XRogue: convert to ANSI-style function declarations.
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e8e6e604c3
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41 changed files with 1281 additions and 908 deletions
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@ -24,12 +24,21 @@
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#include "mach_dep.h"
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#include "rogue.h"
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void display(void);
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void d_level(void);
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void u_level(void);
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void shell(void);
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void nameit(void);
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void namemonst(void);
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void count_gold(void);
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/*
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* command:
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* Process the user commands
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*/
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command()
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void
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command(void)
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{
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unsigned int ch;
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struct linked_list *item;
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@ -288,7 +297,7 @@ command()
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else {
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after = FALSE;
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player.t_action = A_NIL;
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fright();
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fright(NULL);
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}
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when 'g' : /* Give command: give slime-molds to monsters */
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if (player.t_action == A_NIL) {
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@ -298,7 +307,7 @@ command()
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else {
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after = FALSE;
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player.t_action = A_NIL;
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give();
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give(NULL);
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}
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when 'G' :
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if (player.t_action == A_NIL) {
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@ -357,14 +366,14 @@ command()
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/* when '\\' : after = FALSE; ident_hero(); */
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when '\\' : msg("Charon (the Boatman) looks at you... ");
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when '/' : after = FALSE; identify(NULL);
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when '/' : after = FALSE; identify('\0');
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when C_COUNT : count_gold();
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when C_DIP : dip_it();
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when C_DROP : player.t_action = C_DROP;
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drop((struct linked_list *)NULL);
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when C_EAT : eat();
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when C_QUAFF : quaff(-1, NULL, NULL, TRUE);
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when C_READ : read_scroll(-1, NULL, TRUE);
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when C_QUAFF : quaff(-1, 0, 0, TRUE);
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when C_READ : read_scroll(-1, 0, TRUE);
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when C_SETTRAP : set_trap(&player, hero.y, hero.x);
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when C_SEARCH :
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if (player.t_action == A_NIL) {
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@ -379,7 +388,7 @@ command()
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when C_USE : use_mm(-1);
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when C_WEAR : wear();
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when C_WIELD : wield();
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when C_ZAP : if (!player_zap(NULL, FALSE)) after=FALSE;
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when C_ZAP : if (!player_zap(0, FALSE)) after=FALSE;
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when C_CAST : cast();
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when C_CHANT : chant();
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when C_PRAY : pray();
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@ -638,7 +647,8 @@ command()
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* tell the player what is at a certain coordinates assuming
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* it can be seen.
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*/
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display()
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void
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display(void)
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{
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coord c;
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struct linked_list *item;
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@ -673,8 +683,7 @@ display()
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/*UNUSED*/
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void
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quit(sig)
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int sig;
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quit(int sig)
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{
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register int oy, ox;
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@ -727,8 +736,8 @@ int sig;
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* killed by a program bug instead of voluntarily.
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*/
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bugkill(sig)
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int sig;
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void
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bugkill(int sig)
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{
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signal(sig, quit); /* If we get it again, give up */
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if (levtype == OUTSIDE) {
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@ -748,8 +757,8 @@ int sig;
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* Player gropes about him to find hidden things.
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*/
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search(is_thief, door_chime)
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register bool is_thief, door_chime;
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void
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search(bool is_thief, bool door_chime)
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{
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register int x, y;
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register char ch, /* The trap or door character */
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@ -861,7 +870,8 @@ register bool is_thief, door_chime;
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* He wants to go down a level
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*/
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d_level()
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void
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d_level(void)
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{
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bool no_phase=FALSE;
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char position = winat(hero.y, hero.x);
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@ -962,7 +972,8 @@ d_level()
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* He wants to go up a level
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*/
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u_level()
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void
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u_level(void)
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{
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bool no_phase = FALSE;
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register struct linked_list *item;
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@ -1053,7 +1064,8 @@ u_level()
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* Let him escape for a while
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*/
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shell()
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void
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shell(void)
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{
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/*
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* Set the terminal back to original mode
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@ -1079,7 +1091,8 @@ shell()
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/*
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* see what we want to name -- an item or a monster.
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*/
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nameit()
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void
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nameit(void)
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{
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char answer;
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@ -1103,9 +1116,8 @@ nameit()
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* allow a user to call a potion, scroll, or ring something
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*/
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nameitem(item, mark)
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struct linked_list *item;
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bool mark;
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void
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nameitem(struct linked_list *item, bool mark)
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{
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register struct object *obj;
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register char **guess = NULL, *elsewise = NULL;
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@ -1191,7 +1203,8 @@ bool mark;
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/* Name a monster */
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namemonst()
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void
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namemonst(void)
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{
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register struct thing *tp;
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struct linked_list *item;
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@ -1236,7 +1249,8 @@ namemonst()
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msg("There is no monster there to name.");
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}
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count_gold()
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void
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count_gold(void)
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{
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if (player.t_action != C_COUNT) {
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msg("You take a break to count your money.. ");
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@ -1259,7 +1273,8 @@ count_gold()
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* Teleport somewhere, anywhere...
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*/
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do_teleport()
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void
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do_teleport(void)
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{
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int tlev;
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prbuf[0] = '\0';
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