Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -153,7 +153,7 @@ over:
mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch);
if (!ce(ch_ret, th->t_pos))
{
sch = mvinch(ch_ret.y, ch_ret.x);
sch = mvinch(ch_ret.y, ch_ret.x) & A_CHARTEXT;
if (sch == FLOOR && (th->t_room->r_flags & ISDARK)
&& DISTANCE(th->t_pos.y, th->t_pos.x, hero.y, hero.x)
&& !on(player, ISBLIND))