Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -19,6 +19,7 @@
#include "curses.h"
#include <ctype.h>
#include <stdlib.h>
#include <string.h>
#include "rogue.h"
#include "mach_dep.h"
@ -293,12 +294,15 @@ init_names(void)
void
init_player(void)
{
int stat_total, round, minimum, maximum, ch, i, j;
int stat_total, round, minimum, maximum, ch, i;
short do_escape, *our_stats[NUMABILITIES-1];
#ifdef WIZARD
int j;
struct linked_list *weap_item, *armor_item;
struct object *obj;
weap_item = armor_item = NULL;
#endif
if (char_type == -1) {
/* See what type character will be */