Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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parent
6f21b5b88a
commit
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122 changed files with 374 additions and 280 deletions
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@ -583,7 +583,7 @@ get_dir(coord *direction)
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else if (on(player, ISFLEE)) {
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y = hero.y;
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x = hero.x;
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while (shoot_ok(winat(y, x))) {
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while (shoot_ok(CCHAR( winat(y, x) ))) {
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y += direction->y;
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x += direction->x;
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}
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@ -821,7 +821,7 @@ look(bool wakeup, bool runend)
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*/
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if (off(player, ISBLIND))
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{
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if (y == hero.y && x == hero.x
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if ((y == hero.y && x == hero.x)
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|| (inpass && (ch == '-' || ch == '|')))
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continue;
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@ -1150,10 +1150,12 @@ secretdoor(int y, int x)
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cpp = &cp;
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for (rp = rooms, i = 0; i < MAXROOMS; rp++, i++)
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if (inroom(rp, cpp))
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{
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if (y == rp->r_pos.y || y == rp->r_pos.y + rp->r_max.y - 1)
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return('-');
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else
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return('|');
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}
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return('p');
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}
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