Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -264,7 +264,7 @@ new_level(LEVTYPE ltype, int special)
turn_off(player, BLESSMAP);
}
if (player.t_ctype == C_THIEF || on(player, BLESSGOLD) && rnd(5) == 0)
if (player.t_ctype == C_THIEF || (on(player, BLESSGOLD) && rnd(5) == 0))
{
read_scroll(&player, S_GFIND, ISNORMAL);
@ -272,7 +272,8 @@ new_level(LEVTYPE ltype, int special)
turn_off(player, BLESSGOLD);
}
if (player.t_ctype == C_RANGER || on(player, BLESSFOOD) && rnd(5) == 0)
if (player.t_ctype == C_RANGER ||
(on(player, BLESSFOOD) && rnd(5) == 0))
{
read_scroll(&player, S_FOODDET, ISNORMAL);
@ -281,7 +282,7 @@ new_level(LEVTYPE ltype, int special)
}
if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_ILLUSION ||
on(player, BLESSMAGIC) && rnd(5) == 0)
(on(player, BLESSMAGIC) && rnd(5) == 0))
{
quaff(&player, P_TREASDET, ISNORMAL);
@ -289,7 +290,7 @@ new_level(LEVTYPE ltype, int special)
turn_off(player, BLESSMAGIC);
}
if (player.t_ctype == C_DRUID || on(player, BLESSMONS) && rnd(5) == 0)
if (player.t_ctype == C_DRUID || (on(player, BLESSMONS) && rnd(5) == 0))
{
quaff(&player, P_MONSTDET, ISNORMAL);
@ -305,7 +306,7 @@ new_level(LEVTYPE ltype, int special)
aggravate();
if (is_wearing(R_ADORNMENT) ||
cur_armor != NULL && cur_armor->o_which == MITHRIL)
(cur_armor != NULL && cur_armor->o_which == MITHRIL))
{
int greed = FALSE;