Update the documentation
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rogue \- Exploring The Dungeons of Doom
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.SH SYNOPSIS
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.B rogue
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[ -s ]
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[
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.I save_file
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]
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[ -n
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.I playername
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]
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.SH DESCRIPTION
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.PP
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.I Rogue
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@ -21,7 +25,7 @@ will give you a list of the available commands and the command
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.B /
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will identify the things you see on the screen.
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.PP
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To win the game (as opposed to merely playing to beat other people high
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To win the game (as opposed to merely playing to beat other people's high
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scores) you must locate the Amulet of Yendor which is somewhere below
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the 20th level of the dungeon and get it out. Nobody has achieved this
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yet and if somebody does, they will probably go down in history as a hero
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@ -30,17 +34,40 @@ among heros.
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When the game ends, either by your death, when you quit, or if you (by
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some miracle) manage to win,
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.I rogue
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will give you alist of the top-ten scorers. The scoring is based entirely
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will give you a list of the top-ten scorers. The scoring is based entirely
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upon how much gold you get. There is a 10% penalty for getting yourself
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killed.
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.PP
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For more detailed directions, read the document
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.I "A Guide to the Dungeons of Doom."
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.SH OPTIONS
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.PP
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If a
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.I save_file
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argument is given,
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.I rogue
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will attempt to load a previously saved game from that file.
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.PP
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With the
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.B -n
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option,
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.I rogue
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will load a game with the name
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.I playername
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from a location defined at compile time. If no such game exists, it will
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start one.
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.PP
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The
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.B -s
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option prints the top-ten scores list and exits.
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.SH FILES
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.ta 2i
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rogue36.scr Score file
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/usr/local/games/roguelike/rogue3.scr Score file
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.br
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~/rogue36.sav Default save file
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~/rogue3.save Default save file
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.br
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/usr/local/games/roguelike/rogue3save System savefiles
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.DT
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.SH SEE ALSO
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Michael C. Toy,
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@ -56,3 +83,5 @@ Rogue: Exploring the Dungeons of Doom
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Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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.br
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All rights reserved.
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.br
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License: 3-clause BSD, see LICENSE.txt for details.
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