Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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122 changed files with 374 additions and 280 deletions
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@ -26,7 +26,6 @@ void put_things(void);
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void
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new_level(int ltype)
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{
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register int i;
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register char ch;
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struct coord traploc;
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struct room *rp;
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@ -136,7 +135,7 @@ again:
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} while(levtype==MAZELEV&&DISTANCE(hero.y,hero.x,stairs.y,stairs.x)<10);
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player.t_room = rp;
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player.t_oldch = mvinch(hero.y, hero.x);
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player.t_oldch = mvinch(hero.y, hero.x) & A_CHARTEXT;
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light(&hero);
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mvwaddch(cw,hero.y,hero.x,PLAYER);
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nochange = FALSE;
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