XRogue: convert to ANSI-style function declarations.

This commit is contained in:
John "Elwin" Edwards 2016-03-02 21:13:26 -05:00
parent e8e6e604c3
commit 2853120387
41 changed files with 1281 additions and 908 deletions

View file

@ -21,6 +21,8 @@
#include <string.h>
#include "rogue.h"
bool is_type(struct object *obj, int type);
/*
* add_pack:
* Pick up an object and add it to the pack. If the argument is non-null
@ -28,9 +30,7 @@
*/
bool
add_pack(item, silent)
register struct linked_list *item;
bool silent;
add_pack(struct linked_list *item, bool silent)
{
register struct linked_list *ip, *lp = NULL, *ap;
register struct object *obj, *op = NULL;
@ -462,9 +462,8 @@ picked_up:
* list what is in the pack
*/
inventory(list, type)
register struct linked_list *list;
register int type;
bool
inventory(struct linked_list *list, int type)
{
register struct object *obj;
register char ch;
@ -563,7 +562,7 @@ register int type;
*/
void
picky_inven()
picky_inven(void)
{
register struct linked_list *item;
register char ch, mch;
@ -616,14 +615,12 @@ picky_inven()
/*
* get_item:
* pick something out of a pack for a purpose
* purpose: NULL if we should be silent (no prompts)
*/
struct linked_list *
get_item(list, purpose, type, askfirst, showcost)
reg struct linked_list *list;
char *purpose; /* NULL if we should be silent (no prompts) */
int type;
bool askfirst, showcost;
get_item(struct linked_list *list, char *purpose, int type, bool askfirst,
bool showcost)
{
reg struct linked_list *item;
reg struct object *obj;
@ -755,7 +752,7 @@ bool askfirst, showcost;
/* Write the screen */
if ((menu_overlay && cnt < lines - 3) || cnt == 1) {
over_win(cw, hw, cnt + 2, maxx + 3, cnt, curx, NULL);
over_win(cw, hw, cnt + 2, maxx + 3, cnt, curx, '\0');
cnt = -1; /* Indicate we used over_win */
}
else draw(hw);
@ -814,9 +811,8 @@ bool askfirst, showcost;
}
}
pack_char(list, obj)
register struct object *obj;
struct linked_list *list;
char
pack_char(struct linked_list *list, struct object *obj)
{
register struct linked_list *item;
register char c;
@ -838,8 +834,8 @@ struct linked_list *list;
* This updates cur_weapon etc for dropping things
*/
cur_null(op)
reg struct object *op;
void
cur_null(struct object *op)
{
if (op == cur_weapon) cur_weapon = NULL;
else if (op == cur_armor) cur_armor = NULL;
@ -864,7 +860,8 @@ reg struct object *op;
* Identify all the items in the pack
*/
idenpack()
void
idenpack(void)
{
reg struct linked_list *pc;
@ -872,9 +869,8 @@ idenpack()
whatis(pc);
}
is_type (obj, type)
register struct object *obj;
register int type;
bool
is_type(struct object *obj, int type)
{
register bool current;
@ -1029,8 +1025,8 @@ register int type;
return(FALSE);
}
del_pack(item)
register struct linked_list *item;
void
del_pack(struct linked_list *item)
{
register struct object *obj;
@ -1052,9 +1048,8 @@ register struct linked_list *item;
* it to him.
*/
carry_obj(mp, chance)
register struct thing *mp;
int chance;
void
carry_obj(struct thing *mp, int chance)
{
reg struct linked_list *item;
reg struct object *obj;
@ -1077,75 +1072,75 @@ int chance;
*/
if (on(*mp, ISUNIQUE)) {
if (on(*mp, CARRYMDAGGER)) {
item = spec_item(RELIC, MUSTY_DAGGER, NULL, NULL);
item = spec_item(RELIC, MUSTY_DAGGER, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYCLOAK)) {
item = spec_item(RELIC, EMORI_CLOAK, NULL, NULL);
item = spec_item(RELIC, EMORI_CLOAK, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYANKH)) {
item = spec_item(RELIC, HEIL_ANKH, NULL, NULL);
item = spec_item(RELIC, HEIL_ANKH, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYSTAFF)) {
item = spec_item(RELIC, MING_STAFF, NULL, NULL);
item = spec_item(RELIC, MING_STAFF, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYWAND)) {
item = spec_item(RELIC, ORCUS_WAND, NULL, NULL);
item = spec_item(RELIC, ORCUS_WAND, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYROD)) {
item = spec_item(RELIC, ASMO_ROD, NULL, NULL);
item = spec_item(RELIC, ASMO_ROD, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYYAMULET)) {
item = spec_item(RELIC, YENDOR_AMULET, NULL, NULL);
item = spec_item(RELIC, YENDOR_AMULET, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYBAMULET)) {
item = spec_item(RELIC, STONEBONES_AMULET, NULL, NULL);
item = spec_item(RELIC, STONEBONES_AMULET, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYMANDOLIN)) {
item = spec_item(RELIC, BRIAN_MANDOLIN, NULL, NULL);
item = spec_item(RELIC, BRIAN_MANDOLIN, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYEYE)) {
item = spec_item(RELIC, EYE_VECNA, NULL, NULL);
item = spec_item(RELIC, EYE_VECNA, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYAXE)) {
item = spec_item(RELIC, AXE_AKLAD, NULL, NULL);
item = spec_item(RELIC, AXE_AKLAD, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
@ -1153,7 +1148,7 @@ int chance;
if (on(*mp, CARRYQUILL)) {
register int i, howmany;
item = spec_item(RELIC, QUILL_NAGROM, NULL, NULL);
item = spec_item(RELIC, QUILL_NAGROM, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
obj->o_charges = rnd(QUILLCHARGES);
@ -1170,31 +1165,31 @@ int chance;
}
}
if (on(*mp, CARRYMSTAR)) {
item = spec_item(RELIC, HRUGGEK_MSTAR, NULL, NULL);
item = spec_item(RELIC, HRUGGEK_MSTAR, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYFLAIL)) {
item = spec_item(RELIC, YEENOGHU_FLAIL, NULL, NULL);
item = spec_item(RELIC, YEENOGHU_FLAIL, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYHORN)) {
item = spec_item(RELIC, GERYON_HORN, NULL, NULL);
item = spec_item(RELIC, GERYON_HORN, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYSURTURRING)) {
item = spec_item(RELIC, SURTUR_RING, NULL, NULL);
item = spec_item(RELIC, SURTUR_RING, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYCARD)) {
item = spec_item(RELIC, ALTERAN_CARD, NULL, NULL);
item = spec_item(RELIC, ALTERAN_CARD, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
@ -1204,7 +1199,7 @@ int chance;
* If it carries gold, give it some
*/
if (on(*mp, CARRYGOLD) && rnd(100) < chance) {
item = spec_item(GOLD, NULL, NULL, NULL);
item = spec_item(GOLD, 0, 0, 0);
obj = OBJPTR(item);
obj->o_count = GOLDCALC + GOLDCALC;
obj->o_pos = mp->t_pos;
@ -1232,7 +1227,7 @@ int chance;
when 40: type = E_SLIMEMOLD; /* monster food */
otherwise: type = E_RATION;
}
item = spec_item(FOOD, type, NULL, NULL);
item = spec_item(FOOD, type, 0, 0);
obj = OBJPTR(item);
obj->o_weight = things[TYP_FOOD].mi_wght;
obj->o_pos = mp->t_pos;
@ -1356,8 +1351,8 @@ int chance;
* he wants (* means everything).
*/
grab(y, x)
register int y, x;
int
grab(int y, int x)
{
register struct linked_list *next_item, *item;
register struct object *obj;
@ -1425,7 +1420,7 @@ register int y, x;
* Leave 3 blank lines at the bottom and 3 blank columns to he right.
*/
if (menu_overlay && num_there < lines - 3) {
over_win(cw, hw, num_there + 2, maxlen + 3, num_there, curlen, NULL);
over_win(cw, hw, num_there + 2, maxlen + 3, num_there, curlen, '\0');
pagecnt = -1; /* Indicate we used over_win */
}
else draw(hw); /* write screen */
@ -1474,7 +1469,7 @@ register int y, x;
*/
if (menu_overlay && num_there < lines - 3) {
over_win(cw, hw, num_there + 2, maxlen + 3,
num_there, 49, NULL);
num_there, 49, '\0');
cnt = -1; /* Indicate we used over_win */
}
else draw(hw); /* write screen */
@ -1513,8 +1508,8 @@ register int y, x;
* Create a pack for sellers (a la quartermaster)
*/
make_sell_pack(tp)
struct thing *tp;
void
make_sell_pack(struct thing *tp)
{
reg struct linked_list *item;
reg struct object *obj;