rogue5: ignore the file name stored in the save file.
state.c had put file_name into the save file. The saved value was used to overwrite file_name on restore. If the save file had been renamed, unlink(file_name) would then fail, because file_name held the old name. To avoid breaking savefile compatibility, file_name is still saved, but it is read back into a temporary buffer and then ignored. I thought I fixed this already.
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1 changed files with 2 additions and 1 deletions
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@ -1389,6 +1389,7 @@ rs_save_file(FILE *savef)
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int
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rs_restore_file(FILE *savef)
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{
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char fake_file_name[MAXSTR];
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THING *mitem;
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encclearerr();
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@ -1402,7 +1403,7 @@ rs_restore_file(FILE *savef)
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rs_read_int(savef, &terse);
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rs_read_int(savef, &tombstone);
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rs_read_ints(savef, pack_used, 26);
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rs_read_chars(savef, file_name, MAXSTR);
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rs_read_chars(savef, fake_file_name, MAXSTR);
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rs_read_chars(savef, huh, MAXSTR);
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rs_read_potions(savef);
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rs_read_rings(savef);
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