Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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122 changed files with 374 additions and 280 deletions
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@ -435,8 +435,8 @@ m_select(struct thing *th, bool flee)
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* of the room, the monster would already be on the best door out;
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* so he would never move.
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*/
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if ((sch = mvwinch(stdscr, th->t_pos.y, th->t_pos.x)) == DOOR ||
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sch == SECRETDOOR || sch == PASSAGE) {
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sch = mvwinch(stdscr, th->t_pos.y, th->t_pos.x) & A_CHARTEXT;
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if (sch == DOOR || sch == SECRETDOOR || sch == PASSAGE) {
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rer = NULL;
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}
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this = *th->t_dest;
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@ -464,7 +464,8 @@ m_select(struct thing *th, bool flee)
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char dch='\0'; /* Door character */
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if ((th->t_doorgoal.x != -1) && (th->t_doorgoal.y != -1))
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dch = mvwinch(stdscr, th->t_doorgoal.y, th->t_doorgoal.x);
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dch = mvwinch(stdscr, th->t_doorgoal.y, th->t_doorgoal.x) &
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A_CHARTEXT;
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/* Do we have a valid goal? */
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if ((dch == PASSAGE || dch == DOOR) && /* A real door */
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@ -488,7 +489,7 @@ m_select(struct thing *th, bool flee)
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exitx = exit->x;
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/* Make sure it is a real door */
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dch = mvwinch(stdscr, exity, exitx);
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dch = mvwinch(stdscr, exity, exitx) & A_CHARTEXT;
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if (dch == PASSAGE || dch == DOOR) {
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/* Don't count a door if we are fleeing from someone and
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* he is standing on it. Also, don't count it if he is
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