Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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parent
6f21b5b88a
commit
6c3cd116ff
122 changed files with 374 additions and 280 deletions
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@ -30,7 +30,7 @@ displevl(void)
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for (i = 0; i < LINES - 2; i++) {
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for (j = 0; j < COLS - 1; j++) {
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ch = mvinch(i,j);
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ch = mvinch(i,j) & A_CHARTEXT;
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if (isatrap(ch)) {
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struct trap *what;
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@ -60,7 +60,7 @@ displevl(void)
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it->t_oldch = ch;
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}
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}
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mch = mvwinch(cw, i, j);
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mch = mvwinch(cw, i, j) & A_CHARTEXT;
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if (isalpha(mch))
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ch = mch;
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mvwaddch(cw, i, j, ch);
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@ -77,7 +77,7 @@ displevl(void)
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void
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dispmons(void)
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{
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reg int ch, y, x;
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reg int y, x;
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reg struct thing *it;
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reg struct linked_list *item;
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@ -103,7 +103,7 @@ winat(int y, int x)
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reg char ch;
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if (mvwinch(mw,y,x) == ' ')
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ch = mvinch(y, x); /* non-monsters */
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ch = mvinch(y, x) & A_CHARTEXT; /* non-monsters */
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else
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ch = winch(mw); /* monsters */
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return ch;
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