Update the README.
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README.txt
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README.txt
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@ -3,10 +3,10 @@
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This is the source for the Roguelike Gallery's versions of Rogue and other
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early roguelike games, including Super-Rogue, Advanced Rogue, and XRogue.
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The code was obtained from the Roguelike Restoration Project (Web site at
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rogue.rogueforge.net). Modifications have been made for compatibility with the
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dgamelaunch play system, and compliance with modern C compiler standards. Some
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bugs have also been fixed, and the build process slightly improved. The
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The code was obtained from the Roguelike Restoration Project (Web site formerly
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at rogue.rogueforge.net). Modifications have been made for compatibility with
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the dgamelaunch play system, and compliance with modern C compiler standards.
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Some bugs have also been fixed, and the build process slightly improved. The
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essential flavor of a codebase half as old as stored-program computing
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machinery remains unchanged. The gameplay and the user interface will be kept
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true to the originals.
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@ -16,8 +16,8 @@ Epyx for DOS, the Mac, and other graphical platforms of the 1980's. Nor does
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it include Rogue Clone, a reimplementation sometimes found in BSD or Linux
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distributions.
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UltraRogue has recently been added to the collection. It is still in an
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experimental state, with several known bugs.
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UltraRogue has recently been added to the collection. It is not quite in a
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finished state. There are known bugs that could cause crashes.
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--- Installation
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@ -38,8 +38,10 @@ There are other possible options; run './configure --help' for a full list.
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To install on Windows:
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Visual Studio solution and project files are included. They are still being
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tested but should work with Visual Studio 2015 on Windows 8.1.
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Warning: Windows installation was last tested on Windows 8.1.
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Visual Studio solution and project files are included. They were created with
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Visual Studio 2015.
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You will need pdcurses before you can build. Create a folder called 'pdcurses'
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in this folder and copy into it curses.h, term.h, and pdcurses.lib from the
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@ -47,14 +49,12 @@ pdcurses distribution.
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You can also build on Windows using MinGW. Make sure pdcurses is installed.
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You will have to go into the '/lib' folder and copy 'libpdcurses.a' to
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'libcurses.a', and 'libpdcurses.dll.a' to 'libcurses.dll.a'; this should get
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fixed soon.
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'libcurses.a', and 'libpdcurses.dll.a' to 'libcurses.dll.a'.
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It is recommended to run 'configure' with the '--disable-logfile' option, and
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'make' with the 'LDFLAGS=-static' option.
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UltraRogue is not yet integrated with Autoconf or the Visual Studio solution
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file.
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UltraRogue is not yet integrated with the Visual Studio solution file.
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See the individual games' subdirectories for further documentation. Some of
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the manpages may be outdated, but the guides to playing should be accurate.
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@ -72,6 +72,7 @@ terms as the game to which they were made.
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--- Bugs
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The original authors claimed that the list of bugs was "probably infinite". If
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you encounter one of these, please report it on the bug tracker at
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https://bitbucket.org/ElwinR/rl.
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The original authors claimed that the list of bugs was "probably infinite".
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There was previously a bug tracker on Bitbucket, but Bitbucket seems to have
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been taken over by leprechauns, so bugs cannot be reported there. There will
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be an announcement when a new bug tracker is set up.
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