Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
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4 changed files with 23 additions and 21 deletions
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@ -20,17 +20,18 @@
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bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap,
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bool hurl, struct object *cur_weapon, bool back_stab);
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void hit(struct object *weapon, struct thing *tp, char *er, char *ee,
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bool back_stab);
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void miss(struct object *weapon, struct thing *tp, char *er, char *ee);
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void hit(struct object *weapon, struct thing *tp, const char *er,
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const char *ee, bool back_stab);
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void miss(struct object *weapon, struct thing *tp, const char *er,
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const char *ee);
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int dext_plus(int dexterity);
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int str_plus(short str);
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int add_dam(short str);
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int hung_dam(void);
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void thunk(struct object *weap, struct thing *tp, char *mname);
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void m_thunk(struct object *weap, struct thing *tp, char *mname);
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void bounce(struct object *weap, struct thing *tp, char *mname);
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void m_bounce(struct object *weap, struct thing *tp, char *mname);
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void thunk(struct object *weap, struct thing *tp, const char *mname);
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void m_thunk(struct object *weap, struct thing *tp, const char *mname);
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void bounce(struct object *weap, struct thing *tp, const char *mname);
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void m_bounce(struct object *weap, struct thing *tp, const char *mname);
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struct object *wield_weap(struct object *thrown, struct thing *mp);
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void explode(struct thing *tp);
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@ -1037,7 +1038,7 @@ roll_em(struct thing *att_er, struct thing *def_er, struct object *weap,
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*/
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char *
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prname(char *who, bool upper)
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prname(const char *who, bool upper)
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{
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static char tbuf[LINELEN];
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@ -1062,7 +1063,8 @@ prname(char *who, bool upper)
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*/
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void
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hit(struct object *weapon, struct thing *tp, char *er, char *ee, bool back_stab)
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hit(struct object *weapon, struct thing *tp, const char *er, const char *ee,
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bool back_stab)
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{
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register char *s = NULL;
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char
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@ -1119,7 +1121,7 @@ hit(struct object *weapon, struct thing *tp, char *er, char *ee, bool back_stab)
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*/
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void
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miss(struct object *weapon, struct thing *tp, char *er, char *ee)
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miss(struct object *weapon, struct thing *tp, const char *er, const char *ee)
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{
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register char *s = NULL;
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char
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@ -1226,7 +1228,7 @@ hung_dam(void)
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*/
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void
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thunk(struct object *weap, struct thing *tp, char *mname)
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thunk(struct object *weap, struct thing *tp, const char *mname)
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{
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/* tp: Defender */
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char *def_name; /* Name of defender */
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@ -1254,7 +1256,7 @@ thunk(struct object *weap, struct thing *tp, char *mname)
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*/
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void
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m_thunk(struct object *weap, struct thing *tp, char *mname)
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m_thunk(struct object *weap, struct thing *tp, const char *mname)
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{
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char *att_name; /* Name of attacker */
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@ -1281,7 +1283,7 @@ m_thunk(struct object *weap, struct thing *tp, char *mname)
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*/
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void
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bounce(struct object *weap, struct thing *tp, char *mname)
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bounce(struct object *weap, struct thing *tp, const char *mname)
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{
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/* tp: Defender */
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char *def_name; /* Name of defender */
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@ -1309,7 +1311,7 @@ bounce(struct object *weap, struct thing *tp, char *mname)
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*/
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void
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m_bounce(struct object *weap, struct thing *tp, char *mname)
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m_bounce(struct object *weap, struct thing *tp, const char *mname)
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{
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char *att_name; /* Name of attacker */
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