XRogue: convert to ANSI-style function declarations.
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e8e6e604c3
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2853120387
41 changed files with 1281 additions and 908 deletions
109
xrogue/daemons.c
109
xrogue/daemons.c
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@ -24,8 +24,8 @@
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* A healing daemon that restors hit points after rest
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*/
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doctor(tp)
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register struct thing *tp;
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void
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doctor(struct thing *tp)
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{
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register int ohp;
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register int limit, new_points;
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@ -111,7 +111,8 @@ register struct thing *tp;
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* Called when it is time to start rolling for wandering monsters
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*/
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swander()
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void
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swander(void)
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{
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start_daemon(rollwand, (VOID *)NULL, BEFORE);
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}
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@ -123,7 +124,8 @@ swander()
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int between = 0;
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rollwand()
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void
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rollwand(void)
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{
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if (++between >= 4)
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@ -145,7 +147,8 @@ rollwand()
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* this function is a daemon called each turn when the character is a thief
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*/
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trap_look()
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void
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trap_look(void)
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{
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if (rnd(100) < (2*dex_compute() + 5*pstats.s_lvl))
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search(TRUE, FALSE);
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@ -156,7 +159,8 @@ trap_look()
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* Release the poor player from his confusion
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*/
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unconfuse()
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void
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unconfuse(void)
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{
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turn_off(player, ISHUH);
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msg("You feel less confused now");
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@ -167,7 +171,8 @@ unconfuse()
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* He lost his see invisible power
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*/
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unsee()
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void
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unsee(void)
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{
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if (!ISWEARING(R_SEEINVIS)) {
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turn_off(player, CANSEE);
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@ -180,7 +185,8 @@ unsee()
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* Remove to-hit handicap from player
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*/
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unstink()
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void
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unstink(void)
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{
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turn_off(player, HASSTINK);
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}
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@ -190,7 +196,8 @@ unstink()
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* Player is no longer immune to confusion
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*/
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unclrhead()
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void
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unclrhead(void)
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{
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turn_off(player, ISCLEAR);
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msg("The blue aura about your head fades away.");
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@ -201,7 +208,8 @@ unclrhead()
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* Player can no longer walk through walls
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*/
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unphase()
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void
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unphase(void)
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{
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turn_off(player, CANINWALL);
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msg("Your dizzy feeling leaves you.");
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@ -215,7 +223,7 @@ unphase()
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*/
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int
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land()
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land(void)
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{
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turn_off(player, ISFLY);
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msg("You regain your normal weight");
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@ -228,7 +236,8 @@ land()
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* He gets his sight back
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*/
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sight()
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void
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sight(void)
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{
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if (on(player, ISBLIND))
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{
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@ -245,8 +254,7 @@ sight()
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*/
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int
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res_strength(howmuch)
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long howmuch;
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res_strength(long howmuch)
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{
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/* If lost_str is non-zero, restore that amount of strength,
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@ -271,7 +279,8 @@ long howmuch;
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* End the hasting
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*/
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nohaste()
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void
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nohaste(void)
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{
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turn_off(player, ISHASTE);
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msg("You feel yourself slowing down.");
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@ -282,7 +291,8 @@ nohaste()
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* End the slowing
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*/
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noslow()
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void
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noslow(void)
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{
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turn_off(player, ISSLOW);
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msg("You feel yourself speeding up.");
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@ -293,7 +303,8 @@ noslow()
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* If this gets called, the player has suffocated
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*/
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suffocate()
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void
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suffocate(void)
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{
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pstats.s_hpt = -1;
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death(D_SUFFOCATION);
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@ -303,7 +314,8 @@ suffocate()
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* digest the hero's food
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*/
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stomach()
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void
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stomach(void)
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{
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register int oldfood, old_hunger, food_use, i;
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@ -387,7 +399,8 @@ stomach()
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* daemon for curing the diseased
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*/
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cure_disease()
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void
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cure_disease(void)
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{
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turn_off(player, HASDISEASE);
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if (off (player, HASINFEST))
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@ -400,7 +413,8 @@ cure_disease()
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* Become visible again
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*/
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appear()
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void
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appear(void)
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{
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turn_off(player, ISINVIS);
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PLAYER = VPLAYER;
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@ -413,7 +427,8 @@ appear()
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* dust of disappearance wears off
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*/
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dust_appear()
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void
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dust_appear(void)
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{
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turn_off(player, ISINVIS);
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PLAYER = VPLAYER;
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@ -426,7 +441,8 @@ dust_appear()
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* the effects of "dust of choking and sneezing" wear off
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*/
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unchoke()
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void
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unchoke(void)
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{
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if (!find_slot(unconfuse))
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turn_off(player, ISHUH);
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@ -440,8 +456,8 @@ unchoke()
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* make some potion for the guy in the Alchemy jug
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*/
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alchemy(obj)
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register struct object *obj;
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void
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alchemy(struct object *obj)
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{
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register struct object *tobj = NULL;
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register struct linked_list *item;
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@ -492,7 +508,7 @@ register struct object *obj;
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*/
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int
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undance()
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undance(void)
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{
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turn_off(player, ISDANCE);
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msg ("Your feet take a break.....whew!");
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@ -503,7 +519,8 @@ undance()
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* if he has our favorite necklace of strangulation then take damage every turn
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*/
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strangle()
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void
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strangle(void)
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{
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if ((pstats.s_hpt -= 6) <= 0) {
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pstats.s_hpt = -1;
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@ -515,7 +532,8 @@ strangle()
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* if he has on the gauntlets of fumbling he might drop his weapon each turn
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*/
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fumble()
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void
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fumble(void)
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{
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register struct linked_list *item;
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@ -557,7 +575,8 @@ fumble()
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* it's a lot like trap_look()
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*/
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ring_search()
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void
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ring_search(void)
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{
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if (rnd(75) < (2*dex_compute() + 5*pstats.s_lvl)) search(TRUE, FALSE);
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else search(FALSE, FALSE);
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@ -567,7 +586,8 @@ ring_search()
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* this is called each turn the hero has the ring of teleportation on
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*/
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ring_teleport()
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void
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ring_teleport(void)
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{
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if (rnd(100) < 3) teleport();
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}
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@ -576,7 +596,8 @@ ring_teleport()
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* this is called to charge up the quill of Nagrom
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*/
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quill_charge()
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void
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quill_charge(void)
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{
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register struct object *tobj = NULL;
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register struct linked_list *item;
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@ -601,7 +622,8 @@ quill_charge()
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* take the skills away gained (or lost) by the potion of skills
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*/
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unskill()
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void
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unskill(void)
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{
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if (pstats.s_lvladj != 0) {
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pstats.s_lvl -= pstats.s_lvladj;
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@ -616,8 +638,7 @@ unskill()
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*/
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int
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cloak_charge(obj)
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register struct object *obj;
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cloak_charge(struct object *obj)
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{
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if (obj->o_charges < 1)
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obj->o_charges = 1;
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@ -629,7 +650,8 @@ register struct object *obj;
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* He lost his fire resistance
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*/
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nofire()
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void
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nofire(void)
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{
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if (!ISWEARING(R_FIRE)) {
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turn_off(player, NOFIRE);
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@ -642,7 +664,8 @@ nofire()
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* He lost his cold resistance
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*/
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nocold()
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void
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nocold(void)
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{
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if (!ISWEARING(R_WARMTH)) {
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turn_off(player, NOCOLD);
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@ -655,7 +678,8 @@ nocold()
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* He lost his protection from lightning
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*/
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nobolt()
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void
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nobolt(void)
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{
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turn_off(player, NOBOLT);
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msg("Your skin loses its bluish tint");
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@ -666,8 +690,8 @@ nobolt()
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* an artifact eats gold
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*/
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eat_gold(obj)
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register struct object *obj;
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void
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eat_gold(struct object *obj)
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{
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if (purse == 250)
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msg("%s.. Bids you to find some more gold. ", inv_name(obj, FALSE));
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@ -691,7 +715,8 @@ register struct object *obj;
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* give the hero back some spell points
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*/
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spell_recovery()
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void
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spell_recovery(void)
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{
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int time;
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@ -705,7 +730,8 @@ spell_recovery()
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* give the hero back some prayer points
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*/
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prayer_recovery()
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void
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prayer_recovery(void)
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{
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int time;
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@ -719,7 +745,8 @@ prayer_recovery()
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* give the hero back some chant points
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*/
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chant_recovery()
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void
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chant_recovery(void)
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{
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int time;
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