Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -26,7 +26,6 @@ void put_things(void);
void
new_level(int ltype)
{
register int i;
register char ch;
struct coord traploc;
struct room *rp;
@ -136,7 +135,7 @@ again:
} while(levtype==MAZELEV&&DISTANCE(hero.y,hero.x,stairs.y,stairs.x)<10);
player.t_room = rp;
player.t_oldch = mvinch(hero.y, hero.x);
player.t_oldch = mvinch(hero.y, hero.x) & A_CHARTEXT;
light(&hero);
mvwaddch(cw,hero.y,hero.x,PLAYER);
nochange = FALSE;