Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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93
rogue3/armor.c
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93
rogue3/armor.c
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/*
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* This file contains misc functions for dealing with armor
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* @(#)armor.c 3.9 (Berkeley) 6/15/81
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include "curses.h"
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#include "rogue.h"
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/*
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* wear:
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* The player wants to wear something, so let him/her put it on.
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*/
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void
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wear()
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{
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register struct linked_list *item;
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register struct object *obj;
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if (cur_armor != NULL)
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{
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addmsg("You are already wearing some");
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if (!terse)
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addmsg(". You'll have to take it off first");
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endmsg();
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after = FALSE;
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return;
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}
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if ((item = get_item("wear", ARMOR)) == NULL)
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return;
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obj = (struct object *) ldata(item);
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if (obj->o_type != ARMOR)
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{
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msg("You can't wear that.");
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return;
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}
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waste_time();
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if (!terse)
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addmsg("You are now w");
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else
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addmsg("W");
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msg("earing %s.", a_names[obj->o_which]);
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cur_armor = obj;
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obj->o_flags |= ISKNOW;
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}
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/*
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* take_off:
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* Get the armor off of the players back
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*/
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void
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take_off()
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{
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register struct object *obj;
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if ((obj = cur_armor) == NULL)
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{
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if (terse)
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msg("Not wearing armor");
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else
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msg("You aren't wearing any armor");
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return;
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}
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if (!dropcheck(cur_armor))
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return;
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cur_armor = NULL;
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if (terse)
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addmsg("Was");
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else
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addmsg("You used to be ");
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msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
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}
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/*
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* waste_time:
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* Do nothing but let other things happen
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*/
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void
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waste_time()
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{
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do_daemons(BEFORE);
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do_fuses(BEFORE);
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do_daemons(AFTER);
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do_fuses(AFTER);
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}
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