Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -30,7 +30,7 @@ displevl(void)
for (i = 0; i < LINES - 2; i++) {
for (j = 0; j < COLS - 1; j++) {
ch = mvinch(i,j);
ch = mvinch(i,j) & A_CHARTEXT;
if (isatrap(ch)) {
struct trap *what;
@ -60,7 +60,7 @@ displevl(void)
it->t_oldch = ch;
}
}
mch = mvwinch(cw, i, j);
mch = mvwinch(cw, i, j) & A_CHARTEXT;
if (isalpha(mch))
ch = mch;
mvwaddch(cw, i, j, ch);
@ -77,7 +77,7 @@ displevl(void)
void
dispmons(void)
{
reg int ch, y, x;
reg int y, x;
reg struct thing *it;
reg struct linked_list *item;
@ -103,7 +103,7 @@ winat(int y, int x)
reg char ch;
if (mvwinch(mw,y,x) == ' ')
ch = mvinch(y, x); /* non-monsters */
ch = mvinch(y, x) & A_CHARTEXT; /* non-monsters */
else
ch = winch(mw); /* monsters */
return ch;