Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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454
rogue5/mach_dep.c
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454
rogue5/mach_dep.c
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/*
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* Various installation dependent routines
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*
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* @(#)mach_dep.c 4.37 (Berkeley) 05/23/83
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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/*
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* The various tuneable defines are:
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*
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* SCOREFILE Where/if the score file should live.
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* ALLSCORES Score file is top ten scores, not top ten
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* players. This is only useful when only a few
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* people will be playing; otherwise the score file
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* gets hogged by just a few people.
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* NUMSCORES Number of scores in the score file (default 10).
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* NUMNAME String version of NUMSCORES (first character
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* should be capitalized) (default "Ten").
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* MAXLOAD What (if any) the maximum load average should be
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* when people are playing. Since it is divided
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* by 10, to specify a load limit of 4.0, MAXLOAD
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* should be "40". If defined, then
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* LOADAV Should it use it's own routine to get
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* the load average?
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* NAMELIST If so, where does the system namelist
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* hide?
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* MAXUSERS What (if any) the maximum user count should be
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* when people are playing. If defined, then
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* UCOUNT Should it use it's own routine to count
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* users?
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* UTMP If so, where does the user list hide?
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* CHECKTIME How often/if it should check during the game
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* for high load average.
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*/
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#include <signal.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <limits.h>
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#include <string.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <time.h>
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#include <curses.h>
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#include "extern.h"
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#define NOOP(x) (x += 0)
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# ifndef NUMSCORES
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# define NUMSCORES 10
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# define NUMNAME "Ten"
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# endif
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#ifdef CHECKTIME
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static int num_checks = 0; /* times we've gone over in checkout() */
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#endif /* CHECKTIME */
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/*
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* init_check:
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* Check out too see if it is proper to play the game now
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*/
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void
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init_check(void)
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{
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#if defined(MAXLOAD) || defined(MAXUSERS)
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if (too_much())
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{
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printf("Sorry, %s, but the system is too loaded now.\n", whoami);
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printf("Try again later. Meanwhile, why not enjoy a%s %s?\n",
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vowelstr(fruit), fruit);
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if (author())
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printf("However, since you're a good guy, it's up to you\n");
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else
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exit(1);
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}
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#endif
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}
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/*
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* open_score:
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* Open up the score file for future use
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*/
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void
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open_score(void)
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{
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#ifdef SCOREFILE
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char *scorefile = SCOREFILE;
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numscores = NUMSCORES;
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Numname = NUMNAME;
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#ifdef ALLSCORES
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allscore = TRUE;
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#else /* ALLSCORES */
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allscore = FALSE;
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#endif /* ALLSCORES */
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/*
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* We drop setgid privileges after opening the score file, so subsequent
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* open()'s will fail. Just reuse the earlier filehandle.
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*/
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if (scoreboard != NULL) {
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rewind(scoreboard);
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return;
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}
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scoreboard = fopen(scorefile, "r+");
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if ((scoreboard == NULL) && (errno == ENOENT))
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{
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scoreboard = fopen(scorefile, "w+");
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md_chmod(scorefile,0664);
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}
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if (scoreboard == NULL) {
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fprintf(stderr, "Could not open %s for writing: %s\n", scorefile, strerror(errno));
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fflush(stderr);
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}
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#else
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scoreboard = NULL;
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#endif
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}
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/*
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* getltchars:
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* Get the local tty chars for later use
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*/
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void
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getltchars(void)
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{
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got_ltc = TRUE;
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orig_dsusp = md_dsuspchar();
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md_setdsuspchar( md_suspchar() );
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}
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/*
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* setup:
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* Get starting setup for all games
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*/
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void
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setup(void)
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{
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#ifdef DUMP
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md_onsignal_autosave();
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#else
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md_onsignal_default();
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#endif
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#ifdef CHECKTIME
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md_start_checkout_timer(CHECKTIME*60);
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num_checks = 0;
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#endif
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raw(); /* Raw mode */
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noecho(); /* Echo off */
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keypad(stdscr,1);
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getltchars(); /* get the local tty chars */
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}
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/*
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* resetltchars:
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* Reset the local tty chars to original values.
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*/
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void
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resetltchars(void)
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{
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if (got_ltc) {
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md_setdsuspchar(orig_dsusp);
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}
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}
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/*
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* playltchars:
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* Set local tty chars to the values we use when playing.
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*/
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void
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playltchars(void)
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{
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if (got_ltc) {
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md_setdsuspchar( md_suspchar() );
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}
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}
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/*
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* start_score:
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* Start the scoring sequence
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*/
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void
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start_score(void)
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{
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#ifdef CHECKTIME
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md_stop_checkout_timer();
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#endif
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}
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/*
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* is_symlink:
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* See if the file has a symbolic link
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*/
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int
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is_symlink(char *sp)
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{
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#ifdef S_IFLNK
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struct stat sbuf2;
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if (lstat(sp, &sbuf2) < 0)
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return FALSE;
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else
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return ((sbuf2.st_mode & S_IFMT) != S_IFREG);
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#else
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NOOP(sp);
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return FALSE;
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#endif
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}
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#if defined(MAXLOAD) || defined(MAXUSERS)
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/*
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* too_much:
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* See if the system is being used too much for this game
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*/
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int
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too_much(void)
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{
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#ifdef MAXLOAD
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double avec[3];
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#else
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int cnt;
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#endif
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#ifdef MAXLOAD
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md_loadav(avec);
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if (avec[1] > (MAXLOAD / 10.0))
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return TRUE;
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#endif
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#ifdef MAXUSERS
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if (ucount() > MAXUSERS)
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return TRUE;
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#endif
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return FALSE;
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}
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/*
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* author:
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* See if a user is an author of the program
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*/
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int
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author(void)
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{
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#ifdef MASTER
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if (wizard)
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return TRUE;
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#endif
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switch (md_getuid())
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{
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case -1:
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return TRUE;
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default:
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return FALSE;
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}
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}
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#endif
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#ifdef CHECKTIME
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/*
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* checkout:
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* Check each CHECKTIME seconds to see if the load is too high
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*/
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checkout(int sig)
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{
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char *msgs[] = {
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"The load is too high to be playing. Please leave in %0.1f minutes",
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"Please save your game. You have %0.1f minutes",
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"Last warning. You have %0.1f minutes to leave",
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};
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int checktime;
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if (too_much())
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{
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if (author())
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{
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num_checks = 1;
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chmsg("The load is rather high, O exaulted one");
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}
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else if (num_checks++ == 3)
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fatal("Sorry. You took too long. You are dead\n");
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checktime = (CHECKTIME * 60) / num_checks;
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chmsg(msgs[num_checks - 1], ((double) checktime / 60.0));
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}
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else
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{
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if (num_checks)
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{
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num_checks = 0;
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chmsg("The load has dropped back down. You have a reprieve");
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}
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checktime = (CHECKTIME * 60);
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}
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md_start_checkout_timer(checktime);
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}
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/*
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* chmsg:
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* checkout()'s version of msg. If we are in the middle of a
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* shell, do a printf instead of a msg to a the refresh.
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*/
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/* VARARGS1 */
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chmsg(char *fmt, int arg)
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{
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if (!in_shell)
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msg(fmt, arg);
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else
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{
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printf(fmt, arg);
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putchar('\n');
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fflush(stdout);
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}
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}
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#endif
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#ifdef UCOUNT
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/*
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* ucount:
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* count number of users on the system
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*/
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#include <utmp.h>
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struct utmp buf;
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int
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ucount(void)
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{
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struct utmp *up;
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FILE *utmp;
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int count;
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if ((utmp = fopen(UTMP, "r")) == NULL)
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return 0;
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up = &buf;
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count = 0;
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while (fread(up, 1, sizeof (*up), utmp) > 0)
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if (buf.ut_name[0] != '\0')
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count++;
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fclose(utmp);
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return count;
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}
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#endif
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/*
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* lock_sc:
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* lock the score file. If it takes too long, ask the user if
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* they care to wait. Return TRUE if the lock is successful.
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*/
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static FILE *lfd = NULL;
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int
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lock_sc(void)
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{
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#if defined(SCOREFILE) && defined(LOCKFILE)
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int cnt;
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struct stat sbuf;
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char *lockfile = LOCKFILE;
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over:
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if ((lfd=fopen(lockfile, "w+")) != NULL)
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return TRUE;
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for (cnt = 0; cnt < 5; cnt++)
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{
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md_sleep(1);
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if ((lfd=fopen(lockfile, "w+")) != NULL)
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return TRUE;
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}
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if (stat(lockfile, &sbuf) < 0)
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{
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lfd=fopen(lockfile, "w+");
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return TRUE;
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}
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if (time(NULL) - sbuf.st_mtime > 10)
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{
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if (md_unlink(lockfile) < 0)
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return FALSE;
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goto over;
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}
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else
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{
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printf("The score file is very busy. Do you want to wait longer\n");
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printf("for it to become free so your score can get posted?\n");
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printf("If so, type \"y\"\n");
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(void) fgets(prbuf, MAXSTR, stdin);
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if (prbuf[0] == 'y')
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for (;;)
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{
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if ((lfd=fopen(lockfile, "w+")) != 0)
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return TRUE;
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if (stat(lockfile, &sbuf) < 0)
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{
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lfd=fopen(lockfile, "w+");
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return TRUE;
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}
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if (time(NULL) - sbuf.st_mtime > 10)
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{
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if (md_unlink(lockfile) < 0)
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return FALSE;
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}
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md_sleep(1);
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}
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else
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return FALSE;
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}
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#else
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return TRUE;
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#endif
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}
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/*
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* unlock_sc:
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* Unlock the score file
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*/
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void
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unlock_sc(void)
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{
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#if defined(SCOREFILE) && defined(LOCKFILE)
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if (lfd != NULL)
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fclose(lfd);
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lfd = NULL;
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md_unlink(LOCKFILE);
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#endif
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}
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/*
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* flush_type:
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* Flush typeahead for traps, etc.
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*/
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void
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flush_type(void)
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{
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flushinp();
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}
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