Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -235,7 +235,7 @@ leave_room(coord *cp)
floor = ((rp->r_flags & ISDARK) && !on(player, ISBLIND)) ? ' ' : FLOOR;
for (y = rp->r_pos.y + 1; y < rp->r_max.y + rp->r_pos.y - 1; y++)
for (x = rp->r_pos.x + 1; x < rp->r_max.x + rp->r_pos.x - 1; x++)
switch (ch = mvinch(y, x))
switch (ch = mvinch(y, x) & A_CHARTEXT)
{
case ' ':
case TRAP:
@ -251,6 +251,7 @@ leave_room(coord *cp)
* standout bit
*/
if (isupper(toascii(ch)))
{
if (on(player, SEEMONST))
{
standout();
@ -270,6 +271,7 @@ leave_room(coord *cp)
msg("couldn't find monster in leave_room at (%d,%d)", y, x);
#endif
}
}
addch(floor);
}