Daemons and fuses now return void.
Functions for starting and stopping daemons and fuses now expect the type 'void (*func)()'. Only a few functions in XRogue needed to be modified to fit. Determining the type of the argument is left for a later date. Building with GCC5 should now produce less than 200 lines of warnings per game.
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14 changed files with 91 additions and 96 deletions
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@ -78,7 +78,7 @@ f_slot(void)
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* Find a particular slot in the table
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*/
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struct delayed_action *
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find_slot(int (*func)())
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find_slot(void (*func)())
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{
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reg int i;
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reg struct delayed_action *dev;
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@ -95,7 +95,7 @@ find_slot(int (*func)())
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* Start a daemon, takes a function.
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*/
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void
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start_daemon(int (*func)(), int arg, int type)
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start_daemon(void (*func)(), int arg, int type)
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{
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reg struct delayed_action *dev;
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@ -115,7 +115,7 @@ start_daemon(int (*func)(), int arg, int type)
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* Remove a daemon from the list
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*/
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void
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kill_daemon(int (*func)())
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kill_daemon(void (*func)())
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{
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reg struct delayed_action *dev;
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reg int i;
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@ -163,7 +163,7 @@ do_daemons(int flag)
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* Start a fuse to go off in a certain number of turns
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*/
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void
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fuse(int (*func)(), int arg, int time, int type)
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fuse(void (*func)(), int arg, int time, int type)
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{
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reg struct delayed_action *wire;
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@ -183,7 +183,7 @@ fuse(int (*func)(), int arg, int time, int type)
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* Increase the time until a fuse goes off
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*/
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void
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lengthen(int (*func)(), int xtime)
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lengthen(void (*func)(), int xtime)
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{
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reg struct delayed_action *wire;
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@ -198,7 +198,7 @@ lengthen(int (*func)(), int xtime)
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* Put out a fuse
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*/
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void
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extinguish(int (*func)())
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extinguish(void (*func)())
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{
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reg struct delayed_action *wire;
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@ -1113,7 +1113,7 @@ struct quill {
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struct delayed_action {
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int d_type;
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int (*d_func)();
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void (*d_func)();
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union {
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int arg;
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void *varg;
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@ -1212,18 +1212,18 @@ int encread(char *start, unsigned int size, int inf);
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int encwrite(char *start, unsigned int size, int outf);
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void endmsg(void);
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void explode(struct thing *tp);
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void extinguish(int (*func)());
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void extinguish(void (*func)());
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void fall(struct linked_list *item, bool pr);
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coord *fallpos(coord *pos, bool be_clear, int range);
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void fatal(char *s);
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bool fight(coord *mp, struct object *weap, bool thrown);
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struct linked_list *find_mons(int y, int x);
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struct linked_list *find_obj(int y, int x);
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struct delayed_action *find_slot(int (*func)());
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struct delayed_action *find_slot(void (*func)());
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int findmindex(char *name);
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void fix_stick(struct object *cur);
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void fumble(void);
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void fuse(int (*func)(), int arg, int time, int type);
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void fuse(void (*func)(), int arg, int time, int type);
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void genmonsters(int least, bool treas);
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coord get_coordinates(void);
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bool get_dir(coord *direction);
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@ -1256,11 +1256,11 @@ bool is_current(struct object *obj);
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bool is_magic(struct object *obj);
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bool isatrap(char ch);
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int itemweight(struct object *wh);
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void kill_daemon(int (*func)());
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void kill_daemon(void (*func)());
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void killed(struct linked_list *item, bool pr, bool points, bool treasure);
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void lake_check(coord *place);
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void land(void);
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void lengthen(int (*func)(), int xtime);
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void lengthen(void (*func)(), int xtime);
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void light(coord *cp);
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bool lit_room(struct room *rp);
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void look(bool wakeup, bool runend);
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@ -1357,7 +1357,7 @@ bool skirmish(struct thing *attacker, coord *mp, struct object *weap,
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bool thrown);
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struct linked_list *spec_item(int type, int which, int hit, int damage);
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void spell_recovery(void);
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void start_daemon(int (*func)(), int arg, int type);
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void start_daemon(void (*func)(), int arg, int type);
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void status(bool display);
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void steal(void);
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bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
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@ -1504,7 +1504,7 @@ rs_write_daemons(FILE *savef, struct delayed_action *d_list, int count)
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func = 15;
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else if (d_list[i].d_func == unstink)
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func = 16;
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else if (d_list[i].d_func == (int (*)()) res_strength)
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else if (d_list[i].d_func == res_strength)
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func = 17;
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else if (d_list[i].d_func == undance)
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func = 18;
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@ -1644,7 +1644,7 @@ rs_read_daemons(int inf, struct delayed_action *d_list, int count)
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break;
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case 16: d_list[i].d_func = unstink;
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break;
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case 17: d_list[i].d_func = (int (*)()) res_strength;
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case 17: d_list[i].d_func = res_strength;
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break;
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case 18: d_list[i].d_func = undance;
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break;
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