XRogue: convert to ANSI-style function declarations.

This commit is contained in:
John "Elwin" Edwards 2016-03-02 21:13:26 -05:00
parent e8e6e604c3
commit 2853120387
41 changed files with 1281 additions and 908 deletions

View file

@ -21,13 +21,17 @@
#include <string.h>
#include "rogue.h"
int pick_one(struct magic_item *magic, int nitems);
char *blesscurse(int flags);
char *p_kind(struct object *obj);
int extras(void);
/*
* print out the number of charges on a stick
*/
char *
charge_str(obj)
register struct object *obj;
charge_str(struct object *obj)
{
static char buf[20];
@ -47,9 +51,7 @@ register struct object *obj;
*/
char *
inv_name(obj, drop)
register struct object *obj;
bool drop;
inv_name(struct object *obj, bool drop)
{
register char *pb;
@ -331,8 +333,7 @@ bool drop;
*/
char *
weap_name(obj)
register struct object *obj;
weap_name(struct object *obj)
{
switch (obj->o_type) {
case WEAPON:
@ -365,8 +366,8 @@ register struct object *obj;
* put something down
*/
drop(item)
struct linked_list *item;
bool
drop(struct linked_list *item)
{
register char ch = 0;
register struct linked_list *obj, *nobj;
@ -473,8 +474,8 @@ struct linked_list *item;
* do special checks for dropping or unweilding|unwearing|unringing
*/
dropcheck(op)
register struct object *op;
bool
dropcheck(struct object *op)
{
int save_max;
@ -583,9 +584,7 @@ register struct object *op;
*/
struct linked_list *
new_thing(thing_type, allow_curse)
int thing_type;
bool allow_curse;
new_thing(int thing_type, bool allow_curse)
{
register struct linked_list *item;
register struct object *cur;
@ -801,8 +800,7 @@ bool allow_curse;
*/
struct linked_list *
spec_item(type, which, hit, damage)
int type, which, hit, damage;
spec_item(int type, int which, int hit, int damage)
{
register struct linked_list *item;
register struct object *obj;
@ -877,9 +875,8 @@ int type, which, hit, damage;
* pick an item out of a list of nitems possible magic items
*/
pick_one(magic, nitems)
register struct magic_item *magic;
int nitems;
int
pick_one(struct magic_item *magic, int nitems)
{
register struct magic_item *end;
register int i;
@ -908,8 +905,7 @@ int nitems;
*/
char *
blesscurse(flags)
int flags;
blesscurse(int flags)
{
if (flags & ISKNOW) {
if (flags & ISCURSED) return("cursed ");
@ -922,11 +918,11 @@ int flags;
/*
* p_kind returns the type of potion for some types of identified potions;
* otherwise, it returns the color.
* We assume that obj points to a potion.
*/
char *
p_kind(obj)
struct object *obj; /* We assume that obj points to a potion */
p_kind(struct object *obj)
{
if (obj->o_which == P_ABIL) return(abilities[obj->o_kind].w_string);
else return(p_colors[obj->o_which]);
@ -937,7 +933,8 @@ struct object *obj; /* We assume that obj points to a potion */
* Return the number of extra items to be created
*/
extras()
int
extras(void)
{
reg int i;