Daemons and fuses now return void.
Functions for starting and stopping daemons and fuses now expect the type 'void (*func)()'. Only a few functions in XRogue needed to be modified to fit. Determining the type of the argument is left for a later date. Building with GCC5 should now produce less than 200 lines of warnings per game.
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14 changed files with 91 additions and 96 deletions
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@ -48,7 +48,7 @@ d_slot(void)
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* Find a particular slot in the table
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*/
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struct delayed_action *
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find_slot(int (*func)())
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find_slot(void (*func)())
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{
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register int i;
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register struct delayed_action *dev;
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@ -64,7 +64,7 @@ find_slot(int (*func)())
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* Start a daemon, takes a function.
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*/
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void
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start_daemon(int (*func)(), int arg, int type)
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start_daemon(void (*func)(), int arg, int type)
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{
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register struct delayed_action *dev;
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@ -80,7 +80,7 @@ start_daemon(int (*func)(), int arg, int type)
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* Remove a daemon from the list
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*/
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void
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kill_daemon(int (*func)())
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kill_daemon(void (*func)())
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{
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register struct delayed_action *dev;
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@ -118,7 +118,7 @@ do_daemons(int flag)
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* Start a fuse to go off in a certain number of turns
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*/
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void
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fuse(int (*func)(), int arg, int time, int type)
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fuse(void (*func)(), int arg, int time, int type)
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{
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register struct delayed_action *wire;
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@ -134,7 +134,7 @@ fuse(int (*func)(), int arg, int time, int type)
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* Increase the time until a fuse goes off
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*/
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void
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lengthen(int (*func)(), int xtime)
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lengthen(void (*func)(), int xtime)
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{
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register struct delayed_action *wire;
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@ -148,7 +148,7 @@ lengthen(int (*func)(), int xtime)
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* Put out a fuse
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*/
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void
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extinguish(int (*func)())
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extinguish(void (*func)())
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{
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register struct delayed_action *wire;
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