Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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parent
6f21b5b88a
commit
6c3cd116ff
122 changed files with 374 additions and 280 deletions
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@ -203,7 +203,7 @@ command()
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}
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else
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{
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if (wizard = passwd())
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if ( (wizard = passwd()) )
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{
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msg("You are suddenly as smart as Ken Arnold in dungeon #%d", dnum);
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wizard = TRUE;
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@ -158,6 +158,7 @@ attack(struct thing *mp)
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* Ants have poisonous bites
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*/
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if (!save(VS_POISON))
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{
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if (!ISWEARING(R_SUSTSTR))
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{
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chg_str(-1);
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@ -167,10 +168,13 @@ attack(struct thing *mp)
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msg("A sting has weakened you");
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}
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else
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{
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if (!terse)
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msg("A sting momentarily weakens you");
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else
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msg("Sting has no effect");
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}
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}
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when 'W':
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/*
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* Wraiths might drain energy levels
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@ -261,13 +261,13 @@ char *metal[] = {
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int cNMETAL = NMETAL;
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struct magic_item things[NUMTHINGS] = {
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{ "", 27 }, /* potion */
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{ "", 27 }, /* scroll */
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{ "", 18 }, /* food */
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{ "", 9 }, /* weapon */
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{ "", 9 }, /* armor */
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{ "", 5 }, /* ring */
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{ "", 5 }, /* stick */
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{ "", 27, 0 }, /* potion */
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{ "", 27, 0 }, /* scroll */
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{ "", 18, 0 }, /* food */
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{ "", 9, 0 }, /* weapon */
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{ "", 9, 0 }, /* armor */
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{ "", 5, 0 }, /* ring */
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{ "", 5, 0 }, /* stick */
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};
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struct magic_item s_magic[MAXSCROLLS] = {
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@ -419,9 +419,9 @@ playit()
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int
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too_much()
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{
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#ifdef MAXLOAD
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double avec[3];
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#ifdef MAXLOAD
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if (md_loadav(avec) == 0)
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return (avec[2] > (MAXLOAD / 10.0));
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#endif
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@ -101,7 +101,7 @@ look(int wakeup)
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*/
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if (off(player, ISBLIND))
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{
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if (y == hero.y && x == hero.x
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if ((y == hero.y && x == hero.x)
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|| (inpass && (ch == '-' || ch == '|')))
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continue;
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}
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@ -184,12 +184,15 @@ secretdoor(int y, int x)
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cp.x = x;
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cpp = &cp;
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for (rp = rooms, i = 0; i < MAXROOMS; rp++, i++)
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{
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if (inroom(rp, cpp))
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{
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if (y == rp->r_pos.y || y == rp->r_pos.y + rp->r_max.y - 1)
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return('-');
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else
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return('|');
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}
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}
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return('p');
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}
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@ -244,6 +244,7 @@ get_str(void *vopt, WINDOW *win)
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continue;
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}
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else if (sp == buf)
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{
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if (c == '-')
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break;
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else if (c == '~')
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@ -253,6 +254,7 @@ get_str(void *vopt, WINDOW *win)
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sp += strlen(home);
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continue;
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}
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}
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if ((sp - buf) < 78) /* Avoid overflow */
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{
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@ -79,6 +79,7 @@ add_pack(struct linked_list *item, int silent)
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* Check for and deal with scare monster scrolls
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*/
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if (obj->o_type == SCROLL && obj->o_which == S_SCARE)
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{
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if (obj->o_flags & ISFOUND)
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{
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msg("The scroll turns to dust as you pick it up.");
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@ -88,6 +89,7 @@ add_pack(struct linked_list *item, int silent)
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}
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else
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obj->o_flags |= ISFOUND;
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}
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inpack++;
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if (from_floor)
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@ -206,7 +206,10 @@ conn(int r1, int r2)
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turn_spot = rnd(distance-1) + 1;
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}
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else
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{
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fatal("error in connection tables");
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return;
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}
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/*
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* Draw in the doors on either side of the passage or just put #'s
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* if the rooms are gone.
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@ -192,10 +192,12 @@ score(int amount, int flags, int monst)
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endwin();
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}
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if (wizard)
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{
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if (strcmp(prbuf, "names") == 0)
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prflags = 1;
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else if (strcmp(prbuf, "edit") == 0)
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prflags = 2;
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}
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md_lockfile(outf);
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@ -244,7 +246,7 @@ score(int amount, int flags, int monst)
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printf("Top Ten Adventurers:\nRank\tScore\tName\n");
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for (scp = top_ten; scp <= &top_ten[9]; scp++) {
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if (scp->sc_score) {
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printf("%d\t%d\t%s: %s on level %d", scp - top_ten + 1,
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printf("%d\t%d\t%s: %s on level %d", (int) (scp - top_ten + 1),
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scp->sc_score, scp->sc_name, reason[scp->sc_flags],
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scp->sc_level);
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if (scp->sc_flags == 0) {
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@ -451,10 +453,12 @@ total_winner()
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worth = r_magic[obj->o_which].mi_worth;
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if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM ||
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obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT)
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{
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if (obj->o_ac > 0)
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worth += obj->o_ac * 20;
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else
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worth = 50;
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}
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when STICK:
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obj->o_flags |= ISKNOW;
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ws_know[obj->o_which] = TRUE;
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@ -64,12 +64,6 @@
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#define RSID_COORDLIST 0XABCD0016
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#define RSID_ROOMS 0XABCD0017
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#define READSTAT (format_error || read_error )
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#define WRITESTAT (write_error)
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static int read_error = FALSE;
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static int write_error = FALSE;
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static int format_error = FALSE;
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static int endian = 0x01020304;
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#define big_endian ( *((char *)&endian) == 0x01 )
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@ -174,10 +174,12 @@ fall(struct linked_list *item, int pr)
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return;
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}
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if (pr)
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{
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if (obj->o_type == WEAPON) /* BUGFUX: Identification trick */
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msg("Your %s vanishes as it hits the ground.", w_names[obj->o_which]);
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else
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msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE));
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}
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discard(item);
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}
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