Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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6f21b5b88a
commit
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122 changed files with 374 additions and 280 deletions
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@ -266,10 +266,12 @@ do_zap(struct thing *zapper, int which, unsigned long flags)
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save_adj = -5;
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if (cursed)
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{
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if (which == WS_POLYMORPH)
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save_adj = -5; /* not save vs becoming tougher */
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else
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save_adj = 5;
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}
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if (save_throw(VS_MAGIC - save_adj, tp))
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{
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@ -1239,7 +1241,6 @@ shoot_bolt(struct thing *shooter, coord start, coord dir, int get_points, int re
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short y, x;
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coord pos;
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coord spotpos[BOLT_LENGTH + 1];
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int ret_val = FALSE;/* True if breathing monster gets killed */
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struct linked_list *item;
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struct thing *tp;
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char *mname;
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@ -1419,7 +1420,6 @@ shoot_bolt(struct thing *shooter, coord start, coord dir, int get_points, int re
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mname);
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take_that[y] += tp->t_stats.s_hpt + 1;
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ret_val = TRUE;
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}
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}
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else if (strcmp(name, "lightning bolt") == 0)
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@ -1604,7 +1604,6 @@ shoot_bolt(struct thing *shooter, coord start, coord dir, int get_points, int re
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on(player, ISBLIND) ? "monster" : mname);
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killed(shooter, item, NOMESSAGE, get_points);
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ret_val = TRUE;
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}
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else if (get_points)
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{
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