Daemons and fuses now return void.

Functions for starting and stopping daemons and fuses now expect the
type 'void (*func)()'.  Only a few functions in XRogue needed to be
modified to fit.  Determining the type of the argument is left for a
later date.

Building with GCC5 should now produce less than 200 lines of warnings
per game.
This commit is contained in:
John "Elwin" Edwards 2016-03-05 20:49:37 -05:00
parent 6dfde944f0
commit 0a354903e0
14 changed files with 91 additions and 96 deletions

View file

@ -933,7 +933,7 @@
struct delayed_action {
int d_type;
int (*d_func)();
void (*d_func)();
union {
VOID *vp;
int i;
@ -1258,7 +1258,7 @@ long check_level(void);
void check_residue(struct thing *tp);
void chg_str(int amt);
void choose_qst(void);
int cloak_charge(struct object *obj);
void cloak_charge(struct object *obj);
void command(void);
void confus_player(void);
int const_bonus(void);
@ -1310,19 +1310,19 @@ void endit(int sig);
void endmsg(void);
void exit_game(int flag);
void explode(struct thing *tp);
void extinguish(int (*dfunc)());
void extinguish(void (*dfunc)());
void fall(struct linked_list *item, bool pr);
coord *fallpos(coord *pos, bool be_clear, int range);
void fatal(char *s);
bool fight(coord *mp, struct object *weap, bool thrown);
struct linked_list *find_mons(int y, int x);
struct linked_list *find_obj(int y, int x);
struct delayed_action *find_slot(int (*func)());
struct delayed_action *find_slot(void (*func)());
int findmindex(char *name);
void fix_stick(struct object *cur);
void fright(struct thing *th);
void fumble(void);
void fuse(int (*dfunc)(), VOID *arg, int time, int type);
void fuse(void (*dfunc)(), VOID *arg, int time, int type);
void genmonsters(int least, bool treas);
coord get_coordinates(void);
bool get_dir(coord *direction);
@ -1359,10 +1359,10 @@ bool is_current(struct object *obj);
bool is_magic(struct object *obj);
bool isatrap(char ch);
int itemweight(struct object *wh);
void kill_daemon(int (*dfunc)());
void kill_daemon(void (*dfunc)());
void killed(struct linked_list *item, bool pr, bool points, bool treasure);
int land(void);
void lengthen(int (*dfunc)(), int xtime);
void land(void);
void lengthen(void (*dfunc)(), int xtime);
void light(coord *cp);
bool lit_room(struct room *rp);
void look(bool wakeup, bool runend);
@ -1415,7 +1415,7 @@ void raise_level(void);
short randmonster(bool wander, bool no_unique);
void read_scroll(int which, int flag, bool is_scroll);
void reap(void);
int res_strength(long howmuch);
void res_strength(long howmuch);
bool restore(char *file, char *envp[]);
void restscr(WINDOW *scr);
int ring_eat(int hand);
@ -1452,7 +1452,7 @@ bool skirmish(struct thing *attacker, coord *mp, struct object *weap,
bool thrown);
struct linked_list *spec_item(int type, int which, int hit, int damage);
void spell_recovery(void);
void start_daemon(int (*dfunc)(), VOID *arg, int type);
void start_daemon(void (*dfunc)(), VOID *arg, int type);
void status(bool display);
void steal(void);
bool step_ok(int y, int x, int can_on_monst, struct thing *flgptr);
@ -1475,7 +1475,7 @@ void trap_look(void);
void unchoke(void);
void unclrhead(void);
void unconfuse(void);
int undance(void);
void undance(void);
void unphase(void);
void unsee(void);
void unskill(void);
@ -1648,7 +1648,6 @@ extern FILE *scorefi;
extern FILE *logfile;
extern LEVTYPE levtype;
extern int (*add_abil[NUMABILITIES])(int); /* Functions to change abilities */
extern int (*res_abil[NUMABILITIES])(); /* Functions to change abilities */
extern int mf_count; /* move_free counter - see actions.c(m_act()) */
extern int mf_jmpcnt; /* move_free counter for # of jumps */
extern int killed_chance; /* cumulative chance for goodies to loose it, fight.c */