Super-Rogue: convert to ANSI-style function declarations.
This fixes most of the build warnings.
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0f87d5b4d8
commit
59f448e92e
33 changed files with 783 additions and 518 deletions
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@ -23,8 +23,8 @@ int between = 0;
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* doctor:
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* A healing daemon that restores hit points after rest
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*/
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doctor(fromfuse)
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int fromfuse;
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void
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doctor(int fromfuse)
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{
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reg int *thp, lv, ohp, ccon;
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@ -63,8 +63,8 @@ int fromfuse;
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* Swander:
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* Called when it is time to start rolling for wandering monsters
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*/
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swander(fromfuse)
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int fromfuse;
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void
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swander(int fromfuse)
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{
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start_daemon(rollwand, TRUE, AFTER);
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}
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@ -74,8 +74,8 @@ int fromfuse;
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* rollwand:
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* Called to roll to see if a wandering monster starts up
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*/
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rollwand(fromfuse)
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int fromfuse;
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void
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rollwand(int fromfuse)
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{
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if (++between >= 4) {
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@ -94,8 +94,8 @@ int fromfuse;
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* unconfuse:
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* Release the poor player from his confusion
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*/
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unconfuse(fromfuse)
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int fromfuse;
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void
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unconfuse(int fromfuse)
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{
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if (pl_on(ISHUH))
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msg("You feel less confused now.");
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@ -106,8 +106,8 @@ int fromfuse;
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* unsee:
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* He lost his see invisible power
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*/
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unsee(fromfuse)
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int fromfuse;
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void
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unsee(int fromfuse)
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{
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player.t_flags &= ~CANSEE;
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}
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@ -116,8 +116,8 @@ int fromfuse;
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* sight:
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* He gets his sight back
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*/
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sight(fromfuse)
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int fromfuse;
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void
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sight(int fromfuse)
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{
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if (pl_on(ISBLIND))
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msg("The veil of darkness lifts.");
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@ -129,8 +129,8 @@ int fromfuse;
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* nohaste:
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* End the hasting
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*/
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nohaste(fromfuse)
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int fromfuse;
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void
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nohaste(int fromfuse)
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{
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if (pl_on(ISHASTE))
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msg("You feel yourself slowing down.");
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@ -142,8 +142,8 @@ int fromfuse;
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* stomach:
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* Digest the hero's food
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*/
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stomach(fromfuse)
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int fromfuse;
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void
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stomach(int fromfuse)
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{
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reg int oldfood, old_hunger;
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@ -188,8 +188,8 @@ int fromfuse;
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* noteth:
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* Hero is no longer etherereal
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*/
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noteth(fromfuse)
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int fromfuse;
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void
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noteth(int fromfuse)
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{
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int ch;
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@ -209,8 +209,8 @@ int fromfuse;
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* sapem:
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* Sap the hero's life away
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*/
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sapem(fromfuse)
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int fromfuse;
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void
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sapem(int fromfuse)
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{
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chg_abil(rnd(4) + 1, -1, TRUE);
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fuse(sapem, TRUE, 150);
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@ -221,8 +221,8 @@ int fromfuse;
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* notslow:
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* Restore the hero's normal speed
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*/
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notslow(fromfuse)
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int fromfuse;
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void
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notslow(int fromfuse)
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{
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if (pl_on(ISSLOW))
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msg("You no longer feel hindered.");
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@ -233,8 +233,8 @@ int fromfuse;
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* notregen:
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* Hero is no longer regenerative
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*/
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notregen(fromfuse)
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int fromfuse;
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void
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notregen(int fromfuse)
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{
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if (pl_on(ISREGEN))
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msg("You no longer feel bolstered.");
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@ -245,8 +245,8 @@ int fromfuse;
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* notinvinc:
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* Hero not invincible any more
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*/
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notinvinc(fromfuse)
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int fromfuse;
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void
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notinvinc(int fromfuse)
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{
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if (pl_on(ISINVINC))
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msg("You no longer feel invincible.");
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