arogue7, xrogue: rename daemon() to start_daemon().
This prevents conflict with the BSD/OSX daemon() system function.
This commit is contained in:
parent
b369d09125
commit
4e5f4c52d3
14 changed files with 26 additions and 26 deletions
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@ -92,10 +92,10 @@ reg int (*func)();
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/*
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* daemon:
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* start_daemon:
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* Start a daemon, takes a function.
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*/
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daemon(func, arg, type)
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start_daemon(func, arg, type)
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reg int arg, type, (*func)();
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{
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reg struct delayed_action *dev;
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@ -110,7 +110,7 @@ register struct thing *tp;
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swander()
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{
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daemon(rollwand, 0, BEFORE);
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start_daemon(rollwand, 0, BEFORE);
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}
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/*
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@ -383,7 +383,7 @@ char **envp;
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/*
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* Start up daemons and fuses
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*/
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daemon(doctor, &player, AFTER);
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start_daemon(doctor, &player, AFTER);
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fuse(swander, 0, WANDERTIME, AFTER);
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if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER)
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fuse(spell_recovery, 0, SPELLTIME, AFTER);
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@ -391,11 +391,11 @@ char **envp;
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fuse(chant_recovery, 0, SPELLTIME, AFTER);
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if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN)
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fuse(prayer_recovery, 0, SPELLTIME, AFTER);
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daemon(stomach, 0, AFTER);
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start_daemon(stomach, 0, AFTER);
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if (player.t_ctype == C_THIEF ||
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player.t_ctype == C_ASSASIN ||
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player.t_ctype == C_MONK)
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daemon(trap_look, 0, AFTER);
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start_daemon(trap_look, 0, AFTER);
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/* Does this character have any special knowledge? */
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switch (player.t_ctype) {
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@ -116,7 +116,7 @@ int newclass;
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* if he becomes a thief then add the trap_look() daemon
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*/
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if (newclass == C_THIEF || newclass == C_ASSASIN || newclass == C_MONK)
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daemon(trap_look, 0, AFTER);
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start_daemon(trap_look, 0, AFTER);
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char_type = player.t_ctype = newclass;
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save = pstats.s_hpt;
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max_stats.s_hpt = pstats.s_hpt = 0;
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@ -322,7 +322,7 @@ picked_up:
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else
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purse = 1; /* fudge to get right msg from eat_gold() */
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eat_gold(obj);
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daemon(eat_gold, obj, AFTER);
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start_daemon(eat_gold, obj, AFTER);
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}
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/* For the axe start a fuse to change player to a fighter. */
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if (obj->o_which == AXE_AKLAD)
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@ -89,9 +89,9 @@ register struct linked_list *item;
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}
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}
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when R_SEARCH:
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daemon(ring_search, 0, AFTER);
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start_daemon(ring_search, 0, AFTER);
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when R_TELEPORT:
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daemon(ring_teleport, 0, AFTER);
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start_daemon(ring_teleport, 0, AFTER);
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}
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status(FALSE);
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if (r_know[obj->o_which] && r_guess[obj->o_which])
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@ -325,7 +325,7 @@ wear()
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msg("Wearing %s", inv_name(obj,TRUE));
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cur_misc[WEAR_GAUNTLET] = obj;
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if (obj->o_which == MM_FUMBLE)
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daemon(fumble, 0, AFTER);
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start_daemon(fumble, 0, AFTER);
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/*
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* the jewel of attacks does an aggavate monster
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*/
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@ -349,7 +349,7 @@ wear()
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msg("Wearing %s",inv_name(obj,TRUE));
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cur_misc[WEAR_NECKLACE] = obj;
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msg("The necklace is beginning to strangle you!");
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daemon(strangle, 0, AFTER);
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start_daemon(strangle, 0, AFTER);
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otherwise:
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msg("What a strange item you have!");
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}
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@ -87,11 +87,11 @@ reg int (*func)();
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}
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/*
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* daemon:
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* start_daemon:
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* Start a daemon, takes a function.
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*/
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daemon(dfunc, arg, type)
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start_daemon(dfunc, arg, type)
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reg VOID *arg;
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reg int type, (*dfunc)();
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{
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@ -113,7 +113,7 @@ register struct thing *tp;
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swander()
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{
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daemon(rollwand, (VOID *)NULL, BEFORE);
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start_daemon(rollwand, (VOID *)NULL, BEFORE);
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}
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/*
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@ -240,7 +240,7 @@ char **envp;
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/*
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* Start up daemons and fuses
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*/
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daemon(doctor, &player, AFTER);
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start_daemon(doctor, &player, AFTER);
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fuse(swander, (VOID *)NULL, WANDERTIME, AFTER);
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/* Give characters their innate abilities */
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if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER)
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@ -249,11 +249,11 @@ char **envp;
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fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER);
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if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN)
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fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER);
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daemon(stomach, (VOID *)NULL, AFTER);
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start_daemon(stomach, (VOID *)NULL, AFTER);
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if (player.t_ctype == C_THIEF ||
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player.t_ctype == C_ASSASSIN ||
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player.t_ctype == C_MONK)
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daemon(trap_look, (VOID *)NULL, AFTER);
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start_daemon(trap_look, (VOID *)NULL, AFTER);
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/* Does this character have any special knowledge? */
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switch (player.t_ctype) {
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@ -132,7 +132,7 @@ long *newclass;
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*/
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if (*newclass == C_THIEF || *newclass == C_ASSASSIN ||
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*newclass == C_MONK)
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daemon(trap_look, (VOID *)NULL, AFTER);
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start_daemon(trap_look, (VOID *)NULL, AFTER);
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/* adjust stats */
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char_type = player.t_ctype = *newclass;
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@ -355,7 +355,7 @@ picked_up:
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else purse = 1; /* fudge to get right msg from eat_gold() */
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eat_gold(obj);
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daemon(eat_gold, obj, AFTER);
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start_daemon(eat_gold, obj, AFTER);
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}
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/* start a fuse to change player into a thief */
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if (quest_item != MUSTY_DAGGER) {
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@ -435,7 +435,7 @@ picked_up:
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else purse = 1; /* fudge to get right msg */
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eat_gold(obj);
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daemon(eat_gold, obj, AFTER);
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start_daemon(eat_gold, obj, AFTER);
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}
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}
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else {
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@ -444,7 +444,7 @@ picked_up:
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else purse = 1; /* fudge to get right msg */
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eat_gold(obj);
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daemon(eat_gold, obj, AFTER);
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start_daemon(eat_gold, obj, AFTER);
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}
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otherwise:
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@ -100,9 +100,9 @@ register struct linked_list *item;
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}
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}
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when R_SEARCH:
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daemon(ring_search, (VOID *)NULL, AFTER);
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start_daemon(ring_search, (VOID *)NULL, AFTER);
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when R_TELEPORT:
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daemon(ring_teleport, (VOID *)NULL, AFTER);
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start_daemon(ring_teleport, (VOID *)NULL, AFTER);
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}
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status(FALSE);
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if (r_know[obj->o_which] && r_guess[obj->o_which]) {
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@ -324,7 +324,7 @@ wear()
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msg("Wearing %s", inv_name(obj,TRUE));
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cur_misc[WEAR_GAUNTLET] = obj;
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if (obj->o_which == MM_FUMBLE)
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daemon(fumble, (VOID *)NULL, AFTER);
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start_daemon(fumble, (VOID *)NULL, AFTER);
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/*
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* the jewel of attacks does an aggavate monster
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*/
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@ -354,7 +354,7 @@ wear()
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msg("Wearing %s",inv_name(obj,TRUE));
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cur_misc[WEAR_NECKLACE] = obj;
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msg("The necklace is beginning to strangle you!");
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daemon(strangle, (VOID *)NULL, AFTER);
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start_daemon(strangle, (VOID *)NULL, AFTER);
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otherwise:
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msg("What a strange item you have!");
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}
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