time, int type);
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void genmonsters(int least, bool treas);
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bool get_dir(void);
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struct linked_list *get_item(struct linked_list *list, char *purpose, int type);
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@ -1053,11 +1053,11 @@ bool is_current(struct object *obj);
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bool is_magic(struct object *obj);
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bool isatrap(char ch);
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int itemweight(struct object *wh);
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void kill_daemon(int (*func)());
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void kill_daemon(void (*func)());
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void killed(struct linked_list *item, bool pr, bool points);
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void lake_check(coord *place);
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void land(void);
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void lengthen(int (*func)(), int xtime);
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void lengthen(void (*func)(), int xtime);
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void light(coord *cp);
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bool lit_room(struct room *rp);
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void look(bool wakeup, bool runend);
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@ -1133,7 +1133,7 @@ bool shoot_ok(char ch);
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char show(int y, int x);
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void sight(void);
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struct linked_list *spec_item(int type, int which, int hit, int damage);
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void start_daemon(int (*func)(), void *arg, int type);
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void start_daemon(void (*func)(), void *arg, int type);
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void status(bool display);
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void steal(void);
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bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
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