Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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6f21b5b88a
commit
6c3cd116ff
122 changed files with 374 additions and 280 deletions
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@ -235,7 +235,7 @@ leave_room(coord *cp)
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floor = ((rp->r_flags & ISDARK) && !on(player, ISBLIND)) ? ' ' : FLOOR;
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for (y = rp->r_pos.y + 1; y < rp->r_max.y + rp->r_pos.y - 1; y++)
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for (x = rp->r_pos.x + 1; x < rp->r_max.x + rp->r_pos.x - 1; x++)
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switch (ch = mvinch(y, x))
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switch (ch = mvinch(y, x) & A_CHARTEXT)
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{
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case ' ':
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case TRAP:
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@ -251,6 +251,7 @@ leave_room(coord *cp)
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* standout bit
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*/
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if (isupper(toascii(ch)))
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{
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if (on(player, SEEMONST))
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{
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standout();
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@ -270,6 +271,7 @@ leave_room(coord *cp)
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msg("couldn't find monster in leave_room at (%d,%d)", y, x);
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#endif
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}
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}
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addch(floor);
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}
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