Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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6f21b5b88a
commit
6c3cd116ff
122 changed files with 374 additions and 280 deletions
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@ -264,7 +264,7 @@ new_level(LEVTYPE ltype, int special)
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turn_off(player, BLESSMAP);
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}
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if (player.t_ctype == C_THIEF || on(player, BLESSGOLD) && rnd(5) == 0)
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if (player.t_ctype == C_THIEF || (on(player, BLESSGOLD) && rnd(5) == 0))
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{
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read_scroll(&player, S_GFIND, ISNORMAL);
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@ -272,7 +272,8 @@ new_level(LEVTYPE ltype, int special)
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turn_off(player, BLESSGOLD);
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}
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if (player.t_ctype == C_RANGER || on(player, BLESSFOOD) && rnd(5) == 0)
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if (player.t_ctype == C_RANGER ||
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(on(player, BLESSFOOD) && rnd(5) == 0))
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{
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read_scroll(&player, S_FOODDET, ISNORMAL);
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@ -281,7 +282,7 @@ new_level(LEVTYPE ltype, int special)
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}
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if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_ILLUSION ||
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on(player, BLESSMAGIC) && rnd(5) == 0)
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(on(player, BLESSMAGIC) && rnd(5) == 0))
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{
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quaff(&player, P_TREASDET, ISNORMAL);
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@ -289,7 +290,7 @@ new_level(LEVTYPE ltype, int special)
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turn_off(player, BLESSMAGIC);
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}
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if (player.t_ctype == C_DRUID || on(player, BLESSMONS) && rnd(5) == 0)
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if (player.t_ctype == C_DRUID || (on(player, BLESSMONS) && rnd(5) == 0))
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{
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quaff(&player, P_MONSTDET, ISNORMAL);
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@ -305,7 +306,7 @@ new_level(LEVTYPE ltype, int special)
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aggravate();
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if (is_wearing(R_ADORNMENT) ||
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cur_armor != NULL && cur_armor->o_which == MITHRIL)
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(cur_armor != NULL && cur_armor->o_which == MITHRIL))
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{
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int greed = FALSE;
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