Super-Rogue: convert to ANSI-style function declarations.
This fixes most of the build warnings.
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0f87d5b4d8
commit
59f448e92e
33 changed files with 783 additions and 518 deletions
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@ -24,9 +24,8 @@
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* is non-null use it as the linked_list pointer instead of
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* getting it off the ground.
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*/
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add_pack(item, silent)
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struct linked_list *item;
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bool silent;
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bool
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add_pack(struct linked_list *item, bool silent)
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{
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reg struct linked_list *ip, *lp;
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reg struct object *obj, *op = NULL;
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@ -191,9 +190,8 @@ picked_up:
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* inventory:
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* Show what items are in a specific list
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*/
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inventory(list, type)
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struct linked_list *list;
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int type;
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bool
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inventory(struct linked_list *list, int type)
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{
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reg struct linked_list *pc;
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reg struct object *obj;
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@ -229,8 +227,8 @@ int type;
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* pick_up:
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* Add something to characters pack.
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*/
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pick_up(ch)
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char ch;
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void
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pick_up(char ch)
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{
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nochange = FALSE;
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switch(ch) {
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@ -254,7 +252,8 @@ char ch;
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* picky_inven:
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* Allow player to inventory a single item
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*/
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picky_inven()
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void
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picky_inven(void)
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{
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reg struct linked_list *item;
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reg char ch, mch;
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@ -288,9 +287,7 @@ picky_inven()
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* pick something out of a pack for a purpose
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*/
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struct linked_list *
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get_item(purpose, type)
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char *purpose;
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int type;
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get_item(char *purpose, int type)
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{
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reg struct linked_list *obj, *pit, *savepit = NULL;
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struct object *pob;
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@ -408,8 +405,7 @@ int type;
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* Get the character of a particular item in the pack
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*/
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char
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pack_char(obj)
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struct object *obj;
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pack_char(struct object *obj)
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{
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reg struct linked_list *item;
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reg char c;
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@ -427,7 +423,8 @@ struct object *obj;
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* idenpack:
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* Identify all the items in the pack
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*/
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idenpack()
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void
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idenpack(void)
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{
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reg struct linked_list *pc;
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@ -440,8 +437,8 @@ idenpack()
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* del_pack:
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* Take something out of the hero's pack
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*/
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del_pack(what)
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struct linked_list *what;
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void
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del_pack(struct linked_list *what)
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{
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reg struct object *op;
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@ -461,8 +458,8 @@ struct linked_list *what;
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* cur_null:
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* This updates cur_weapon etc for dropping things
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*/
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cur_null(op)
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struct object *op;
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void
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cur_null(struct object *op)
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{
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if (op == cur_weapon)
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cur_weapon = NULL;
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