Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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122 changed files with 374 additions and 280 deletions
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@ -19,6 +19,7 @@
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#include "curses.h"
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#include <ctype.h>
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#include <stdlib.h>
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#include <string.h>
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#include "rogue.h"
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#include "mach_dep.h"
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@ -293,12 +294,15 @@ init_names(void)
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void
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init_player(void)
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{
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int stat_total, round, minimum, maximum, ch, i, j;
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int stat_total, round, minimum, maximum, ch, i;
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short do_escape, *our_stats[NUMABILITIES-1];
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#ifdef WIZARD
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int j;
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struct linked_list *weap_item, *armor_item;
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struct object *obj;
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weap_item = armor_item = NULL;
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#endif
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if (char_type == -1) {
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/* See what type character will be */
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