Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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parent
6f21b5b88a
commit
6c3cd116ff
122 changed files with 374 additions and 280 deletions
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@ -203,7 +203,7 @@ do_move(int dy, int dx)
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mvwaddch(cw, nh.y, nh.x, PLAYER);
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hero = nh;
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player.t_room = rp;
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player.t_oldch = mvinch(hero.y, hero.x);
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player.t_oldch = mvinch(hero.y, hero.x) & A_CHARTEXT;
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}
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/*
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@ -263,13 +263,13 @@ light(struct coord *cp)
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mit = THINGPTR(item);
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if (mit->t_oldch == ' ')
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if (!rf_on(rp,ISDARK))
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mit->t_oldch = mvinch(y, x);
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mit->t_oldch = mvinch(y, x) & A_CHARTEXT;
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if (levtype == MAZELEV)
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ch = mvinch(y, x);
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ch = mvinch(y, x) & A_CHARTEXT;
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}
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}
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if (rf_on(rp,ISDARK)) {
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rch = mvwinch(cw, y, x);
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rch = mvwinch(cw, y, x) & A_CHARTEXT;
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if (isatrap(rch)) {
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ch = rch; /* if its a trap */
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}
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@ -320,7 +320,7 @@ show(int y, int x)
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if (ch == 's')
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ch = ' '; /* shadows show as a blank */
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else
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ch = mvinch(y, x); /* hide invisibles */
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ch = mvinch(y, x) & A_CHARTEXT; /* hide invisibles */
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}
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}
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}
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@ -336,7 +336,6 @@ be_trapped(struct coord *tc, struct thing *th)
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{
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reg struct trap *trp;
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reg int ch, ishero;
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struct linked_list *mon;
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char stuckee[35], seeit, sayso;
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if ((trp = trap_at(tc->y, tc->x)) == NULL)
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