Import UltraRogue from the Roguelike Restoration Project (r1490)

This commit is contained in:
John "Elwin" Edwards 2017-01-31 19:56:04 -05:00
parent c346921c68
commit 11c74c273d
59 changed files with 42044 additions and 0 deletions

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urogue/wizard.c Normal file
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/*
wizard.c - Special wizard commands
UltraRogue: The Ultimate Adventure in the Dungeons of Doom
Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
All rights reserved.
Based on "Advanced Rogue"
Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
All rights reserved.
Based on "Rogue: Exploring the Dungeons of Doom"
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
All rights reserved.
See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <string.h>
#include <stdlib.h>
#include "rogue.h"
/*
whatis()
What a certain object is
*/
void
whatis(struct linked_list *what)
{
struct object *obj;
int kludge;
int print_message = FALSE;
if (what == NULL)
{
print_message = TRUE;
while ((what = get_item("identify", 0)) == NULL)
;
}
obj = OBJPTR(what);
obj->o_flags |= ISKNOW;
switch (obj->o_type)
{
case SCROLL: kludge = TYP_SCROLL; break;
case POTION: kludge = TYP_POTION; break;
case STICK: kludge = TYP_STICK; break;
case RING: kludge = TYP_RING; break;
case WEAPON:
case ARMOR:
default: kludge = -1; break;
}
if (kludge != -1)
{
know_items[kludge][obj->o_which] = TRUE;
if (guess_items[kludge][obj->o_which])
{
ur_free(guess_items[kludge][obj->o_which]);
guess_items[kludge][obj->o_which] = NULL;
}
}
if (print_message)
msg(inv_name(obj, UPPERCASE));
}
/*
teleport()
Bamf the hero someplace else
*/
void
teleport(void)
{
struct room *new_rp = NULL, *old_rp = roomin(hero);
int rm, which;
coord c;
int is_lit = FALSE; /* For saving room light state */
int rand_position = TRUE;
c = hero;
mvwaddch(cw, hero.y, hero.x, mvwinch(stdscr, hero.y, hero.x));
if (is_wearing(R_TELCONTROL))
{
msg("Where do you wish to teleport to? (* for help)");
wmove(cw, hero.y, hero.x);
wrefresh(cw);
which = (short) (readchar() & 0177);
while (which != (short) ESCAPE && which != (short) LINEFEED
&& which != (short) CARRIAGE_RETURN)
{
switch(which)
{
case 'h': c.x--; break;
case 'j': c.y++; break;
case 'k': c.y--; break;
case 'l': c.x++; break;
case 'y': c.x--;
c.y--; break;
case 'u': c.x++;
c.y--; break;
case 'b': c.x--;
c.y++; break;
case 'n': c.x++;
c.y++; break;
case '*':
msg("Use h,j,k,l,y,u,b,n to position cursor, then hit"
"return.");
}
c.y = max(c.y, 1);
c.y = min(c.y, LINES - 3);
c.x = max(c.x, 1);
c.x = min(c.x, COLS - 1);
wmove(cw, c.y, c.x);
wrefresh(cw);
which = (short) (readchar() & 0177);
}
which = winat(c.y, c.x);
if ((which == FLOOR || which == PASSAGE || which == DOOR) &&
((ring_value(R_TELCONTROL) == 0 && rnd(10) < 6)
|| (ring_value(R_TELCONTROL) > 0 && rnd(10) < 9)))
{
rand_position = FALSE;
msg("You attempt succeeds.");
hero = c;
new_rp = roomin(hero);
}
else
msg("Your attempt fails.");
}
if (rand_position)
{
do
{
rm = rnd_room();
rnd_pos(&rooms[rm], &hero);
}
while (winat(hero.y, hero.x) != FLOOR);
new_rp = &rooms[rm];
}
/* If hero gets moved, darken old room */
if (old_rp && old_rp != new_rp)
{
if (!(old_rp->r_flags & ISDARK))
is_lit = TRUE;
old_rp->r_flags |= ISDARK; /* Fake darkness */
light(&c);
if (is_lit)
old_rp->r_flags &= ~ISDARK; /* Restore light state */
}
light(&hero);
mvwaddch(cw, hero.y, hero.x, PLAYER);
/* turn off ISHELD in case teleportation was done while fighting */
if (on(player, ISHELD))
{
struct linked_list *ip, *nip;
struct thing *mp;
turn_off(player, ISHELD);
hold_count = 0;
for (ip = mlist; ip; ip = nip)
{
mp = THINGPTR(ip);
nip = next(ip);
if (on(*mp, DIDHOLD))
{
turn_off(*mp, DIDHOLD);
turn_on(*mp, CANHOLD);
}
turn_off(*mp, DIDSUFFOCATE);
}
}
extinguish_fuse(FUSE_SUFFOCATE);
player.t_no_move = 0; /* not trapped anymore */
count = 0;
running = FALSE;
return;
}
/*
passwd()
see if user knows password
*/
int
passwd(void)
{
char *sp, c;
char buf[2 * LINELEN];
msg("Wizard's Password:");
mpos = 0;
sp = buf;
while ((c = (readchar() & 0177)) != '\n' && c != '\r' && c != '\033')
{
if (c == '\0')
sp = buf;
else if (c == '\b' && sp > buf)
sp--;
else
*sp++ = c;
}
if (sp == buf)
return(FALSE);
*sp = '\0';
return(TRUE);
}