Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -245,9 +245,8 @@ fight(coord *mp, struct object *weap, int thrown)
if (is_wearing(R_HEALTH) ||
player.t_ctype == C_PALADIN ||
(player.t_ctype == C_NINJA && pstats.s_lvl
> 6) ||
thrown && rnd(50) > 0 ||
(player.t_ctype == C_NINJA && pstats.s_lvl > 6) ||
(thrown && rnd(50) > 0) ||
rnd(20) > 0)
{
msg("The dust makes it hard to breath.");
@ -331,7 +330,9 @@ fight(coord *mp, struct object *weap, int thrown)
}
if (itm == NULL)
{
debug("Can't find crystalline armor being worn.");
}
else
{
msg("Your armor shatters from the shriek.");
@ -554,7 +555,9 @@ attack(struct thing *mp, struct object *weapon, int thrown)
}
if (item == NULL)
{
debug("Can't find crystalline armor being worn.");
}
else
{
msg("Your armor is shattered by the blow.");
@ -1034,20 +1037,20 @@ attack(struct thing *mp, struct object *weapon, int thrown)
msg("You feel nimble fingers reach into you pack.");
}
if ((obj != cur_armor &&
obj != cur_weapon &&
obj != cur_ring[LEFT_1] &&
obj != cur_ring[LEFT_2] &&
obj != cur_ring[LEFT_3] &&
obj != cur_ring[LEFT_4] &&
obj != cur_ring[LEFT_5] &&
obj != cur_ring[RIGHT_1] &&
obj != cur_ring[RIGHT_2] &&
obj != cur_ring[RIGHT_3] &&
obj != cur_ring[RIGHT_4] &&
obj != cur_ring[RIGHT_5] &&
!(obj->o_flags & ISPROT) &&
is_magic(obj)
if (((obj != cur_armor &&
obj != cur_weapon &&
obj != cur_ring[LEFT_1] &&
obj != cur_ring[LEFT_2] &&
obj != cur_ring[LEFT_3] &&
obj != cur_ring[LEFT_4] &&
obj != cur_ring[LEFT_5] &&
obj != cur_ring[RIGHT_1] &&
obj != cur_ring[RIGHT_2] &&
obj != cur_ring[RIGHT_3] &&
obj != cur_ring[RIGHT_4] &&
obj != cur_ring[RIGHT_5] &&
!(obj->o_flags & ISPROT) &&
is_magic(obj))
|| level > 45)
&& get_worth(obj) > worth)
{
@ -2099,9 +2102,9 @@ summon_help(struct thing *mons, int force)
/* Try to summon if less than 1/3 max hit points */
if (on(*mons, CANSUMMON) &&
(force == FORCE ||
(mons->t_stats.s_hpt < mons->maxstats.s_hpt / 3) &&
(rnd(40 * 10) < (mons->t_stats.s_lvl * mons->t_stats.s_intel))))
(force == FORCE ||
((mons->t_stats.s_hpt < mons->maxstats.s_hpt / 3) &&
(rnd(40 * 10) < (mons->t_stats.s_lvl * mons->t_stats.s_intel)))))
{
turn_off(*mons, CANSUMMON);
msg("The %s summons its attendants!", mname);