Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
This commit is contained in:
parent
082cd54126
commit
67ec840c3c
16 changed files with 23 additions and 23 deletions
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@ -64,8 +64,8 @@ char **envp;
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use_savedir = TRUE;
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strncpy(whoami, argv[2], LINELEN);
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whoami[LINELEN - 1] = '\0';
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if (snprintf(file_name, LINELEN, "%s/%d-%.10s.ar5sav", SAVEDIR,
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md_getuid(), whoami) >= LINELEN)
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if (snprintf(file_name, 256, "%s/%d-%s.ar5sav", SAVEDIR,
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md_getuid(), whoami) >= 256)
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{
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/* The name is too long */
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use_savedir = FALSE;
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@ -614,7 +614,7 @@ void writelog(unsigned long amount, int flags, short monst) {
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perror(LOGFILE);
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return;
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}
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fprintf(logfi, "%d %d %.20s %d %s %d %d %d %c %s\n", time(NULL), amount,
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fprintf(logfi, "%d %d %s %d %s %d %d %d %c %s\n", time(NULL), amount,
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whoami, pstats.s_lvl, class, level, max_level, quest_item, had_quest,
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fate);
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fclose(logfi);
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@ -84,7 +84,7 @@ char *r_guess[MAXRINGS]; /* Players guess at what ring is */
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char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */
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char *m_guess[MAXMM]; /* Players guess at what MM is */
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char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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char file_name[LINELEN]; /* Save file name */
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char file_name[256]; /* Save file name */
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char score_file[LINELEN]; /* Score file name */
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char home[LINELEN]; /* User's home directory */
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WINDOW *cw; /* Window that the player sees */
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@ -63,7 +63,7 @@ char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */
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char *r_guess[MAXRINGS]; /* Players guess at what ring is */
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char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */
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char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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char file_name[80]; /* Save file name */
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char file_name[256]; /* Save file name */
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char home[PATH_MAX]; /* User's home directory */
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unsigned char prbuf[80]; /* Buffer for sprintfs */
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int max_hp; /* Player's max hit points */
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@ -71,7 +71,7 @@ char **envp;
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whoami[79] = '\0';
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use_savedir = TRUE;
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/* look for savefile at SAVEDIR/UID-playername.r3sav */
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if (snprintf(file_name, 80, "%s/%d-%.10s.r3sav", SAVEDIR, md_getuid(), whoami) >= 80)
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if (snprintf(file_name, 256, "%s/%d-%s.r3sav", SAVEDIR, md_getuid(), whoami) >= 256)
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{
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/* this shouldn't happen */
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strcpy(file_name, "rogue3.save");
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@ -308,13 +308,13 @@ score(int amount, int flags, int monst)
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void writelog(int amount, int flags, int monst)
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{
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char logmessage[160], ltemp[80];
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char logmessage[220], ltemp[80];
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char *killer;
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if (waswizard)
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return;
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#ifdef LOGFILE
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sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami,
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sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
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pstats.s_lvl);
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if (flags == 0) /* died */
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{
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@ -428,7 +428,7 @@ extern int dnum; /* Dungeon number */
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extern int door_stop; /* Stop running when we pass a door */
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extern struct delayed_action d_list[20];
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extern int fight_flush; /* True if toilet input */
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extern char file_name[80]; /* Save file name */
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extern char file_name[256]; /* Save file name */
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extern int firstmove; /* First move after setting door_stop */
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extern int food_left; /* Amount of food in hero's stomach */
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extern char fruit[80]; /* Favorite fruit */
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@ -77,7 +77,7 @@ char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */
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char *r_guess[MAXRINGS]; /* Players guess at what ring is */
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char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */
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char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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char file_name[MAXSTR]; /* Save file name */
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char file_name[256]; /* Save file name */
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char home[MAXSTR]; /* User's home directory */
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char _level[MAXLINES*MAXCOLS]; /* Level map */
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char _flags[MAXLINES*MAXCOLS]; /* Flags for each space on the map */
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@ -78,8 +78,8 @@ char **envp;
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whoami[MAXSTR - 1] = '\0'; /* insurance */
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use_savedir = TRUE;
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/* look for savefile at SAVEDIR/UID-playername.r4sav */
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if (snprintf(file_name, MAXSTR, "%s/%d-%.10s.r4sav", SAVEDIR,
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md_getuid(), whoami) >= MAXSTR)
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if (snprintf(file_name, 256, "%s/%d-%s.r4sav", SAVEDIR,
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md_getuid(), whoami) >= 256)
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{
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/* Name is too long- this shouldn't happen */
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strcpy(file_name, "rogue4.save");
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@ -239,7 +239,7 @@ char monst;
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void writelog(int amount, int flags, char monst)
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{
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FILE *logfi;
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char logmessage[160], ltemp[80];
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char logmessage[220], ltemp[80];
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char *killer;
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if (noscore)
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return;
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@ -251,7 +251,7 @@ void writelog(int amount, int flags, char monst)
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if (logfi == NULL)
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return;
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/* otherwise writing should work */
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sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami,
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sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
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pstats.s_lvl);
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if (flags == 0) /* died */
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{
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@ -37,7 +37,7 @@ save_game()
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{
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register FILE *savef;
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register int c;
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char buf[MAXSTR];
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char buf[256];
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/*
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* get file name
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@ -49,7 +49,7 @@ main(int argc, char **argv)
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use_savedir = TRUE;
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strncpy(whoami, argv[2], MAXSTR);
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whoami[MAXSTR-1] = '\0';
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snprintf(file_name, MAXSTR, "%s/%d-%.10s.r5sav", SAVEDIR,
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snprintf(file_name, MAXSTR, "%s/%d-%.80s.r5sav", SAVEDIR,
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md_getuid(), whoami);
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}
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#endif
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@ -226,7 +226,7 @@ score(int amount, int flags, int monst)
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void writelog(int amount, int flags, int monst)
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{
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#ifdef LOGFILE
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char logmessage[160], ltemp[80];
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char logmessage[220], ltemp[80];
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if (logfi == NULL)
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return;
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@ -237,7 +237,7 @@ void writelog(int amount, int flags, int monst)
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return;
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}
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#endif
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sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami,
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sprintf(logmessage, "%d %d %.80s %d ", time(NULL), amount, whoami,
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pstats.s_lvl);
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if (flags == 0) /* dead */
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{
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@ -62,7 +62,7 @@ char prbuf[LINLEN]; /* Buffer for sprintfs */
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char whoami[LINLEN]; /* Name of player */
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char fruit[LINLEN]; /* Favorite fruit */
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char huh[LINLEN]; /* The last message printed */
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char file_name[LINLEN]; /* Save file name */
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char file_name[256]; /* Save file name */
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char scorefile[LINLEN]; /* place for scorefile */
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char home[LINLEN]; /* User's home directory */
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char outbuf[BUFSIZ]; /* Output buffer for stdout */
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@ -119,8 +119,8 @@ char **envp;
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strncpy(whoami, argv[2], LINLEN);
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whoami[LINLEN - 1] = '\0';
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use_savedir = TRUE;
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if (snprintf(file_name, LINLEN, "%s/%d-%.10s.srsav", SAVEDIR,
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playuid, whoami) >= LINLEN) {
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if (snprintf(file_name, 256, "%s/%d-%s.srsav", SAVEDIR,
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playuid, whoami) >= 256) {
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/* Just in case it doesn't fit */
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strcpy(file_name, "srogue.save");
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use_savedir = FALSE;
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@ -223,14 +223,14 @@ int amount, aflag;
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void writelog(int amount, int aflag, char monst)
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{
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char logmessage[160], ltemp[80], mlev[40];
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char logmessage[220], ltemp[80], mlev[40];
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char *killer;
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FILE *logfi;
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if (waswizard)
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return;
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#ifdef LOGFILE
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sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami,
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sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
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him->s_lvl);
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if (amulet)
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sprintf(mlev, " [max %d] with the Amulet", max_level);
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