XRogue: convert to ANSI-style function declarations.

This commit is contained in:
John "Elwin" Edwards 2016-03-02 21:13:26 -05:00
parent e8e6e604c3
commit 2853120387
41 changed files with 1281 additions and 908 deletions

View file

@ -16,12 +16,17 @@
#include <string.h>
#include "rogue.h"
bool open_market(void);
void trans_line(void);
char *typ_name(struct object *obj);
/*
* buy_it:
* Buy the item on which the hero stands
*/
buy_it()
void
buy_it(void)
{
reg int wh;
struct linked_list *item = NULL;
@ -84,10 +89,11 @@ buy_it()
/*
* do_post:
* Put a trading post room and stuff on the screen
* startup: True if equipping the player at the beginning of the game
*/
do_post(startup)
bool startup; /* True if equipping the player at the beginning of the game */
void
do_post(bool startup)
{
coord tp;
reg int i, j = 0, k;
@ -348,7 +354,8 @@ bool startup; /* True if equipping the player at the beginning of the game */
* Retruns TRUE when ok do to transacting
*/
open_market()
bool
open_market(void)
{
if (trader >= MAXPURCH && !wizard && level != 0) {
msg("The market is closed. The stairs are that-a-way! ");
@ -364,7 +371,8 @@ open_market()
* Price the object that the hero stands on
*/
price_it()
bool
price_it(void)
{
reg struct linked_list *item;
reg struct object *obj;
@ -404,7 +412,8 @@ price_it()
* Sell an item to the trading post
*/
sell_it()
void
sell_it(void)
{
reg struct linked_list *item;
reg struct object *obj;
@ -451,7 +460,8 @@ sell_it()
* Show how many transactions the hero has left
*/
trans_line()
void
trans_line(void)
{
if (level == 0)
sprintf(prbuf, "You are welcome to spend whatever gold you have.");
@ -472,8 +482,7 @@ trans_line()
*/
char *
typ_name(obj)
reg struct object *obj;
typ_name(struct object *obj)
{
static char buff[20];
reg int wh;