Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -583,7 +583,7 @@ get_dir(coord *direction)
else if (on(player, ISFLEE)) {
y = hero.y;
x = hero.x;
while (shoot_ok(winat(y, x))) {
while (shoot_ok(CCHAR( winat(y, x) ))) {
y += direction->y;
x += direction->x;
}
@ -821,7 +821,7 @@ look(bool wakeup, bool runend)
*/
if (off(player, ISBLIND))
{
if (y == hero.y && x == hero.x
if ((y == hero.y && x == hero.x)
|| (inpass && (ch == '-' || ch == '|')))
continue;
@ -1150,10 +1150,12 @@ secretdoor(int y, int x)
cpp = &cp;
for (rp = rooms, i = 0; i < MAXROOMS; rp++, i++)
if (inroom(rp, cpp))
{
if (y == rp->r_pos.y || y == rp->r_pos.y + rp->r_max.y - 1)
return('-');
else
return('|');
}
return('p');
}