Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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rogue3/readme36.html
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rogue3/readme36.html
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<html>
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<head>
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<title>ROGUE</title>
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</head>
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<body>
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<h1 align=center>ROGUE 3.6</h1>
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<hr>
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<h2>NAME</h2>
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<blockquote>
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<p>rogue36 − Exploring The Dungeons of Doom</p>
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</blockquote>
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<h2>SYNOPSIS</h2>
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<blockquote>
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<p><b>rogue36</b> [ <i>save_file</i> ]</p>
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</blockquote>
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<h2>DESCRIPTION</h2>
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<blockquote>
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<p align="justify"><u>Rogue</u> is a computer fantasy game with a new twist. It is crt oriented and the object of the game is to survive the attacks of various
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monsters and get a lot of gold, rather than the puzzle solving orientation
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of most computer fantasy games.</p>
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<p align="justify">To get started you really only need to know two commands.
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The command ? will give you a list of the available commands and the command /
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will identify the things you see on the screen.</p>
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<p align="justify">To win the game (as opposed to merely playing to beat
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other people high scores) you must locate the Amulet of Yendor which is
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somewhere below the 20th level of the dungeon and get it out. Nobody has
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achieved this yet and if somebody does, they will probably go down in history
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as a hero among heros.</p>
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<p align="justify">When the game ends, either by your death, when you quit,
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or if you (by some miracle) manage to win, <u>rogue</u> will give you a list of the
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top-ten scorers. The scoring is based entirely upon how much gold you get.
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There is a 10% penalty for getting yourself killed.</p>
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<p align="justify">For more detailed directions, read the document A Guide
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to the Dungeons of Doom.</p>
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</blockquote>
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<h2>FILES</h2>
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<blockquote>
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<table border="0" id="table1">
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<tr>
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<td>rogue36.scr</td>
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<td width="50"> </td>
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<td>Score file</td>
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</tr>
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<tr>
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<td>rogue36.sav</td>
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<td> </td>
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<td>Default save file</td>
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</tr>
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</table>
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</blockquote>
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<h2>SEE ALSO</h2>
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<p>Michael C. Toy, <u>A Guide to the Dungeons of Doom</u></p>
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<h2>BUGS</h2>
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<p>Probably infinite. Currently known bugs are: Sometimes you are still
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hungry even after you eat food and sometimes you get a monster on the
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screen in reverse video which may or may not cause a core dump.</p>
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<h2>COPYRIGHT</h2>
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Rogue: Exploring the Dungeons of Doom<br>
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Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman <br>
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All rights reserved.
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</body>
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</html>
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