Daemons and fuses now return void.

Functions for starting and stopping daemons and fuses now expect the
type 'void (*func)()'.  Only a few functions in XRogue needed to be
modified to fit.  Determining the type of the argument is left for a
later date.

Building with GCC5 should now produce less than 200 lines of warnings
per game.
This commit is contained in:
John "Elwin" Edwards 2016-03-05 20:49:37 -05:00
parent 6dfde944f0
commit 0a354903e0
14 changed files with 91 additions and 96 deletions

View file

@ -1113,7 +1113,7 @@ struct quill {
struct delayed_action {
int d_type;
int (*d_func)();
void (*d_func)();
union {
int arg;
void *varg;
@ -1212,18 +1212,18 @@ int encread(char *start, unsigned int size, int inf);
int encwrite(char *start, unsigned int size, int outf);
void endmsg(void);
void explode(struct thing *tp);
void extinguish(int (*func)());
void extinguish(void (*func)());
void fall(struct linked_list *item, bool pr);
coord *fallpos(coord *pos, bool be_clear, int range);
void fatal(char *s);
bool fight(coord *mp, struct object *weap, bool thrown);
struct linked_list *find_mons(int y, int x);
struct linked_list *find_obj(int y, int x);
struct delayed_action *find_slot(int (*func)());
struct delayed_action *find_slot(void (*func)());
int findmindex(char *name);
void fix_stick(struct object *cur);
void fumble(void);
void fuse(int (*func)(), int arg, int time, int type);
void fuse(void (*func)(), int arg, int time, int type);
void genmonsters(int least, bool treas);
coord get_coordinates(void);
bool get_dir(coord *direction);
@ -1256,11 +1256,11 @@ bool is_current(struct object *obj);
bool is_magic(struct object *obj);
bool isatrap(char ch);
int itemweight(struct object *wh);
void kill_daemon(int (*func)());
void kill_daemon(void (*func)());
void killed(struct linked_list *item, bool pr, bool points, bool treasure);
void lake_check(coord *place);
void land(void);
void lengthen(int (*func)(), int xtime);
void lengthen(void (*func)(), int xtime);
void light(coord *cp);
bool lit_room(struct room *rp);
void look(bool wakeup, bool runend);
@ -1357,7 +1357,7 @@ bool skirmish(struct thing *attacker, coord *mp, struct object *weap,
bool thrown);
struct linked_list *spec_item(int type, int which, int hit, int damage);
void spell_recovery(void);
void start_daemon(int (*func)(), int arg, int type);
void start_daemon(void (*func)(), int arg, int type);
void status(bool display);
void steal(void);
bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);