Use uniform return types for functions related to options.

Functions for printing options now return void.  Functions for setting
options now return int.  Argument types still vary, though converting
all the option pointers to void* would be possible.
This commit is contained in:
John "Elwin" Edwards 2016-03-06 14:45:18 -05:00
parent 0a354903e0
commit 35bea2ba0d
4 changed files with 87 additions and 84 deletions

View file

@ -33,8 +33,8 @@
struct optstruct {
char *o_name; /* option name */
char *o_prompt; /* prompt for interactive entry */
int *o_opt; /* pointer to thing to set */
int (*o_putfunc)(); /* function to print value */
void *o_opt; /* pointer to thing to set */
void (*o_putfunc)(); /* function to print value */
int (*o_getfunc)(); /* function to get value interactively */
};
@ -45,9 +45,9 @@ int get_bool(bool *bp, WINDOW *win);
void put_str(char *str, WINDOW *win);
int get_str(char *opt, WINDOW *win);
void put_abil(int *ability, WINDOW *win);
void get_abil(int *abil, WINDOW *win);
int get_abil(int *abil, WINDOW *win);
void put_quest(int *quest, WINDOW *win);
void get_quest(int *quest, WINDOW *win);
int get_quest(int *quest, WINDOW *win);
int get_ro(WINDOW *win, int oy, int ox);
int get_str_prot(char *opt, WINDOW *win);
@ -56,55 +56,55 @@ bool allowchange(OPTION *op);
OPTION optlist[] = {
{"terse", "Terse output: ",
(int *) &terse, put_bool, get_bool },
(void *) &terse, put_bool, get_bool },
{"flush", "Flush typeahead during battle: ",
(int *) &fight_flush, put_bool, get_bool },
(void *) &fight_flush, put_bool, get_bool },
{"jump", "Show position only at end of run: ",
(int *) &jump, put_bool, get_bool },
(void *) &jump, put_bool, get_bool },
{"step", "Do inventories one line at a time: ",
(int *) &slow_invent, put_bool, get_bool },
(void *) &slow_invent, put_bool, get_bool },
{"askme", "Ask me about unidentified things: ",
(int *) &askme, put_bool, get_bool },
(void *) &askme, put_bool, get_bool },
{"pickup", "Pick things up automatically: ",
(int *) &auto_pickup, put_bool, get_bool },
(void *) &auto_pickup, put_bool, get_bool },
{"overlay", "Overlay menu: ",
(int *) &menu_overlay, put_bool, get_bool },
(void *) &menu_overlay, put_bool, get_bool },
{"name", "Name: ",
(int *) whoami, put_str, get_str_prot },
(void *) whoami, put_str, get_str_prot },
{"file", "Save file: ",
(int *) file_name, put_str, get_str_prot },
(void *) file_name, put_str, get_str_prot },
{"score", "Score file: ",
(int *) score_file, put_str, get_score },
(void *) score_file, put_str, get_score },
{"class", "Character class: ",
(int *)&char_type, put_abil, get_abil },
(void *)&char_type, put_abil, get_abil },
{"quest", "Quest item: ",
(int *) &quest_item, put_quest, get_quest }
(void *) &quest_item, put_quest, get_quest }
};
/*
* The ability field is read-only
*/
void
int
get_abil(int *abil, WINDOW *win)
{
register int oy, ox;
getyx(win, oy, ox);
put_abil(abil, win);
get_ro(win, oy, ox);
return get_ro(win, oy, ox);
}
/*
* The quest field is read-only
*/
void
int
get_quest(int *quest, WINDOW *win)
{
register int oy, ox;
getyx(win, oy, ox);
waddstr(win, rel_magic[*quest].mi_name);
get_ro(win, oy, ox);
return get_ro(win, oy, ox);
}
/*
@ -387,14 +387,15 @@ parse_opts(char *str)
strcpy((char *)op->o_opt, (char *)value);
}
else if (*op->o_opt == -1) { /* Only init ability once */
else if (*(int *)op->o_opt == -1) {
/* Only init ability once */
register int len = strlen(value);
register int i;
if (isupper(value[0])) value[0] = tolower(value[0]);
for (i=0; i<NUM_CHARTYPES-1; i++) {
if (EQSTR(value, char_class[i].name, len)) {
*op->o_opt = i;
*(int *)op->o_opt = i;
break;
}
}