Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -58,9 +58,7 @@ look(bool wakeup)
register int passcount = 0;
register char pfl, *fp, pch;
register int sy, sx, sumhero = 0, diffhero = 0;
register int oldx, oldy;
getyx(stdscr, oldy, oldx);
rp = proom;
if (!ce(oldpos, hero))
{
@ -115,12 +113,15 @@ look(bool wakeup)
fp = &_flags[index];
ch = _level[index];
if (pch != DOOR && ch != DOOR)
{
if ((pfl & F_PASS) != (*fp & F_PASS))
continue;
else if ((*fp & F_PASS) && (*fp & F_PNUM) != (pfl & F_PNUM))
continue;
}
if ((tp = _monst[index]) != NULL)
{
if (on(player, SEEMONST) && on(*tp, ISINVIS))
{
if (door_stop && !firstmove)
@ -137,6 +138,7 @@ look(bool wakeup)
if (see_monst(tp))
ch = tp->t_disguise;
}
}
move(y, x);
if (ch != inch())