Super-Rogue: convert to ANSI-style function declarations.
This fixes most of the build warnings.
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0f87d5b4d8
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59f448e92e
33 changed files with 783 additions and 518 deletions
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@ -29,11 +29,19 @@
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#include <unistd.h>
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#endif
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void search(void);
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void help(void);
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void d_level(void);
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void u_level(void);
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void shell(void);
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void call(void);
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/*
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* command:
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* Process the user commands
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*/
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command()
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void
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command(void)
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{
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reg char ch;
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reg int ntimes = 1; /* Number of player moves */
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@ -416,7 +424,8 @@ quit(int a)
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* Player gropes about him to find hidden things.
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*/
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search()
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void
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search(void)
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{
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reg int x, y;
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reg char ch;
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@ -461,7 +470,8 @@ search()
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* help:
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* Give single character help, or the whole mess if he wants it
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*/
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help()
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void
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help(void)
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{
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extern struct h_list helpstr[];
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reg struct h_list *strp;
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@ -519,8 +529,7 @@ help()
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* Tell the player what a certain thing is.
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*/
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char *
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identify(what)
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int what;
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identify(int what)
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{
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reg char ch, *str;
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@ -581,7 +590,8 @@ int what;
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* d_level:
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* He wants to go down a level
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*/
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d_level()
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void
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d_level(void)
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{
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if (winat(hero.y, hero.x) != STAIRS)
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msg("I see no way down.");
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@ -599,7 +609,8 @@ d_level()
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* u_level:
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* He wants to go up a level
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*/
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u_level()
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void
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u_level(void)
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{
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if (winat(hero.y, hero.x) == STAIRS) {
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if (pl_on(ISHELD)) {
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@ -624,7 +635,8 @@ u_level()
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/*
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* Let him escape for a while
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*/
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shell()
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void
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shell(void)
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{
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reg int pid;
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reg char *sh;
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@ -659,7 +671,8 @@ shell()
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* call:
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* Allow a user to call a potion, scroll, or ring something
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*/
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call()
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void
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call(void)
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{
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reg struct object *obj;
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reg struct linked_list *item;
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