Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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parent
6f21b5b88a
commit
6c3cd116ff
122 changed files with 374 additions and 280 deletions
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@ -102,7 +102,7 @@ new_monster(char type, struct coord *cp, bool treas)
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tp->t_indx = type;
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tp->t_pos = *cp;
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tp->t_room = roomin(cp);
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tp->t_oldch = mvwinch(cw, cp->y, cp->x);
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tp->t_oldch = mvwinch(cw, cp->y, cp->x) & A_CHARTEXT;
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tp->t_nomove = 0;
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tp->t_nocmd = 0;
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mvwaddch(mw, cp->y, cp->x, tp->t_type);
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@ -261,7 +261,7 @@ wake_monster(int y, int x)
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* Hide invisible monsters
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*/
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if ((tp->t_flags & ISINVIS) && pl_off(CANSEE))
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ch = mvinch(y, x);
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ch = mvinch(y, x) & A_CHARTEXT;
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/*
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* Let greedy ones guard gold
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*/
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@ -284,7 +284,7 @@ genocide(void)
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reg struct linked_list *ip, *nip;
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reg struct thing *mp;
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struct monster *mm;
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reg int i, ii, c;
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reg int i, c;
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if (levcount == 0) {
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mpos = 0;
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