Import UltraRogue from the Roguelike Restoration Project (r1490)
This commit is contained in:
parent
c346921c68
commit
11c74c273d
59 changed files with 42044 additions and 0 deletions
74
urogue/README
Normal file
74
urogue/README
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
UltraRogue: The Ultimate Adventure in the Dungeons of Doom
|
||||
Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
|
||||
All rights reserved.
|
||||
|
||||
There are 8 different treasures to be picked up in this version of rogue.
|
||||
The first is on level 25 and is relatively easy to pick up. The last is
|
||||
on level 100 and is very difficult to get. Carrying any one of the
|
||||
unique treasures allows the rogue to go up the stairs, but one has to
|
||||
be very careful. To be a total winner, yu must pick up all 8 and
|
||||
return to the surface again.
|
||||
|
||||
(note: the above may be incorrect, i think the number of levels is
|
||||
reduced to 50 and you have to get all 8 artifacts to go back up)
|
||||
|
||||
The environment variable UROGUE is used to set up the default things
|
||||
for a player. The options that can be set are:
|
||||
|
||||
terse: short output messages
|
||||
flush: flush typeahead when fighting
|
||||
jump: show position only at the end of running
|
||||
inven: inventory style
|
||||
askme: ask about unidentified things
|
||||
stopdoor: stop running when next to something interesting
|
||||
name: the rogue's name (string)
|
||||
fruit: the funny fruit used by the rogue (string)
|
||||
file: default savefile name (string)
|
||||
score: default scorefile name (string)
|
||||
class: default player class (string)
|
||||
|
||||
Something like
|
||||
|
||||
setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump"
|
||||
|
||||
does the obvious. The "score" option is ignored unless you start
|
||||
urogue in wizard mode. The class option string can have the following
|
||||
values: "fighter", "illus", "paladin", "ranger", "cleric", "magic",
|
||||
"assasin", "druid", "ninja", and "thief" and is initialized only at
|
||||
startup time. The "inven" option can take the values "slow", "clear",
|
||||
and "overwrite".
|
||||
|
||||
|
||||
About the Author
|
||||
================
|
||||
|
||||
Herb Chong is currently freelance writing and doing some teaching.
|
||||
If you pick up a copy of Windows Sources Magazine, you can usually
|
||||
find something he has written. Starting in October (1993) he will
|
||||
have a regular column. Herb has also just started teaching Adult Ed
|
||||
and undergraduate classes at Mercy College, a small and not very well
|
||||
known college in Westchester, NY.
|
||||
|
||||
Acknowledgements
|
||||
================
|
||||
|
||||
The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn
|
||||
Wichman) was used as the original basis for this game. A thousand
|
||||
thanks go out to them and their classic adventure game of the early 1980s.
|
||||
|
||||
Modifications of a long forgotten and bastardized nature were taken
|
||||
from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market,
|
||||
pools, and maze levels had their origin somewhere around here.
|
||||
|
||||
Chief Architect : Herb Chong
|
||||
|
||||
Major Contributers: Carlton Hommel Mike Cooper Mike Laman
|
||||
Jason Venner Nick Kisseberth
|
||||
|
||||
Other Contributers: Nick Flor Henry Chai Pat Place
|
||||
Michael Maudlin dan@ciprico edjames@ucbshadow
|
||||
Web Dove Tim Haapanen tecot@cmu-cs-k.arpa
|
||||
|
||||
Any omissions or errors are purely unintentional. The above list was
|
||||
compiled by Nick Kisseberth from the change log in UltraRogue through
|
||||
1987 and from correspondense with Herb Chong.
|
||||
Loading…
Add table
Add a link
Reference in a new issue