Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -102,7 +102,7 @@ new_monster(char type, struct coord *cp, bool treas)
tp->t_indx = type;
tp->t_pos = *cp;
tp->t_room = roomin(cp);
tp->t_oldch = mvwinch(cw, cp->y, cp->x);
tp->t_oldch = mvwinch(cw, cp->y, cp->x) & A_CHARTEXT;
tp->t_nomove = 0;
tp->t_nocmd = 0;
mvwaddch(mw, cp->y, cp->x, tp->t_type);
@ -261,7 +261,7 @@ wake_monster(int y, int x)
* Hide invisible monsters
*/
if ((tp->t_flags & ISINVIS) && pl_off(CANSEE))
ch = mvinch(y, x);
ch = mvinch(y, x) & A_CHARTEXT;
/*
* Let greedy ones guard gold
*/
@ -284,7 +284,7 @@ genocide(void)
reg struct linked_list *ip, *nip;
reg struct thing *mp;
struct monster *mm;
reg int i, ii, c;
reg int i, c;
if (levcount == 0) {
mpos = 0;