Advanced Rogue 7: initialize multiple variables.
MSVC complained that they might be used uninitialized. In some cases, this might have been possible. XRogue already has initializations for all these variables.
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12 changed files with 23 additions and 23 deletions
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@ -46,10 +46,10 @@ register struct thing *th;
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register coord *tc;
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{
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register struct trap *tp;
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register char ch, *mname;
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register char ch, *mname = "";
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register bool is_player = (th == &player),
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can_see;
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register struct linked_list *mitem;
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register struct linked_list *mitem = NULL;
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register struct thing *mp;
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@ -764,7 +764,7 @@ int dy, dx;
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register struct room *rp, *orp;
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register char ch;
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struct linked_list *item;
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register struct thing *tp;
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register struct thing *tp = NULL;
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coord old_hero;
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register int wasfirstmove, moved, num_hits;
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bool changed=FALSE; /* Did we switch places with a friendly monster? */
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