Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -261,13 +261,13 @@ char *metal[] = {
int cNMETAL = NMETAL;
struct magic_item things[NUMTHINGS] = {
{ "", 27 }, /* potion */
{ "", 27 }, /* scroll */
{ "", 18 }, /* food */
{ "", 9 }, /* weapon */
{ "", 9 }, /* armor */
{ "", 5 }, /* ring */
{ "", 5 }, /* stick */
{ "", 27, 0 }, /* potion */
{ "", 27, 0 }, /* scroll */
{ "", 18, 0 }, /* food */
{ "", 9, 0 }, /* weapon */
{ "", 9, 0 }, /* armor */
{ "", 5, 0 }, /* ring */
{ "", 5, 0 }, /* stick */
};
struct magic_item s_magic[MAXSCROLLS] = {