XRogue: convert to ANSI-style function declarations.

This commit is contained in:
John "Elwin" Edwards 2016-03-02 21:13:26 -05:00
parent e8e6e604c3
commit 2853120387
41 changed files with 1281 additions and 908 deletions

View file

@ -27,10 +27,13 @@
#include "rogue.h"
void open_records(void);
bool too_much(void);
bool author(void);
bool playtime(void);
bool betaover(void);
main(argc, argv, envp)
char **argv;
char **envp;
int
main(int argc, char *argv[], char *envp[])
{
register char *env;
time_t now;
@ -283,10 +286,8 @@ char **envp;
* Exit the program abnormally.
*/
/*UNUSED*/
void
endit(sig)
int sig;
endit(int sig)
{
NOOP(sig);
fatal("Ok, if you want to exit that badly, I'll have to allow it\n");
@ -297,8 +298,8 @@ int sig;
* Exit the program, printing a message.
*/
fatal(s)
char *s;
void
fatal(char *s)
{
clear();
move(lines-2, 0);
@ -313,8 +314,8 @@ char *s;
* Pick a very random number.
*/
rnd(range)
register int range;
int
rnd(int range)
{
return( md_rand(range) );
}
@ -324,8 +325,8 @@ register int range;
* roll a number of dice
*/
roll(number, sides)
register int number, sides;
int
roll(int number, int sides)
{
register int dtotal = 0;
@ -334,7 +335,8 @@ register int number, sides;
return dtotal;
}
setup()
void
setup(void)
{
md_setup();
}
@ -345,7 +347,8 @@ setup()
* refreshing things and looking at the proper times.
*/
playit()
void
playit(void)
{
register char *opts;
@ -366,7 +369,8 @@ playit()
* see if the system is being used too much for this game
*/
too_much()
bool
too_much(void)
{
/* we no longer do load checking or user counts */
return(FALSE);
@ -377,7 +381,8 @@ too_much()
* See if a user is an author of the program
*/
author()
bool
author(void)
{
switch (md_getuid()) {
case 0: /* always OK for root to play */
@ -392,7 +397,8 @@ author()
* Returns TRUE when it is a good time to play rogue
*/
playtime()
bool
playtime(void)
{
/* we no longer do playtime checking */
@ -404,14 +410,15 @@ playtime()
* Returns TRUE if the test period of this version of the game is over
*/
betaover()
bool
betaover(void)
{
return(FALSE);
}
exit_game(flag)
int flag;
void
exit_game(int flag)
{
int i;