Declare some function arguments as const.

Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char.  The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
This commit is contained in:
John "Elwin" Edwards 2016-03-06 19:32:47 -05:00
parent 35bea2ba0d
commit 5cf0194676
4 changed files with 23 additions and 21 deletions

View file

@ -20,17 +20,18 @@
bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap,
bool hurl, struct object *cur_weapon, bool back_stab);
void hit(struct object *weapon, struct thing *tp, char *er, char *ee,
bool back_stab);
void miss(struct object *weapon, struct thing *tp, char *er, char *ee);
void hit(struct object *weapon, struct thing *tp, const char *er,
const char *ee, bool back_stab);
void miss(struct object *weapon, struct thing *tp, const char *er,
const char *ee);
int dext_plus(int dexterity);
int str_plus(short str);
int add_dam(short str);
int hung_dam(void);
void thunk(struct object *weap, struct thing *tp, char *mname);
void m_thunk(struct object *weap, struct thing *tp, char *mname);
void bounce(struct object *weap, struct thing *tp, char *mname);
void m_bounce(struct object *weap, struct thing *tp, char *mname);
void thunk(struct object *weap, struct thing *tp, const char *mname);
void m_thunk(struct object *weap, struct thing *tp, const char *mname);
void bounce(struct object *weap, struct thing *tp, const char *mname);
void m_bounce(struct object *weap, struct thing *tp, const char *mname);
struct object *wield_weap(struct object *thrown, struct thing *mp);
void explode(struct thing *tp);
@ -1037,7 +1038,7 @@ roll_em(struct thing *att_er, struct thing *def_er, struct object *weap,
*/
char *
prname(char *who, bool upper)
prname(const char *who, bool upper)
{
static char tbuf[LINELEN];
@ -1062,7 +1063,8 @@ prname(char *who, bool upper)
*/
void
hit(struct object *weapon, struct thing *tp, char *er, char *ee, bool back_stab)
hit(struct object *weapon, struct thing *tp, const char *er, const char *ee,
bool back_stab)
{
register char *s = NULL;
char
@ -1119,7 +1121,7 @@ hit(struct object *weapon, struct thing *tp, char *er, char *ee, bool back_stab)
*/
void
miss(struct object *weapon, struct thing *tp, char *er, char *ee)
miss(struct object *weapon, struct thing *tp, const char *er, const char *ee)
{
register char *s = NULL;
char
@ -1226,7 +1228,7 @@ hung_dam(void)
*/
void
thunk(struct object *weap, struct thing *tp, char *mname)
thunk(struct object *weap, struct thing *tp, const char *mname)
{
/* tp: Defender */
char *def_name; /* Name of defender */
@ -1254,7 +1256,7 @@ thunk(struct object *weap, struct thing *tp, char *mname)
*/
void
m_thunk(struct object *weap, struct thing *tp, char *mname)
m_thunk(struct object *weap, struct thing *tp, const char *mname)
{
char *att_name; /* Name of attacker */
@ -1281,7 +1283,7 @@ m_thunk(struct object *weap, struct thing *tp, char *mname)
*/
void
bounce(struct object *weap, struct thing *tp, char *mname)
bounce(struct object *weap, struct thing *tp, const char *mname)
{
/* tp: Defender */
char *def_name; /* Name of defender */
@ -1309,7 +1311,7 @@ bounce(struct object *weap, struct thing *tp, char *mname)
*/
void
m_bounce(struct object *weap, struct thing *tp, char *mname)
m_bounce(struct object *weap, struct thing *tp, const char *mname)
{
char *att_name; /* Name of attacker */

View file

@ -22,8 +22,8 @@ long e_levels[] = {
};
bool roll_em(THING *thatt, THING *thdef, THING *weap, bool hurl);
void hit(char *er, char *ee);
void miss(char *er, char *ee);
void hit(const char *er, const char *ee);
void miss(const char *er, const char *ee);
int str_plus(str_t str);
int add_dam(str_t str);
void thunk(THING *weap, const char *mname);
@ -446,7 +446,7 @@ roll_em(THING *thatt, THING *thdef, THING *weap, bool hurl)
* The print name of a combatant
*/
char *
prname(char *who, bool upper)
prname(const char *who, bool upper)
{
static char tbuf[MAXSTR];
@ -470,7 +470,7 @@ prname(char *who, bool upper)
* Print a message to indicate a succesful hit
*/
void
hit(char *er, char *ee)
hit(const char *er, const char *ee)
{
register char *s = "";
@ -496,7 +496,7 @@ hit(char *er, char *ee)
* Print a message to indicate a poor swing
*/
void
miss(char *er, char *ee)
miss(const char *er, const char *ee)
{
register char *s = "";

View file

@ -345,7 +345,7 @@ aggravate(void)
* "an".
*/
char *
vowelstr(char *str)
vowelstr(const char *str)
{
switch (*str)
{

View file

@ -619,7 +619,7 @@ void unconfuse(void);
char *unctrol(char ch);
void unlock_sc(void);
void unsee(void);
char *vowelstr(char *str);
char *vowelstr(const char *str);
char *xcrypt(const char *key, const char *setting);
void w_wait_for(WINDOW *win, char ch);
void wait_for(char ch);