Super-Rogue: convert to ANSI-style function declarations.

This fixes most of the build warnings.
This commit is contained in:
John "Elwin" Edwards 2016-01-31 13:45:07 -05:00
parent 0f87d5b4d8
commit 59f448e92e
33 changed files with 783 additions and 518 deletions

View file

@ -18,7 +18,8 @@
* displevl:
* Display detailed level for wizard and scroll
*/
displevl()
void
displevl(void)
{
reg char ch, mch;
reg int i,j;
@ -73,7 +74,8 @@ displevl()
* dispmons:
* Show monsters for wizard and potion
*/
dispmons()
void
dispmons(void)
{
reg int ch, y, x;
reg struct thing *it;
@ -95,8 +97,8 @@ dispmons()
* winat:
* Get whatever character is at a location on the screen
*/
winat(y, x)
int x, y;
char
winat(int y, int x)
{
reg char ch;
@ -111,8 +113,8 @@ int x, y;
* cordok:
* Returns TRUE if coordinate is on usable screen
*/
cordok(y, x)
int y, x;
bool
cordok(int y, int x)
{
if (x < 0 || y < 0 || x >= COLS || y >= LINES - 1)
return FALSE;
@ -123,8 +125,8 @@ int y, x;
* pl_on:
* Returns TRUE if the player's flag is set
*/
pl_on(what)
long what;
bool
pl_on(long what)
{
return (player.t_flags & what);
}
@ -134,8 +136,8 @@ long what;
* pl_off:
* Returns TRUE when player's flag is reset
*/
pl_off(what)
long what;
bool
pl_off(long what)
{
return (!(player.t_flags & what));
}
@ -145,9 +147,8 @@ long what;
* o_on:
* Returns TRUE in the objects flag is set
*/
o_on(what,bit)
struct object *what;
long bit;
bool
o_on(struct object *what, long bit)
{
reg int flag;
@ -162,9 +163,8 @@ long bit;
* o_off:
* Returns TRUE is the objects flag is reset
*/
o_off(what,bit)
struct object *what;
long bit;
bool
o_off(struct object *what, long bit)
{
reg int flag;
@ -179,9 +179,8 @@ long bit;
* setoflg:
* Set the specified flag for the object
*/
setoflg(what,bit)
struct object *what;
long bit;
void
setoflg(struct object *what, long bit)
{
what->o_flags |= bit;
}
@ -191,9 +190,8 @@ long bit;
* resoflg:
* Reset the specified flag for the object
*/
resoflg(what,bit)
struct object *what;
long bit;
void
resoflg(struct object *what, long bit)
{
what->o_flags &= ~bit;
}